
Immerse yourself in the epic battles of Fantasy Kommander, a turn-based tactical game set in a European fantasy world. Lead your armies, master the battle system, and unravel the captivating storyline across four campaigns filled with heroes, quests, and powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
I liked the simple game play and the old school feel. But this is a buggy mess. Over the course of 4 or 5 hours or so (had it running in the background while I did errands), it either locked up or crashed or didn't re-load to the point where I lost progress several different times, having to fight battles all over again. This is especially irritating when the battles run together and you don't get to go back to camp. Guess I'm used to current-day QoL things like autosave.
Ottimo strategico a turni con una bella complessità e con un realismo nel combattimento davvero all'avanguardia. Combattimenti mai banali, strategia necessaria per riuscire a proseguire nel gioco. L'ambientazione è davvero molto, molto curata.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 29 reviews with recorded playtime.
Geniales taktisches Spiel. Wünsche mir noch mehr Kampagnen.
For an old role-playing player like me, who started playing the first edition of D&D in the 80s, Fantasy Kommander is a turn-based strategy game that perfectly recalls the beautiful atmospheres of battles of the past. Not to be missed for nostalgics and those who want to discover the strategic simulation part of the good old role-playing games. ---------------------------------------------------------------------- Per un vecchio giocatore di ruolo come me, che ha iniziato a giocare alla prima edizione di D&D negli anni 80, Fantasy Kommander è uno strategico a turni che richiama perfettamente le bellissime atmosfere delle battaglie di un tempo. Da non perdere per i nostalgici e chi vuole scoprire la parte strategica simulativa dei cari vecchi giochi di ruolo.
Very nice strategy game. As far as I have played, the units seem well balanced and varied to me. Graphically the game shows its age, although overall it is visually pleasing; the gameplay however remains valid and current.
IDK. I've played dozens of games like this. I just wished the campaigns had some wiggle room. I end up in the situation where you complete the mission with all honors or not at all. Having all honors, so maxed on team and money. I start the mission with harpies. and I just run out of men after stopping the ritual. Maybe if there was random fight on top of the campaign. I want to recommend this game but I can't. Oh on bugs. Switching to windowed screen has odd behaviors, and I often have to restart the mission I'm on. Given the nature of the game. I find myself wanting to play it while in queue for a pvp game. So windowed is a must.
I almost liked Fantasy Kommander: Eukarion Wars. The tactical combat is good, and the dated, clunky interface did not bother me much. What killed the game for me was the victory system. I do not mind a hard turn limit as a mission condition. If I have 15 turns to take an objective and otherwise I lose, fine. I may dislike it, but it is still a tactical constraint. What I hate is being told that I won, but not well enough because I took too many turns, especially when the better victory also gives more experience and money. At that point the game stops being a tactical wargame and becomes a speed optimisation puzzle. Instead of thinking about the best tactical way to win the battle, I am thinking about how to shave off another turn, whether I should reload a bad roll, whether a different sequence of moves gets me the top result. It pushes me straight into save/reload, and that becomes tedious very quickly. The annoying part is that the tactical game underneath is actually good. But the scoring system actively gets in the way of enjoying it.
Barely playable, with 90s graphics
It's a close call for me, There's a lot I like, but I have some major problems. 1) lack of good tooltips/documentation, so I am often confused and just need to sus out what is going on. I still don't actually know what the attack/defense or damage/armor stats do. I can only guess 2) maps often having events halfway through that result in very bad things happening immedietely, so the design really says you have to restart and try again. worst one was on enemy turn 1 (before I did anything) a powerful unit spawned, and instantly caused a scenario loss. A completely unforseeable game over that felt very unfair and unfun. 3) Units you get later are just very slightly better versions of earlier units, and it isn't possible to upgrade your old guys, so the "right" choice is to constantly be selling your guys you've spent the last 5 fights leveling up to take the small downgrade to get a new level 1 guy of the higher tier, and I find this frustrating 4) the English/localization isn't great 5) the UI is poorly implemented, stuff is zoomed in too far, requires too much scrolling, and wastes a bunch of space around the edges
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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