
Lead the revolution in this first-person open world guerrilla shooter. Fight with improvised weapons, travel however you can, and build your rebel network to take down Castillo's regime.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 35.8Kreviews | 71% | #46 | $3.5M |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1448 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably the worst written, worst designed and mindless Far Cry game to date. Get it if you're trying to scratch an itch. Expect less than nothing and you'll be rewarded.
Adam müslüman olduğu için öldürmekten vaz geçtim. Sonunda doğru yolu buldu tövbe etti. Büyük rejimin takipçileri de müslüman oldu. Yara merkez camiinde her öğleden sonra halka çorba dağıtılıyor.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #5, worst US #46 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Aug 12 → 15.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +2 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This "Game" is nothing more than another AAA failure to meet expectations. Let's start with the core issues I experienced : - Vehicles not driving properly, or stopping randomly. - Having to restart missions or shoot then revive NPC's due to NPC lock loops. - Compared to FC5 Flying is unbearable. - Story feels very disconnected and too loose. There is nothing captivating or motivating in the story. - I didn't even know some battles were boss fights... - Even on the hardest difficulty it's tough to have a challenge. Just headshot everything. - Quite literally fell asleep playing it. The pro's : - Thankfully I bought it on sale. I'd be more upset if I paid full price. The Odd : - Game seems to have a sub-focus on the acceptance of Trans, and LGBTQ peoples. There are multiple references and references to political struggles with being trans etc... Not sure how that fits into the actual "story" here. It honestly just feels like a "Heyyy guys looook we're progressive and cool developers/publishers... Seeya in-game alllyyyyy!"
A revolution is not won by the fearless, its won by the feared. What does Anton Castillo fear? Free elections, free expression, free outcasts. A Yara free of Castillos. But he will fear nothing unless you are willing to die for your freedom today. Not when we have more believers or more guns. Today. Because today i am going to punch a hole through Castillo's warships. I am not fearless... I am scared as hell. But I promise you one thing. I will be feared. Viva Libertad.
Gameplay wise it is okay, but the Enemy AI is so ♥♥♥♥ that they are almost blind. You could play the whole game without being spoted easy. The story is ♥♥♥♥ if you can even call it a story and the game has no real theme. It is basically just an open world shooter without any extras. Call of Duty has a better story then this. I would not recommend it, and I regret buying this game. BTW, all missions appart from very few uniqe ones feel like a chore. I would rather do the laundry
尽管我早就体验过成吨的育碧罐头,但孤岛惊魂6的重复度和无聊程度依然刷新了我的认知
很棒的一代,在战斗体验上相较于前作有了很大的改善,枪械种类更加丰富,还添加了战斗背包的设定使战斗风格更加多样化,而且这代的剧情很不错,玩家可以体验整个革命的流程,反派BOSS也很有魅力,整体来说是很棒的一代。
ну знаете че скажу мне зашло в принципе базовый сюжет геймплей мне в кайф чисто так пострелять а антон кастилио это гус фринг который инсценировал свою смерть
чисто в длс поиграть, основной сюжет обкекался, какие то странные отдельные окна для получения задания у ребятулек, лучше бы оставили как было в 5 части. Кат сцены пытались делать киношными, но даже тут облопошились, Повторюсь что даже кат сцены были потрясными в пятом фар крае. Игры вышла слишком аркадной.
第一次玩这个系列,一共竟然玩了50多个小时,真的非常折磨,中途很多次不想玩,但是我是第一次玩这种类型游戏,想坚持到最后看看怎么回事,结果大失所望,很多地方明显不完善,玩的时候想吐槽,到现在我都忘了。比如有一个任务到一个船的驾驶台杀一个好像叫麦凯的人,胡安打电话说不让杀,然后挂了电话我就杀了,结果后面胡安也没有任何说法,没有任何后续了,就是说胡安怕我生气不敢说话是吗。更怪的是克莱拉怎么自己去跟反派老大会面,结果就被绑走了,这么大的事不叫我呗?这是什么逻辑,都到最后了前边狗屁事都让我去,现在不叫我了?玩法上我觉得也没啥意思,一些检查站据点,也没有任何潜行策略必要,后面就是一直用一个步枪,好像叫海陆大餐配上穿甲弹就全够了。最让我讨厌的是召唤车辆的过程,每次都要从一个远一点的地方生成这个车,然后是一个游击队兄弟开过来,再下车叨叨一会,我才能上车,真的非常墨迹,可能这是为了增加代入感,但是很多时候视角问题,这个车我都能看到凭空出现,再慢悠悠开过来重复这个过程,真的非常折磨,我觉得自己受了五十小时折磨。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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