
Your mech is all that stands between you and what writhes below. FEED MY MECH is a short horror experience—venture into a dead underground colony and recover lost tech. But something is spreading through the machines… and it’s looking for a way inside your mech.
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About
Your mech is all that stands between you and what writhes below. FEED MY MECH is a short horror experience—venture into a dead underground colony and recover lost tech. But something is spreading through the machines… and it’s looking for a way inside your mech.
An Immersive Kind of Horror: You are trapped inside of a mechanical chassis, you can't move, you can't hide, you can't run.
Limited Vision: There are no windows to look beyond the cold metal walls of your mech. Make use of distorted, unreliable screens and maps to navigate the decaying environment.
Exploration: Explore the remains on what could have been a prospering community and discover secrets that may hint to what went wrong.
A Short Horror Experience: Can be completed in around two to three hours on the main path, but explore more if you wish, there are many secrets to find beyond that...
The main portion of the gameplay is set within a mech provided by your employer, Solance Systems. They have tasked you with retrieving "Signals" from various remains of previous mech pilots in the area, any further information about your task is strictly confidential. Something goes wrong while you're down there, you are trapped in an old residential colony below your target location. While not intended, Solance tasks you with collecting the "Signals" on this lower, more hostile floor. They aren't carving an escape path for you until you do.
Get the signals, get out, and maybe discover what actually happened to this residential colony on the way...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
A game breaking bug has been present since at least last friday in which you cannot move the character to start the game, and the mouse is not constrained within the game window whether it's on windowed, borderless, or fullscreen. Refunded
Sadly I can't recommend the game. One of the endings is bugged and I've tried to contact the developer about it. This is a issue that someone else has had around 6 months ago aswell and I'm not sure if they found a fix. The game is fun and I enjoyed it. Cool story and a fun game loop that kept me on edge. Just a bummer I can't technically finish it.
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Hours played at review time, across 39 reviews with recorded playtime.
I'm here because of Mandalore and I'm sorry, maybe this is the hottest thing if you played Five Nights at Freddys, but I found the whole thing just kind of tedious. There is some decent writing and mystery in there but the basic mechanics of moving, exploring and dealing with threats are just so clunky that I don't think the juice is worth the squeeze.
I know I don't have much play time, but I've watched the full game, and played the demos and betas, so I think I'm well within my right to review, despite not having much playtime on the full game LOL! I for one am a huge fan of the atmosphere and game play loop. The lore bits from the scans, and the heaviness of your chassis is very environmentally immersive, and the focus and demand of the player feels like a genuine experience. I don't think the games are similar, but I find the *feel* of it is similar to titles like Iron Lung, and other mechanical and heavy games alike. FEED MY MECH sets itself unique and apart by its quiet prologue and demanding end game. The contrasting beginning - to - end really ups the ante. The environment is very isolating and oppressive, and it really does dump you into the helpless nature of the plot. I am a huge fan of this game and I think at its pricepoint and playtime, it is a worthwile and fun experience; you can really feel the love and hard work put into the game.
Okay, I want to preface this by saying I love the idea of this game as a closed cockpit mech sim with psychological horror elements. I actually enjoyed the mining tunnels area; that was pretty tense and paced pretty well. Plus, even after I died once, it wasn't much trouble to recover my progress as I spawned right where I died. However, as soon as I got to the wider open residential area, the problems started to rear themselves. The closest point of reference to this game is clearly Iron Lung. Where Iron Lung was a textbook example of rising tension and release, that was entirely on rails assuming the player plays as intended, FEED MY MECH gives you actual threats that you're capable of combating and can die to outside of scripted sequences. Theoretically that should make it a scarier game, but the horror quickly gave way to tedium for me and it's all in the mechanics. So in Field mode, you're capable of moving and turning, but you can't see your objectives or enemies. You have to switch to Targeting mode to see interactibles, wherein you can still turn but you can't move forward or backward. This wouldn't be the worst on its own as a tension-creating mechanic, and it's this game's version of taking pictures in Iron Lung, but when combined with the rest of the mechanics it serves to create frustration. See, there's NO way to detect enemies coming other than to look at them, and on top of these limitations, there's a power management mechanic. Moving and using your tools and weapons uses up energy, and you're required to do a math minigame to restore the power. I should also mention that while you're standing still, small creatures try to get into your cockpit, and you have to shine a light in their faces to get them to go away. They're not really anything more than a minor nuisance. Now, in the tight, dungeon-esque areas where you could check one of the limited directions and enemy could come from manually, all of it works together pretty well. You could spot an enemy and quickly fire off your gun to get them to go away if you're being careful. Playing cautiously rewards you with convenience. In the Residential area, it all fell apart. Technically it's still a relatively tight area, but the lack of clarity on where to go, with the buildings in your way, means that you're fumbling around a lot more. The lack of environmental clarity means that enemies could come from a lot more directions, and since you're using more power fumbling around, you have a lot less available to electrify the hull and shake them off. If you run out while one is latching on, then you're just dead. You don't have enough time to do the minigame and restore power. And the game spawned me at the entrance to Residential without anything I collected, requiring me to backtrack. It's a cascade effect that makes the game annoying rather than tense or frightening. I was able to appreciate Iron Lung's lore update because you were technically entirely safe, but the game's atmosphere was so good that it didn't feel like it and you wouldn't know on first playthrough. Here, I'm trying to speed read logs and not absorbing the information because I could literally get attacked at any moment. That pretty much encapsulates the whole game, I feel. I won't refund it as I feel the dev did a pretty good job for fa first-time release, an I got it discounted anyway. I would still be interested in future projects because the potential TheManiacMartian showed here is quite impressive. However, I don't know if I could finish this game. It feels like the only way to do it is just to memorize where all the stuff is through repeated deaths and beeline my way there while keeping an eye out for enemies because I can't effectively deal with them as is. Some way to detect approaching enemies while in Field mode, even with just the radar would go a long way to helping the experience be a lot more tolerable.
If you like Iron Lung or mechs you will love this game. Huge Mech fan myself and I liked watching Markiplier play Iron Lung so I had to try this game and boy it delivers. Super similar to Iron Lung in terms of objective and core gameplay, but its also got plenty of different mechanics to make it fresh and new. REALLY love the cockpit environment, looks amazing and its got a great gritty feel. Still haven't finished the game, I assume I'm about halfway currently, but as of right now I whole heartily recommend this game if you were looking for a mech horror game (something I didn't know I needed).
i started the game expecting a short and straight foward game like iron lung. Then i played it and the gameplay was better than expected. the plot is simple you are a prisoner that participate to a program (a recoverage mission) hoping to be free from your criminal condition. But things goes wrong and you find yourself in hostile zone. If you want more lore you can salvage some mecha that contains some logs but beware that there very few lore info about the world you play in. let's now talk about the gameplay that focus heavily on audio cues. like the first Fnaf. each ennemies you gonna meet in the game have there own behaviors and sounds. (i'm gonna make a spoiler section at the bottom for the ennemies.) The mech itself need also to be maintain beetween his power, hull and [spoiler] Hunger [/spoiler] But first let me talk about very important information not made clear in the tutorial that could help you in your descent. you can repair the hull and restore a bit of power of your mech by scanning elements (it can be any elements.) ennemies can be detected with the scanner but they hide as salvagable mech icons. So if you saw an icon that interest you but disapear after getting ride of an ennemie, don't worry you probably didn't miss anything. Yes the tutorial is incomplete and not very clear of what can help you. Now here the strenght of the game, the game make you feel paranoid. Feed my mech will always put you in a constant pressure with ennemies assault and stalking. (you can't never be sure of what you hear.) Your Mech is the only thing protecting you from what out there! so don't damage it too much, check the power and most importantly... [spoiler] Feed it! [/spoiler] . i really feld like in the submarine of iron lung! now the weakness. not much to say about the weakness but the two final areas introducing a new ennemie, [spoiler] The spider! [/spoiler] the first area with this ennemie can feel desorientating since you don't have a map of the area and must navigate blindly finding the signals . And if you didn't memorise the approximate position of your marker. you can be lost for quite some time. but once you understood you have actually time, you feel less overwhelmed. but the final zone is overwhelming and i suspect this part to make many players give up... but at least ennemies didn't spawn non stop, and i'm feeling relieved that once you killed the "competition" you can focus on navigation and keep the [spoiler] spider [/spoiler] at bay. Yes that the main probleme in my opignion, some part of the game can feel overwhelming for deciding what to do. But still the game can be beaten. i don't recommend that game for the players who: ...don't have time in there days or night, since the game save once you go to the next area. (count at least one or two hour for a session until next save.) ...don't like the game keeping some pressure on them. (ennemies keep you away from afk) ...don't like jumpscare when losing. ...don't like feel overwhelmed by the number of mechanic to keep track of. Or really hate being on edge from any noise. (also deaf people..... sorry :( .....) ennemies: Spoiler alert [spoiler] the crawlers [/spoiler] [spoiler] this littles bastards will get on your mech behind you if you don't move foward or backward. Scare them off with your flashlight by pressing F and pointing the shiny torch at them. (i call them little kobolds. they look like one) you can hear them when you hear the sound of a metal hit or like a steps. but if you miss this sounds you can hear them breathe [/spoiler] [spoiler] infected mech [/spoiler] [spoiler] ooh seem like your mech did go shaky shaky. if this happen it was an infected mech that grabbed you. you can hear a loud humming or something like that. if that the case quick change the view of your mech to thermal and look for a big hot spot with legs and arms that get closer to you. and shoot them with your cannon CAPTAIN! Stay alert new ones will come. Except maybe on the final area where there is only one or two walking around.[/spoiler] [spoiler] spider [/spoiler] [spoiler] Or shy spider. this one is immortal so STOP shooting with your cannon CAPTAIN! And look at it with your thermals to freeze it for a temporary ammount of time. once you understand if you freeze it you have some time to do what you have to do. then it can be a easy walk. Warning: look it, front of you to freeze it. Putting the thermal and looking away to chase the little kobolds don't count as a cold freezing looking. [/spoiler] and here my review (sorry again if my english is a good as "little rat talk talk english yes yes." english is not my first language.) and i hope you will enjoy that game if you give it a try. for me it was a good time i had playing feed my mech, really loved and i hope you will too. and if the dev read my review i say GG good job on the game! important glitch found when playing: when you go to the power core after leaving the aurora place. the map don't some time change correctly and stay on the aurora map. relaunch a session fix it when loading in the power core sector.
Great concept and visuals, however I sadly could not bear myself to finish the game due to frustration (however the world and how the game will turn out still intruiged me so I will be watching a playthrough of rest of the game). The gameplay loop and the scares are pretty good initially, however the game drags on way too long for them to not diminish their effects. Eventually the clunky controls and sparse checkpoints get to you which leads to a frustrating experience combined with new things to keep you engaging too far in-between. I still believe developers have a lot of promise and will grow a lot from this game, will be following them for their later works for sure.
there is a fun and unique horror game here in the same vein as iron lung or FNAF, the difficulty is that these systems do not mesh well, fnaf rewards focus, quick thinking and intuiting while iron lung rewards patience and maneuvering. together this makes a system where trying to figure out what you are doing while holding off the monsters, of which you don't often know where they are located difficult and frustrating. for those able to master the game, I commend you, but for me, I'm not so sure I'm built for this kind of game.
- Кому здесь нужна еда? Кто здесь "мех"? - ЙАААА!!! Но ЖЕЛУДОК вот-вот рвань-йО-О-От!
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