
Dive into Fatal Claw, a Metroidvania game in vibrant 2D artwork. Explore the arcane underworld your way with Kisha. Your ultimate goal is to find the key to the surface world alongside other survivors, while vanquishing infected enemies and absorbing their power. Start your clawsome adventure now!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Fatal Claw’s world is full of mysteries where Ancients and Commoners coexist. Hidden in this vast underground realm are violent infected creatures, sealed passages, stones archiving vital force, and more.
In this dark, desperate world, you will join Kisha—a mysterious cat resurrected by his ancestors. Rescue survivors as you explore the stretch of ancient ruins connected systematically. Overcome perilous terrains, absorb abilities from the infected, and unravel the mysteries and truth behind all incidents.
May light guide you and Kisha until the end of your journey.
Navigate through an intricate network of distinctive zones.
These nonlinear maps let you explore in unexpected ways, allowing you to build your own narratives.
Overcome countless obstacles and dangerous infected creatures. At the end of every challenge you face, you will always find something meaningful.
The ending is your choice. Pursue what you believe is most valuable.
Rush, jump, claw, and strike! Unlock and use Kisha’s Mutated Abilities to take down the fearsome infected.
Absorb magical Engraved Skills as you venture into the underground world, and unleash them at a precise moment to counter your enemies' abilities.
Discover Cabitz—the mysterious magic stone that allows you to add new abilities or customize existing ones.
Face off in battles and challenges your way and devise unique strategies.
Complete the ultimate weapon, Fatal Claw, and uncover the mastermind behind all the chaos.
Meet various survivors who never give up their hopes even in this doomed world. Interact with these resourceful assistants to receive help and advice, and break through barriers.
Join a league of distinctive, round characters from Fatal Claw, each with a unique story and goal. Accompany them until the end of your journey and build a bright future together.
Enjoy vivid character and background art designs in fascinating 2D hand-drawn style.
Revel in high-quality animations and stunning effects with a cartoon vibe.
Unravel mysteries of the underground world that echoes with diverse soundscapes, from arcane voices to bizarre noises.
A marvelous nexus of ancient and modern civilizations awaits your discovery.
Various areas and monsters with unique concepts and themes keep you immersed in your journey.
Engagement
Reviews
Themes across 402 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible metroidvania, top tier for sure.
Metroid vania plutot sympa. Très inspiré d'Hollow knight (avec certaines zones/boss qui sont des renvois directs) Points positifs : - bonne bande son - décors plutôt jolis - exploration sympa - plusieurs options d'accessibilités Points négatifs: - Difficulté parfois en dents de scies (des boss très dur suivis de boss faciles) - La DA n'est pas très cohérente (syndrome on a voulu mettre tous les biomes, même si ça correspond pas trop) - Parfois ne comprend pas pourquoi ce qu'il cite marche dans les autres jeux dont il s'inspire
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 402 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hello, Premièrement j'ai attendu de finir le jeu a 100% afin d'avoir un avis global et non un avis a -2h. (a la base je voulais juste au moins attendre le post game mais j'ai continuer sur ma lancé) Donc parlons franco, en terme de difficulté si vous placer un HK ou SS a côté, Fatal Claw aurai un bon 7.5/10 en playthrough. Ce genre de jeu inerrant on un gameplay très rigide et lent au départ mais qui se fluidifie au fur et a mesure de l'exploration et déblocage des compétences. Alors qu'en comparaison le post game de recherche des autres fin est très rapide vue que vous êtes a votre plein potentiel et tout (normalement) les short cut / tp sont débloqués. Les boss secondaire sont facilement abordable et les boss primaires sont bien plus ardu. Certain même s'il sont abordé bien avant l'heure m'auront fait rager #Bossratatouille (pour pas spoiler). Mais globalement Les designs sont cool et tous sont unique (pas de recolore ou de réutilisation) Concernant les levels design, tous sont uniques et leur propres mécaniques même si dans le fond on sens comme même une bonne inspiration HK pour certaines zones (et en même temps qui ne s'inspire pas d'autre jeu aujourd'hui...). Il y a même un système de quête pour éviter d'être perdu, même en post game une "tablette" ferra office d'indice sur les fin manquantes pour ne pas trop galérer Pour les musiques, elles sont toutes audibles et l'ambiance est bonne. Certes, aucune ne m'aura donner envie de m'arrêter pour l'écouter mais en soit c'est correct. (petit bémol pour le mixage des effets qui parfois est un peu fort) Enfin pour finir l'exploration est plus que fluide. Pas besoin de compas, de cartes ou autre truc fastidieux pour se repérer. Il suffit d'avancer pour voir les choses s'afficher. Vous ne passerez donc pas votre temps a taper sur les murs pour trouver des passages invisible ou farfelu #HK. Petite mention a la minimap qui vous aidera en temps réel... ou vous ferra oublier que des mobs qui peuvent vous taper ;3 Pour compléter le tableau, les cinématiques ont leur petit style et l'histoire est bien compréhensible malgré la ligne directive assez générique... (et oui encore une maladie a erradiquer...et c'est pas que dans HK mdr) Donc pour résumer: Les pour : - des graphismes / son / HUD plus que OK - un gameplay assez fluide - un design plutôt rafraichissante Les contres: - une histoire un peu banal - certains élément mal dosé (qwack audio / ou gameplay ex chute trop rapide ou du bouncing un peu énerver par endroit) Donc en soit je vous le conseil, c'est un bon metroidvania plus accessible et débutant friendly que HK ou SS. J'ai mis 29.3h dedans pour le finir a 100% et pour 24e5 sans promo je trouve que c'est franchement OK.
메트로베니아를 즐겨하진 않지만 재미있다고 하는 것들은 해보는 편인데... 다른 게임들은 꾸준히 해보질 못했는데 이건 초반에 대쉬가 없어서 답답한 것 외에는 접근이 쉽네요? 그냥 쭉 이어서 다음 목표를 향해 달리고 맵이 밝혀지질 않은 곳을 찾다 보니 엔딩 까지 봤습니다. 엔딩을 봤지만 아직 할게 남았네요? 중간중간 힘든 구간에선 난이도를 조정하면서 플레이 해서 인지 엔딩 까지 크게 스트레스 없이 플레이 했습니다. 난이도 가장 쉽게 해서 여자친구도 한번 시켜 봐야겠어요~ 아직 모든 이야기를 확인한건 아닌데 다음 이야기들이 계속 궁금하네요.
A solid entry into the Metroidvania space by this developer. While not the most challenging game, movement and combat feel good enough and the world is fun to explore. The story and characters are a little cringey at first but once you temper expectations and get into the meat of the game it's fine. All in all an enjoyable play.
Das Spiel ist super die Bosse ok, das Movement und Leveldesign passen. Das Kampfsystem ist knackig und schnell aber nicht zu schwer. Schwierigkeit ist komplett anpassbar. Aber wer alles haben will muss sinnfrei grinden geld ist tatsächlich Mangelware. und das Afterplay enthält leider keine neuen Herrausforderungen sondern nur repetetives Abverlangen von boss kills mit nun überpowerten stats (also man selbst die Bosse machen nicht mehr her als ein Standartgegner) und den Endboss muss man minimum 3 mal besiegen wenn man alles richtig macht. Am Ende leider kein Secretboss als Belohnung sondern nur eine neue Sequenz schade für den aufwand
It still needs a bit of tuning (the early game is too easy, and the late game does a large difficulty spike), but this is overall quite a good Metroidvania. The game is gorgeous, the biomes are distinct and pretty well designed, and the movement is quite good (though the fast fall takes a bit of time to get used to). It has a lot of different mechanics that all play decently well together, and the lore/story is pretty good. It also has an interesting endgame mechanic that hasn't been done in any game I can remember, and without spoiling it, it allows a lot of branching story paths that you can take in a single playthrough. It also runs smoothly and has very few bugs. Don't expect Silksong or Nine Sols quality, but it's not too far off, maybe one tier below.
TL;DR: I have played much Hollow Knight, Silksong, and Nine Sols and this is a Metroidvania that I would gladly recommend to anyone who also loves these games. 8.5/10. If you're on the fence, get it. Review: Imagine starting Silksong with the Beast crest with no lifesteal and less floaty movement. That's how this game starts. There are no other 'crests' to get (as far as I know), but you can upgrade the base crest. Yes the controls are stiff in the beginning, but you'll get more movement as the game goes on. You also get a dashmaster charm early-ish and that helps make all movement more fluid and Hollow Knight-like. The movement progression is also pretty Silksong-like in terms of when you get each new movement. Pogos are your friend. You also have a dodge-behind-enemy ability that helps a lot. 'Engraves' are this game's silk skills and have a neat twist on them halfway through the game. World opens up after the second area and each boss is pretty straightforward; I think I took 3-4 tries for two bosses while the other eight bosses I cleared first try. You can adjust the gameplay to how forgiving you want it to be, and the default settings feel like a slightly-more-forgiving Hollow Knight. Healing requires channeling to restore one health point, and subsequent healing is faster after the first point. No invincibility frames mid-dash, but enemies are easier to dodge and telegraph their movements more than Hollow Knight in my opinion. Although some areas have repetitive music, there are some areas with banger themes. Story is fine.
Je viens de faire le dernier boss de la trame principale , et que dire ^^ Moi qui est finit frustrée de Silksong et n'ai pus le finir; ce jeu m'as vraiment fais du bien. La difficultée est bien gérée, avec des passages plus compliquées mais justifier Et certaines mecanique servent bien pour ne pas rendre la tache redondante ( je parle de toi, la tp et la garde de la monnaie) Donc un bon jeu, pas long et charmant ;)
es juego es muy bueno bastante bueno diría. también es muy largo y tiene mucho contenido . otro punto a favor es que tiene un buen precio de paso esta regionalizado lo que ayuda mucho si quieres comprarlo. también el desarrollador esta bastante pendiente en el foro por lo que suelen estar pendiente de su comunidad.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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