
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 2 → 8.86/day in the week after.
About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i have a decent PC, BUT this game is trying to melt it. im not sure why but it seems very unoptimized. loading wait times are also way too long. but it runs okay once your actually playing.
Fun, great builder inspired by Banished. Highly recommended.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.75/day in the week to Jul 25 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great builder once you make it through the zero instructions and play through a few dozen times learning as you go.
Fairly intricate medieval economy. Excellent aesthetics. Raiders and wild animals present some threat, but military action is not the main feature of the game. It is more about building a town with a thriving economy from scratch. Highly recommended.
cool game, but not enough dopamine...
The store page screenshots give a great impression. The UI and visuals in game feel like something from the early 2000s. There must be twelve thousand dozen games just like it on Steam. If I don't review it, I'll forget I bought it and accidentally buy it again in 3 years. I really wish Steam had a 0 thumbs option that would automatically chop off my thumbs when I review a game.
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Miło się człowiek relaksuje, fajnie planuje się poszczególne kroki, ładnie wygląda. bez szaleństwa ale na poziomie. Trochę handel jest ograniczony co mi osobiście przeszkadza, nie można sprzedać pewnych produktów nie wiem dlaczego tak to zaplanowano. Powinno dać się obracać wszystkimi dostępnymi artykułami w grze. Może to poprawią
Di questo titolo si è già detto molto per cui rispondo solo ad alcune recensioni: ->[u]È impossibile prevedere il consumo delle risorse e l'andamento della produzione[/u] [b]Falso:[/b] Il gioco fornisce il guadagno mensile di ogni bene, il grafico di produzione e consumo dell'ultimo anno per categorie e per ogni edificio riporta l'efficienza che vi permette di capire se ci sono tempi morti, inoltre riporta anche i beni prodotti nell'ultimo anno. Questo vi permette di poter espandervi in modo consapevole, anche se sicuramente è più complesso rispetto a giochi che hanno una UI semplificata; ->[u]Ho un pc potentissimo, ma non funziona/non è ottimizzato/crusha[/u] [b]Mhhh 50/50[/b]: simulando ogni bene e ogni cittadino è un gioco che pesa molto su CPU e giova da un surplus di RAM, tuttavia è possibile mettere un numero limite di cittadini per permettere ad ogni macchina di farlo girare senza problemi, gli attacchi dei predoni sono proporzionati alla quantità della popolazione per cui si mantiene il bilanciamento. Io non ho sperimentato nessun problema e sono arrivato a 2000 abitanti; ->[u]Se cominci vicino ad un villaggio di predoni e un cittadino si avvicina troppo, rimanendo ucciso, tutto il villaggio è condannato! Questo perché tutti gli abitanti, nel tentativo di raccogliere il cadavere, rimangono uccisi a loro volta[/u] [b]Questa è la più idiota[/b]: non è assolutamente vero. Allora partendo dal presupposto che non si comincia vicino ad un villaggio di predoni e non credo ci voglia la capacità computazionale di un astrofisico per arrivarci, ma comunque i cadaveri si decompongono dopo pochi mesi, per cui se proprio volete fondare il vostro villaggio vicino ad un campo predoni, decidete di mandarci vicino qualcuno come un raccoglitore (perché? perché sì, cosa potrebbe mai andare storto) e non avete salvato nelle ultime due ore, comunque potete rimediare dando l'ordine diretto ai cittadini che si avvicinano di andare a fare un'altra attività nel frattempo che il corpo si decompone e sparisce. Fine della disavventura. ->[u]Non capisco le meccaniche gne gne perché gli abitanti fanno i loro bisogni in casa e non la fanno fuori, lo sanno tutti che si fanno fuori! La mia povera desiderabilità[/u] [b]Questa è la mia preferita lol[/b]. Allora innanzitutto il gioco semplifica tutti i rifiuti come un unico bene che si può trasformare in concime. Perché si forma nelle case!?!?!? Perché le case non sono solo l'edificio in sé, ma anche lo spazio esterno, dove appunto ci sono le latrine e da cui si possono recuperare le deiezioni. Tra l'altro la "discarica" ha un lavoratore che passa da un edificio all'altro e fa tutto da solo per cui non riesco neanche a capire qual è il problema. Esattamente non so cosa l'autore della recensione si aspettasse, forse voleva che i cittadini uscissero dalla città d'inverno per espletare i loro bisogni in mezzo ai lupi? Magia pura. ->[u]Il titolo è fuorviante sembra un gioco di sopravvivenza, invece è un gestionale con una componente importantissima nel commercio[/u] [b]Vero[/b]: si presenta come un gestionale in mezzo al nulla, nelle terre più lontane nel mondo conosciuto, invece è un mondo dove si presentano anche 3 mercanti itineranti all'anno e dove la gestione del denaro dal mid game in poi diventa più importante della gestione delle risorse per sopravvivere. Detto questo una volta che si sa dove si va a parare, è godibilissimo! === Per il resto la grafica non è stupenda, ma è gradevole, i villagers rispettano le priorità, la gestione delle tante risorse, delle malattie, del clima etc è impeccabile. [h1]Consigliatissimo![/h1]
Banished finally has a worthy successor!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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