
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 2 → 8.86/day in the week after.
About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好的游戏,很上头,根本停不下来
Красивая графика
Très étonné des détails et de l'ambiance des le début du jeu. Le meilleur reste a venir!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.75/day in the week to Jul 25 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gutes spiel, aber es fehlt an Kampagne und glaube ich Endgame Möglichkeiten.
If you loved Banished, Farthest Frontier feels like the successor we’ve been waiting for. The game is beautiful, challenging, and incredibly rewarding. There’s something genuinely satisfying about starting with a handful of settlers in the wilderness and slowly turning that tiny settlement into a thriving town. Every expansion feels earned, and overcoming shortages, disease, harsh winters, raiders, and all the other problems the game throws at you makes success that much more satisfying. What I really appreciate is that Farthest Frontier captures the feeling that made Banished so special while expanding on the formula with deeper farming, resource management, production chains, defenses, and town development. It feels familiar without simply trying to copy what came before it. It can definitely punish poor planning, but that’s part of what makes it rewarding. When your town finally becomes stable and you can look back at everything you built from practically nothing, it feels like an accomplishment. For anyone who enjoyed Banished or likes challenging settlement builders, I highly recommend Farthest Frontier. It’s a beautiful game and, in my opinion, a worthy successor to one of the classics of the genre.
geil
This game is a complex one, but the mechanics are consistent and it is engaging and fun. It's development lingers!
**Farthest Frontier** is easily one of the most rewarding and challenging survival city builders released in recent years. In a genre often filled with fairly forgiving management games, this title truly captures the struggle of building and sustaining a settlement against all odds. Every decision matters, and mistakes can have real consequences for the future of your village. The level of realism is one of the game's greatest strengths. You're not simply placing buildings and watching numbers go up; you must carefully manage food production, supply chains, healthcare, disease outbreaks, trade, and defense. Every new building feels like a meaningful achievement, and successfully surviving a raid after carefully preparing your settlement is incredibly satisfying. The micromanagement systems are deep and immersive, allowing the game to simulate an impressive number of interconnected mechanics. Villagers feel like actual inhabitants rather than simple statistics, each contributing to the growth and survival of the community. Watching a small frontier settlement gradually evolve into a thriving town is genuinely rewarding. What I appreciate most is the game's survival-oriented and almost hardcore approach. Resources are valuable, threats are real, and growth must be earned. The challenge level remains engaging throughout the experience, making every milestone feel deserved. It's difficult to find major flaws. Performance can occasionally be demanding on larger settlements, and the user interface feels somewhat dated in places and could benefit from modernization and quality-of-life improvements. Beyond that, there is very little to criticize. If I had one wish for the future, it would be more content. A campaign mode with story elements, objectives, and missions would add even more replayability. Additional late-game buildings introducing new high-tier mechanics would also be welcome. Features such as festivals, deeper happiness and social systems, or even the ability to interact with and invade rival settlements could greatly expand the strategic possibilities. Overall, Farthest Frontier is an outstanding city builder that combines realism, survival mechanics, and meaningful progression better than almost any recent competitor. Every building constructed, every crisis overcome, and every invasion survived feels genuinely earned, making the journey from a tiny settlement to a prosperous frontier town incredibly satisfying.
хорошая игра для расслабления. сложных механик нет. сидишь спокойно строишь. следишь за количеством еды, обороняешь постройки и т.д.
The lack of story makes me wonder what is the point of this game. I'm basically just grinding up the tech tree and building more buildings. This is the only game in which I had to turn off the music completely because it is so short loop. Turning off the music didn't help much, as it now emphasizes the sound effects, which I also feel annoying.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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