
Fight a fanatical cult in this open world FPS. Engage in intense combat, free hostile territory, recruit loyal followers and animal allies, and liberate Hope County solo or in full 2-player co-op.
Most likely between $16.2M and $45.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $8.99 | 81% | approximately $27M |
| PlayStation | $8.99 | 87% | — |
| Xbox | $8.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2688 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
**First things first:** I wouldn't recommend buying this game at full price. I picked it up during the Summer Sale for **€8.99**, and even at that price I wouldn't say it's a great deal. The world itself looks beautiful, and exploring it can be fun for a while, but that wasn't enough to make up for the repetitive gameplay and frustrating mission design. Overall, the missions are repetitive, and the enemy NPCs, their weapons, and their vehicles lack variety. **Story and missions:** The side missions are almost identical across every region. After completing a few of them, it feels like you've already seen everything the game has to offer. The rewards for finishing them are underwhelming. The main story follows the same progression in every region, which quickly becomes predictable. On top of that, the unskippable "kidnapping" mechanic is terrible. To advance the campaign, you have to be captured by the region's main villain, and there's absolutely nothing you can do to prevent it. The game doesn't allow for any alternative approach. I even tried escaping in a helicopter, but it didn't matter—I was somehow tranquilized and pulled out of the sky. To make matters worse, the game bugged out five times during the final mission. An NPC I tied to get to kept falling outside the mission area, behind an invisible wall, making it impossible to progress. **Weapons and vehicles:** There is a decent selection of weapons, but none of them feel particularly unique. Customization is fairly limited, mostly consisting of different skins and optics. The game also offers a wide range of vehicles—boats, trucks, SUVs, helicopters, planes, etc.—but they don't stand out either. Armed vehicles all feel the same: they either come equipped with machine guns or with machine guns and rockets. If someone told me this was a AAA game made by a major, well-known studio, I'd laugh. The audacity of charging **€60** for this game—or **€90** for the Gold Edition—is honestly embarrassing.
Good
awesome game
bom
Um dos meus jogos favoritos, muito bom. Cheio de bugs engraçados, mas as vezes fica repetitivo.
♥♥♥♥♥
guzel
With the exception of being railroaded into the resistance milestones (regardless of current task), solid game. Combat feels good, crafting wasn't taxing, exploration was rewarding, and a few decent guns/bows. I would've liked more customization for the weapons (attachments, feel, usefulness). 8.5/10
i beat this game so many times on console and its just straight peak. the main menu music has me just sitting there in glory for hours
強制開始ミッションに始まりランダムイベントは車両か爆破系ばかりで、自由に遊べない感が強い。武器も少なすぎる。ついでにファンコミュニティのカルトガチ信者がキモすぎる。ベトナムDLCの雰囲気は好き