
You've just unearthed the classic post-apocalyptic role-playing game that revitalized the entire CRPG genre. The Fallout® SPECIAL system allows drastically different types of characters, meaningful decisions and development that puts you in complete control. Explore the devastated ruins of a golden age civilization.
Most likely between $3.4M and $9.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
É meio datado, a jogabilidade é meio esquisita até você pegar o jeito. Depois meu amigo, esse jogo é o bicho.
It's an old game and I really suggest to play with a mod to fix some bugs in the game. The gameplay is really old school RPG feeling you have multiple paths to choose for each place like based on the quest you done.
b*thesda will never jump this high
[h3] You are a hero but you have to leave [/h3] 推荐程度: 这款游戏推荐给所有不排斥或能够忍耐老CRPG如今看来十分别扭的操作方式的玩家,如果你对辐射这一传奇的游戏系列起源有兴趣,那么更是强烈建议亲自游玩。 [h3] 不要相信所谓老游戏云一云就得了之类的说辞,云与自己玩二者差距天差地别 [/h3] 辐射1代是一部相当经典的作品,不论是世界观构筑,非线性叙事,场景与玩法互动,还是真正具备重量的选择,这部经典的CRPG作品全都有,且做到了诸多后辈都难以企及的高度。也许这部短小精悍的作品比隔壁体量更为庞大的博德之门初代更具有代表性。 与大多数世界观宏大的RPG不同,辐射初代仅有着约20到30小时的流程,然而这并不代表着辐射初代内容匮乏,真正玩下来反倒是流程精炼,叙事观感相当不错。这款游戏没有任何冗余注水的选项,任何一个选择都有其重量,使得玩家能够真正重视他们在游戏中的每一次选择。高度的叙事一致性换来的是极具深度的主题表达,以及大师级的叙事连贯性。最后的结局更是耐人寻味,是意料之外,更是情理之中。 游戏的玩法始终保持着CRPG这一品类的初衷,也就是在电脑上获得TRPG跑团一般的游玩体验。高智力的玩家流程中不仅能做到能言善辩,每次等级提升也能学到更多的技能。若是仅有1点智力开局,角色甚至将无法正常对话,因此也会对流程产生相当有趣的影响[spoiler] 找到了净水芯片但智力只有1的主角和急眼的监管者.jpg [/spoiler]。若是一道锁住的门挡了你的路,你可以选择不找钥匙直接撬锁,或是直接用定时炸弹强行破门。定时炸弹也不一定只有这种用处,盗窃技能可以反过来把定时炸弹塞进目标的兜里实现暗杀等等等等。游戏保证了不同构筑不同BD玩法的玩家能获得差异极大的游戏体验,也因此,即使截至今年2026,依然有着不少玩家对辐射1代和2代保持着相当高的游玩热情。 游戏的缺点也显而易见,如今看来,即使在老CPRG中,辐射初代的操作也算是比较蹩脚难受,更是有着因黑暗而降低命中,且敌人数量并不算少的逆天新手关[spoiler] 这一点辐射2也继承了,想必辐射开发组成员小时候必须先打赢一大堆变异老鼠和蝎子才能去上学 [/spoiler]。另外,不知是预算问题或是其他,游戏存在着不少删减废案,甚至有极少由于内容缺失而根本无法完成的支线。最明显的就是天启追随者的卧底支线,由于该支线无法完成,因此在游戏的结局中,天启追随者部分将默认为坏结局。队友系统更是显得相当半成品,我明白不少玩家至今仍对狗肉,伊恩等可入队队友抱持着不少好感,然而在辐射的战斗系统以及其笨拙的队友AI之下,常常会引发诸如“扫射敌人时,由于扫射的直线范围内有队友反而直接射杀友方”等等高血压状况。 毫无疑问,辐射初代是一部即使有着明显的缺陷,也仍然非常值得体验的作品。强悍的叙事水平与自由且差异化极大的BD玩法更是能完全令投入其中的玩家忘却其年代感。 这是一部经典且历经时间检验的作品,经典不应辜负。
Gostei demais! dou um 8,5 de 10, tem alguns pontos que poderiam ser melhor, como o início em si, e algumas coisas para ajudar em si na gameplay, por exemplo, eu fiquei refém do claude, de vídeos no youtube e uma tradução pro game bugada, as vezes o game não é tão claro, então tive que recorrer a esses meios, eu fico pensando nos br dos anos 90 que tiveram que sair por aí explorando o game, e duas dicas pra quem for jogar, TENHAM MAIS DE UM SAVE, E LEVEM MUUUITOS RADAWAY E RAD-X QUANDO FOREM PARA THE GLOW.
Classic game with great art and atmosphere but It's the most unforgiving and tedious game I've ever played with its slow turn based combat and clunky controls. Maybe just watch a YouTube video on the lore.
лучшая часть
Super mutants, ghouls, raiders, children of atom, deathclaws, brotherhood of steel etc, this is where it all started.
W game i kinda finished it a bit faster then normal for a first play throw but it was relly fun and it relly scratches that fallout itsh that's fc if you can handle the dated graphics and all of that it came out in 1997 but still better than 90 % of games that come out today. 9/10
Woof!