
Fantasy Aquarium offers an effortless way to enhance your gaming experience. You can nurture a diverse range of small fish with unique characteristics and construct a vibrant fantasy world from scratch, transforming mundane fish-keeping into an engaging pursuit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.04−85% | 1Kreviews | 77% | — | $28.5K |
| $9.99 | 53ratings | 61% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel like the game could have updates to improve what players are complaining about, but alas, it is an okay game. The anime girl is cute, the fish are cute. That is all.
应该是刚发售的时候买的游戏,然后玩了一整子继续挂梅尔沃去了,最近回来准备清成就。 然后绷不住了。那概率,放二游圈都是光速退服的那一档。 挂机游戏,选了个最不看数值的玩法,没问题。前中期,谈不上多爽,但是作为挂机游戏,定时上上线收收菜看看也挺好。 后期清成就,如果不修改,游玩时长奔着梅尔沃本体+全DLC完美毕业的时长去了。 咱就说,都放置挂机了 你让玩家投点钱,增加出货概率,或者哪怕加个保底机制都行吧 犯不上恶心玩家吧,都真金白银买的游戏。 放置挂机是有卡人时间或者进度的成就或者设定 但人家至少是能预估时间的吧? 这关过不了,我多挂几天,多转生几次,总有办法 但你不能拿概率卡人吧 打个比方 同样是从家出门去火车站 好的游戏,就告诉你,前期规划好,属于是走路去地铁站,然后坐地铁过去。没规划好就是走路去 再不济,有的游戏就是告诉你,走路去吧。 目标在那里。每天进度多少,我大概多久过去。这是完成的满足感 你这倒好,走路去,每一步先roll四方向,再roll步数。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean
| $9.90 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
アクアリウムゲーム風のピクセルアートコレクションゲーム アクアリウムゲームだと思って買うとクソゲー掴まされた感が凄まじく後悔するかもしれません。 立ち上がりからしばらくは全く何も出来ることがなくクソゲー感が凄まじいです。 収入がある程度入るようになり拡張が出来るようになって来てから 魚で収入を増やしながら、ピクセルアートのパーツを集めて背景画を完成させる放置ゲーとして、 面白みが出てくるかもしれません。 なので、PVを見て良いピクセルアートだと思わない限りはオススメできませんが、 絵が良いと思える人にはかなりコスパの良いまったり放置ゲーだと思います。
挂机体验还行,不上游戏也能有收益 就是这个成就有点伪人了
非常治愈的游戏,赛博养鱼,让我想起来小时候家里小小的鱼缸日复一日养的几十上百条金鱼(为什么小小的鱼缸里能装上百条鱼你别问!)
两千万多一点,一次买十个一个一千,本来评价我还能算凑合,但是硬是点了快十二个小时才凑齐全成就,这没有的鱼出的概率低的可怜,出了一次就跟不值钱一样随便出,不考虑全成就,也不咋样,除非就是纯挂着,不然鱼也没啥好看的,音乐倒是还行,一点玩头没有还故意恶心人,光是最后三条鱼我就点了四五个小时,最后一个更是点了二个多小时
很完美的挂机游戏
赛博挂机养鱼游戏,过去我空军时,现在满仓真开心!
非常的不推荐,非常的折磨。如果想体验一下流水线,在顺便淘汰一个鼠标的可以体验一下。全程基本没有正反馈存在,超过一天的时候就完全没有正反馈了。剩下的时间甚至不能称作垃圾时间。纯粹的折磨。抽卡全程无保底,抽卡过程非常繁琐,一次要点击十二下,能点出腱鞘炎来。完全感觉不到作者对这个游戏有认真全程测试一遍,有非常多的地方可以优化,纯纯的浪费时间。
魚のデザインがとても素晴らしい 背景もそれぞれのテーマに物語を感じてどこも綺麗だ! 音楽も聴いていて心地よくて好きです
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $239 | 15 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.5K | 265 | 78% | $6.99 | |
| $28.5K | 141 | 58% | $8.99 | |
| $28.5K | 90 | 84% | $14.99 | |
| $28.5K | 160 | 74% | $9.99 | |
| $28.5K | 90 | 72% | $9.99 | |
| $28.5K | 321 | 82% | $2.49 |