
Dive into Fatal Claw, a Metroidvania game in vibrant 2D artwork. Explore the arcane underworld your way with Kisha. Your ultimate goal is to find the key to the surface world alongside other survivors, while vanquishing infected enemies and absorbing their power. Start your clawsome adventure now!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Fatal Claw’s world is full of mysteries where Ancients and Commoners coexist. Hidden in this vast underground realm are violent infected creatures, sealed passages, stones archiving vital force, and more.
In this dark, desperate world, you will join Kisha—a mysterious cat resurrected by his ancestors. Rescue survivors as you explore the stretch of ancient ruins connected systematically. Overcome perilous terrains, absorb abilities from the infected, and unravel the mysteries and truth behind all incidents.
May light guide you and Kisha until the end of your journey.
Navigate through an intricate network of distinctive zones.
These nonlinear maps let you explore in unexpected ways, allowing you to build your own narratives.
Overcome countless obstacles and dangerous infected creatures. At the end of every challenge you face, you will always find something meaningful.
The ending is your choice. Pursue what you believe is most valuable.
Rush, jump, claw, and strike! Unlock and use Kisha’s Mutated Abilities to take down the fearsome infected.
Absorb magical Engraved Skills as you venture into the underground world, and unleash them at a precise moment to counter your enemies' abilities.
Discover Cabitz—the mysterious magic stone that allows you to add new abilities or customize existing ones.
Face off in battles and challenges your way and devise unique strategies.
Complete the ultimate weapon, Fatal Claw, and uncover the mastermind behind all the chaos.
Meet various survivors who never give up their hopes even in this doomed world. Interact with these resourceful assistants to receive help and advice, and break through barriers.
Join a league of distinctive, round characters from Fatal Claw, each with a unique story and goal. Accompany them until the end of your journey and build a bright future together.
Enjoy vivid character and background art designs in fascinating 2D hand-drawn style.
Revel in high-quality animations and stunning effects with a cartoon vibe.
Unravel mysteries of the underground world that echoes with diverse soundscapes, from arcane voices to bizarre noises.
A marvelous nexus of ancient and modern civilizations awaits your discovery.
Various areas and monsters with unique concepts and themes keep you immersed in your journey.
Engagement
Reviews
Themes across 402 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
22시간에 걸쳐 올 도전 과제 클리어한 뒤 평가 작성. 시스템상 자원적으로 불편한 부분이 있다 보니 갓겜까지는 아니더라도 게임성만으로 평작 이상은 됩니다. 게임 내에서 돈 들어갈 데가 많은데, 이게 편의성 기능과 엮이다 보니, 불편함을 견디지 못하는 분들로서는 많이 아쉬웠지 않을까 싶습니다.(그래도 업데이트로 맵 게이트 자체 가격은 내려가 편) 그래도 탐험 그 자체를 즐기는 분들이라면, 편의적인 부분 없이도 맵을 돌아다니는 걸 즐기시는 매트로베니아 장르의 팬분들께는 제법 매력적으로 다가가지 않을까 기대해 봅니다. 즐거웠던 부분 1. 적 머리 위에서 리듬 게임하며 농락하기 2. 체인라이트닝의 뽕맛 3. 퍼리(주인공은 짐승도가 좀 낮지만!) 4. 새로운 지역을 탐험할 때의 두근거림 5. 거의 대부분의 것이 계승된 채로 쾌적하게 이동할 수 있는 2회차 이후 플레이 (필드에 배치된 일부 중요 아이템, 보스 이외의 모든 것이 그대로 계승됩니다. 상대의 전투력이 변하는 것도 아니니, 회차 보스전은 말 그대로 금방 끝낼 수 있습니다) 아쉬운 부분 1. 진엔딩 외에도 다른 엔딩을 보기 위해 어쩔 수 없이 강요되는 회차플레이. ( [spoiler] 회차당 1개 구할 수 있는 아이템을 도전과제 때문에 3회차 스피드런할 때는 좀 빡셌습니다 [/spoiler] ) 2. 불친절한 퀘스트 구성 (엔딩 조건 중 특정 인물을 구조해야 함에도, 해당 인물에 대한 퀘스트 라인이 주어지지 않거나, 세부적인 조건을 알려주지 않으므로 구글링 등이 필요합니다) 3. 알아보기 힘든 n회차의 진척 상황 (위에 말한 것처럼 2회차 이후로 대부분의 정보가 그대로 계승되다 보니, 게임 내에서는 퀘스트가 클리어된 것으로 취급되어 표시됩니다. 그래서 현재 회차 플레이의 진척 상황을 파악하기 어려워 몸으로 뛰어야 합니다) 4. 대화 및 일부 연출 스킵 없음 (대화는 기본적으로 스킵이 안 되며{z 난타로 빠르게 넘길 수는 있음}, 일부 화면 연출의 스킵이 불가하여 게임 진행이 조금 늘어질 때가 있습니다) 게임성에 대해서는 아직 부족한 부분도 있지만, 전체적으로는 정말 재밌게 즐겼습니다. 스토리적인 부분도 평균 정도는 되는 느낌. 아무튼 매트로베니아 장르 팬 내에서도 편의성, 자원의 압박 등으로 호불호는 갈릴지언정, 전투와 탐험적인 면에서는 괜찮은 점수를 주고 싶습니다. 제작팀의 다음 작품이 기대되네요. 그리고 이하 스포일러성 평가 [spoiler] 노골적인 후속작(무료 DLC?) 암시는 호불호가 갈릴 수 있다고 생각합니다. 개인적으로는 좋아하지만요! [/spoiler] [spoiler] 그리고 파란 벽을 뚫을 수 있는 스킬 업그레이드를 위한 특정 캐비츠 장착 후 미로 돌파는 좀 더 알기 쉬운 설명이 있었으면 좋았을 듯합니다. [/spoiler]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 402 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
excelente metroidvania , tudo feito na medida, mapa gigante, jogabilidade fluida, chefes na medida ,indico de olhos fechados.
Now that I've unlocked all the achievements, I think I have a good sense of the game. Overall, it's a rock-solid, beautiful game. Beautiful artwork, an interesting story, and a good combat system. Compared to other games in the genre, I’d describe this as one of the easier Metroidvania titles (bosses usually only take 5–6 tries, and some can even be beaten on the first try). The only thing that slightly spoiled the experience for me was that there are still a few bugs right now that force you to start a new NG+ run, which is why it took me 6 attempts after 2 of my attempts were ruined by bugs. I hope they fix those soon. But anyone who enjoys games like Hollow Knight will like this one too. (And the people complaining about the controls should maybe try playing with a controller.)
So I 100% this game and overall I liked most of the game. The soundtrack is nice the graphic is good and with many varied biomes which are fun to explore. The platforming challenges are mostly on average difficulty for a MV though personally I thought that one section to receive the Ice Wall climb was a bit harder compared to the rest. If you played Silksong this should be easy for you The combat itself is smooth and mostly fun, with a good variety of enemy type. My „biggest“ complaint though are the Boss fights. Except for a very few examples I thought that the fights are to easy. Most bosses have only like 2 to 3 attack patterns which are easily readable and avoidable. Hit windows are quite. If you want to make all boss fights into a complete joke use the available parry magic spell. For me this completely removed any challenge as the parry window is quite huge and the damage is high as well + you get a good amount of i-frames. Also the kinda mandatory NG+ mechanic needed to get the full game experience is not really to my taste. Especially after a certain mistake I made which extended my 100% playthrough by at least 1 hour of repeating the same game cycle to set it up + unskippable credits (which were fixed just today…) were quite frustrating. Overall I still had lots of fun and would easily recommend it as one lf the better MVs out there
I absolutely love this game! Love the graphics, love the story, love how you can control the character and how fast Kisha moves. It's been a long time since I had this much fun!
생각보다 난이도 적당하고 스킬을 여러 구성으로 쓸수있어서 좋았음 죽는 패널티도 딱히 없고 세이브도 적당히 존재하고 빠른이동도 열수있음 다회차 요소가 조금 짜증나는데 패치나 핫픽스로 잘 개선하는거 같았음 다회차 조건 힌트가 20일땐 짜증좀 났는데 5로 줄었다니 할만한듯 근데 다회차 중에 [spoiler] 3명 동시에 살리기 [/spoiler] 는 늦게알면 추가로 엔딩런 더달려야하니 주의해야함 첫클은 빠르게하면 5~6시간 천천히 다먹고 하면 11~12시간이면 하는거같음
I have had a lot of fun with this game, though as an older gamer i have had to use the accessibility options to deal with my loss of function in one hand. Art is good, discoverables and map is good (and was improved by a recent patch) puzzles are decent with only one being so odd that it sent me off to google to figure out what was happening. (a donation box puzzle). Bosses got a balance patch today, haven't retried them since that, but they technically should be easier by default now. Game has sliders to make enemy health higher or lower than base if you want to adjust challenge level.
途中で「おすすめしない」に傾きかけましたが、なんだかんだトロコンするまで遊べたので。 基本的な戦闘バランスは例えるなら弾きのないナインソール、回避無敵のないエンダーリリーズと言ったところ。つまりその、素直にボスの攻撃を避けてから反撃みたいな戦い方だとリトライが重なってだいぶ……あったまる感じですね。 具体的には敵との接触ダメージがある点、ダッシュ時の無敵がない点からボスの後ろに回り込むような行動が取りづらいです。加えて、ジャンプの上昇と下降の間に滞空時間がほとんどなく直線的に落下するため、空中下攻撃での跳ね返りなども駆使して頭上を飛び越えようとしても接触してしまいがちです。 敵の攻撃や敵そのものを避けづらい問題に関しては [spoiler] 比較的序盤でシールド(他ゲームで言うパリィ&成功時に無敵付与)、ブリンク(敵にダメージを与えつつ背後にワープ)といった対処法が手に入るのですが、どちらも敵に通常攻撃を当てることで回復するリソースを消耗します。そのためシールドやブリンクでボスの攻撃を凌いでから通常攻撃でリソースを回収する、という方向に [/spoiler] 戦い方を変えられないとボスが強くなるにつれてどんどん苦しくなり、不親切な印象を受けるかもしれません。 ダメージ地形を跳び越えていくようなアスレチック要素もかなり多めで、上述したジャンプの挙動によって難しくなっている部分もあります。が、うんざりするほどやり直す羽目になった場面はごく一部でした。 敵体力の増減や地形ダメージの有無は設定から変更できるので、あまりストレスを受けるようなら使用を検討した方がいいかもしれません。私はトゲトゲにぶつかって死んでセーブポイントに戻されることに面白さを見いだせないタイプなので地形ダメージはOFFにしました。 戦闘やアスレチックの難易度(というよりゲーム仕様との相性?)については気になる部分もありましたが、操作性そのものは良好でした。登場するキャラクターやアニメーションも豊富で、エリアごとのビジュアルも多様かつ手が込んでいます。そういった面を含めて、全体としては楽しめた……と思うので「おすすめする」でレビューを投稿させていただきます。
好玩,难得的好类银,学习版转正了,体量大,地图设计精妙
One of the best Metroidvania's I've played it was definitely unbalanced in beta but now that its fully released its an amazing way to spend a few hours and the replay value is amazing the 100% experience is enjoyable and not too difficult to accomplish
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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