
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 2 → 8.86/day in the week after.
About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
เกมนี้ยากเกินไป ไม่สนุก และขาดความสร้างสรรค์ มีระบบต่าง ๆ มากมายจนรู้สึกซับซ้อนเกินความจำเป็น อีกทั้ง UI ยังใช้งานยากและไม่เป็นมิตรกับผู้เล่น ทำให้ไม่สามารถสนุกกับเกมได้อย่างที่ควร ตอนแรกผมคิดว่าเกมนี้จะคล้ายกับ Fabledom ซึ่งเป็นเกมที่ผมชอบมากและสามารถเล่นได้แบบหยุดไม่อยู่ แต่เมื่อได้ลองเล่นจริง กลับพบว่าเกมมีความซับซ้อนและเข้าใจยากกว่าที่คาดไว้มาก ไม่เพียงเท่านั้น รูปแบบการเล่นยังไม่สนุก ภาพก็ไม่สวย และตัวเกมขาดความคิดสร้างสรรค์ที่ทำให้อยากเล่นต่อ โดยรวมแล้ว ผมรู้สึกผิดหวังมาก เป็นประสบการณ์ที่ไม่ดี และรู้สึกว่าไม่น่าซื้อเกมนี้มาเลยจริง ๆ ผู้พัฒนาควรศึกษาเกมอื่น ๆ และปรับปรุง UI ให้ใช้งานง่าย เป็นมิตรกับผู้เล่น และช่วยให้ผู้เล่นเข้าใจระบบต่าง ๆ ได้ดีกว่านี้ This game is far too difficult, unenjoyable, and lacking in creativity. It has too many complicated systems, and the UI is so difficult and unfriendly to use that it prevents the game from being enjoyable. At first, I thought it would be similar to Fabledom, which is a game I absolutely love and can play for hours without stopping. However, after playing it, I found the game much more complicated and difficult to understand than I expected. On top of that, the gameplay is not fun, the graphics are unimpressive, and the overall experience lacks creativity and charm. Overall, I am extremely disappointed. It was a bad experience, and I honestly regret buying it. The developers should learn from other games and improve the UI so that it is more intuitive, accessible, and welcoming to players.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7.75/day in the week to Jul 25 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think this game is ace, I bought it on a whim but I was not disappointed. First play through means your learning the game and its mechanics. 2nd playthrough allowed me to go through it again and perfect what I had learned. Its not a hard learning curve, but it is fun. Well worth the sale price. I bought it at normal price and wasn't disappointed with what I got. IF you love a city builder buy this.
Inhaltlich und optisch gelungen, ohne Hektik spielbar, aber trotzdem nicht ohne Herausforderungen. Patches, Updates oder auch DLCs kommen leider nur spärlich.
Very fun. Progress is slow and the learning curve is a bit steeper than other games in the genre but still a good game overall.
This game reminds me of Banished. I really enjoyed the military aspect of managing the town! Wish there are ways to take the fight to the raiders not just defense.
I'm just about hitting the end of the town progression, and I think I can say I really like this game. It's like a survival city builder with a bit of a tower defense style raid event. It takes a bit to figure out what you're doing, because you're managing everything in the settlement yourself, but getting your town going is really satisfying. The first time you have a settler die of old age is such a uniquely bittersweet moment. Opening the game for the first time and hearing that music... what a moment. The composer for this soundtrack did a magnificent job. I love all the models for the buildings, especially the fort and the houses.
A+ game.
I really want to love this but it runs like arse and has so many counter intuitive features it just becomes an exercise in drudgery. The seasons are unbalanced - prepare to sit and wait for winter to end. There is no joy in this. It is basically a Jamestown simulator. Even on the lowest difficulties you will be ravaged by loss, wild animals (really!? Hunters can't dispatch boars or wolves???), raids, pestilence, rot, impossible management, over zealous "beautification" requirements, disease, drought (despite wells everywhere), awful tech tree. It's just a miserable experience. Imagine living in Crewe and never using the train to see anywhere else and so you think Crewe is as good as it gets. I don't really hate it but I'm glad I don't have to be there all the time... I was advised to try Banished instead so I bought that and have uninstalled this. For life.
woopwoop
games fun although it can be a piss take at times especially trying to balance gold and military There not kidding when they say going above 500 humans will cause framing i only had 600 and the game was getting quite bad its supposed to be cpu heavy with more humans but it was only using 15% and 6000mb of ram so i dont know why the game was framy at all
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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