
Your mech is all that stands between you and what writhes below. FEED MY MECH is a short horror experience—venture into a dead underground colony and recover lost tech. But something is spreading through the machines… and it’s looking for a way inside your mech.
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About
Your mech is all that stands between you and what writhes below. FEED MY MECH is a short horror experience—venture into a dead underground colony and recover lost tech. But something is spreading through the machines… and it’s looking for a way inside your mech.
An Immersive Kind of Horror: You are trapped inside of a mechanical chassis, you can't move, you can't hide, you can't run.
Limited Vision: There are no windows to look beyond the cold metal walls of your mech. Make use of distorted, unreliable screens and maps to navigate the decaying environment.
Exploration: Explore the remains on what could have been a prospering community and discover secrets that may hint to what went wrong.
A Short Horror Experience: Can be completed in around two to three hours on the main path, but explore more if you wish, there are many secrets to find beyond that...
The main portion of the gameplay is set within a mech provided by your employer, Solance Systems. They have tasked you with retrieving "Signals" from various remains of previous mech pilots in the area, any further information about your task is strictly confidential. Something goes wrong while you're down there, you are trapped in an old residential colony below your target location. While not intended, Solance tasks you with collecting the "Signals" on this lower, more hostile floor. They aren't carving an escape path for you until you do.
Get the signals, get out, and maybe discover what actually happened to this residential colony on the way...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Five Nights at MechWarrior's. I'm not a big fan of FNAF games but I did enjoy my time with this game. A few bugs here and there (no soft locks or anything though), and that last area was certainly a bit challenging (it was a relief and an accomplishment to get through). I didn't find the game difficult to understand at all. The game gives a tutorial on everything, I think some people didn't reread the note at the start, which tells you EXACTLY what you did wrong last run and how to not make those same mistakes again. It's hard to miss as well. There are quite a few quality of life features I can appreciate and enough depth to the game that I am not confident that I found everything, despite having walked around the map scanning what felt to be every nook and cranny. The feel of the first half of the game is probably my favorite part. It feels like your're piloting a walking death trap through unknown territory, with no idea of what's happening, and it's great. I will say that I feel like the second half of the game feels more like a job. You're trying not to get burnt out while balancing more and more tasks as quota increases, all for a company that's probably just going to give you the 'slip' anyway. Which does seem to be the point, you're not here to take the mech out for a joy ride, you're here to do a dangerous job for a company that doesn't care about you. Overall, I'm glad I played it.
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Hours played at review time, across 39 reviews with recorded playtime.
Absolute hidden gem. Really channels the natural horror of trying to get away from a nimble foe in something that is absolutely NOT nimble. Sort of like how old tank control based horror games had their horror elevated by their clunky controls. I just wish this game had a pause button as its a bit much for me and would like to be able to take breaks without losing a ton of progress.
I bought this game as a part of a game review club event, otherwise I would have never noticed this game. I don't recommend it for it is. A clunky control navigation system in the same vein as Iron Lung with the jump scares of Five Nights at Freddy's. In essence, the controls simply exist to distract you from any task that is necessary to live, like the old maze jump scare games of ages pass. It didn't take me that long to figure this out. If you like that sort of game, then go for it, but it is completely niche.
Really nails the atmosphere and moment-to-moment gameplay, combined in an easy to grasp gameplay loop, that can still catch you off guard. Its only real downside is a sudden difficulty spike with the end boss enemy, that has a bit too many variables, but still beatable if played smart. I do think the checkpoint system could be a bit more visible, to know when it has saved, especially since the game cannot be paused. My runtime was about six hours, but could have been less if I didn't mess up a few times here and there. I've only ever watched people play [b]Iron Lung[/b], but this is a fun mix on its formula. Recommended.
I think the game is good, but here are some things I think that could be improved or changed. Motion blur inside of the mech is really annoying and disorienting. It would be nice if there was a way to disable it. Would be nice if you could move your head/view around using A and D keys (sort of how you can look back via S) instead of only via the mouse. The save system is a bit rough, I feel like it could be better instead of just having checkpoints, but it's a small issue. Anyways, the atmosphere is tense, really tense, would probably even say that the game feels more tense than Amnesia The Bunker did. My only complaint, is that I think that the cockpit is too spacious and would be better cramped, but that's probably not something that can easily be changed/tweaked, and isn't as important as the motion blur I believe. Overall, it's a cool game worth checking out.
I found this game's release trailer by pure chance on YouTube's recommended section, and I was instantly enamored with the first few seconds of the trailer. I went and got the game. I've just finished it completely, and I can say that this game is fantastic. Not even for a first-time game, this is a well-crafted gem of game design, environmental storytelling, and tense atmosphere that I am encouraging my friends to play. I could go on about the details of the game, but I feel it is best to go in blind. However, be forewarned that I cannot promise everyone will like this game, as there are legitimate criticisms to be made. Personally, though, I have no criticism. The game worked perfectly from start to finish, with controls that felt both responsive and clunky, and enemies that were frightening yet challenging. I personally died only twice, but I could understand difficulty problems or a lack of autosaves/pause screens. Although an argument could be raised about the lack of difficulty with them, personally, I was fine with how autosaves were spaced out. Nevertheless, if you're looking for an interesting setting, with an effective style, excellent lore, and building gameplay that crescendos nicely, testing all your resource management skills, then I would recommend giving Feed My Mech a shot. I look forward to seeing what TheManiacMartian has in the works next, whether in this setting or another. I will be very excited to experience it. A final thank you, ManiacMartian, for such a delightful experience. I hope all is well in your future career.
So this is how it felt to fight in the Spiral War... All jokes aside, this game is phenomenal!!! The gameplay is super unique and surprisingly fun! Even if the movements are sluggish, it kinda works! Makes sense that a heavy machine like the mech you're piloting would be pretty slow and delayed in it's movements! And gosh, the ambience and atmosphere are so delightfully unsettling! I was always on edge and double-checking every little task I needed to keep an eye on or potential danger I needed to stave off! I also think having the game being a bit more on the short and sweet side was a good move, as I think if the game went on for much longer it could get boring or tedious. Probably my only 2 real gripes are 1. it feels like the overheat levers don't do anything. Even when something's latched onto my mech, the levers don't seem to do anything to fix it so it just feels like a guaranteed game over. And 2. The Spider. The Spider's whole gimmick just feels pretty annoying, and it gets frustrating how quickly they catch up to you. Plus, I guess the whole "it won't follow you onto high ground" thing was a lie, since it absolutely follows you uphill when you're in the final area. But these problems are rather minor and either don't show up often or are saved for near the end of the game. Overall, the game was a fantastic experience! 8/10!!
The first "Iron Lung-like" I've played. Works perfectly fine. You pilot a mech around a ruined colony(?) full of infected alien people and mechs. Plod around collecting signals and logs and access keys, advance to the next area, rinse and repeat. Mechs are invisible to normal vision, but the heat scanner view prevents you from moving, so dealing with enemy mechs in my experience consisted of them hugging me out of nowhere before I flipped a switch to zap them off of me like a popular streamer's unwanted dog. Once I did manage to see one coming and blasted it, but I never could tell if any of the ambient noises were approaching mechs or not, so most of the time I got hugged. I feel like if you liked Iron Lung, you'll like this game, and the runtime seems to be around the same. I entered the second area at around the 50 minute mark before taking a break and I can't imagine it'll take more than another hour to finish the final two, assuming the presence of 4 different keycard ranks indicates 4 total areas to explore.
Это было тяжко, но что то в этом было... 5/10
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