
You've just unearthed the classic post-apocalyptic role-playing game that revitalized the entire CRPG genre. The Fallout® SPECIAL system allows drastically different types of characters, meaningful decisions and development that puts you in complete control. Explore the devastated ruins of a golden age civilization.
Most likely between $3.4M and $9.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Тож Говард, спасибо что не принимал участие в создании этой игры. Рекомендую
right now i got the water chip and the game is amazing
What is there to say about Fallout 1? The game is a thematic masterpiece. Having played tons of New Vegas, I decided to finally go back and beat 1. The world building, visuals, and lore of this game are the envy of nearly every other series from this era. The mutants, the master, the settlements, and the quests are all top notch in their presentation. All that said, the game play is a mix. Like many CRPGs, the game definitely has a "most optimal" way to play. Dump CHA, 9 AGI, 9 INT tag small guns, speech, and lockpick. Then max energy weapons once you start fighting enemies that have them. The game also has a conveyance problem and numerous bugs even with things like the Fixit patch. Often the game will lie to you about events that happen such as "you hacked this computer and disabled the force fields" when in fact this is bugged and does nothing and gives you XP. Overall would I recommend Fallout 1 to be played today? If you are a fan of CRPGs and want to experience one of the first really great ones or if you are a big Fallout fan in general I would say yes it is worth it to play (maybe with a strategy guide at your side for when you get stuck). If you aren't a not a huge fan of the genre or series, skip it.
Finishing Fallout 1 feels like going back to the late 90s In a very interesting way, especially having started the series with Fallout. 3, then New Vegas and then quitting after Fallout 4 disappointed. At first the game definitely shows its age. Though it is interesting to know that this is where the Fallout lore began and honestly it's kind of shocking how little it's changed. I'm not referring to the art design but just the overall feel of the game. From my understanding, Fallout 2 does a lot to push the time line forward. Full disclosure, I used a very detailed guide while playing this game because frankly I have no idea how you'd even know how to do any of the quests without it. They really don't make games like this anymore for good and bad. I definitely feel I appreciate the isometric approach to Fallout much more than the 3D one. Even in New Vegas which I love, it definitely doesn't hold up as well as this does. As for the writing, it is one of the strongest parts of the experience. Even now, the dialogue feels thoughtful and grounded, mixing dark humor with a bleak sense of survival. I was actually surprised at how many of the voice actors I recognized from work in their later career. You have Ron Perlman doing the voiceover, Keith, David, and the woman who voiced Foxy Love from Drawn Together is in this. Playing something this influential, especially when it’s almost as old as you are, makes it easier to appreciate how many ideas that feel normal today were still new back then. Some mechanics definitely feel outdated, but they don’t ruin the experience. If anything, they highlight how much games have changed over time. Once you get used to how things work, the older design becomes part of the appeal rather than a problem. Overall, I really loved this game and can't wait to play the sequel
i love you dogmeat
I bounced off “Fallout: A Post-Nuclear Role Playing Game” so quickly that I never thought to write a review years ago. The early hours combine punishing difficulty, opaque systems, and an implied timer that makes the search for the water chip feel very urgent. (3/10) This trial-and-error approach was a hallmark of its era, but for me, it represents a failure of the RPG format. The core appeal of an RPG is the ability to inhabit a character and navigate a world through their perspective. When a game relies on 'death as a teacher,' it breaks that immersion entirely. My character frequently faced threats they had no way of anticipating or avoiding. To survive, I had to stop 'being' the character and start 'gaming' the engine. That is to say, reloading saves and using meta-knowledge my character couldn't possibly possess. If the character would not (or could not) logically take the actions required to stay alive, the RPG's internal logic has collapsed. While I understand why this is a beloved classic for those who enjoy old-school, system-heavy challenges, I struggle to see it as a successful role-playing experience. It asks you to abandon the role and prioritize the mechanics instead. I cannot recommend it unless what you are looking for is this old-school format specifically. For those who actually want to inhabit a world and roleplay, I’ve found the story is best enjoyed by watching a playthrough done by one of the game’s many fans; that way, you can enjoy the story and they can go ahead and min-max to their heart’s content. (3/10)
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Acho engraçado como os desenvolvedores tentaram mirar em que guerras são inevitáveis porque são da natureza humana e não conseguiram fazer isso sem apertar fundo no ponto da critica ao capitalismo centralizado com manipulação de informação
The beginning of the game is handled so good I stayed for the whole thing [spoiler]except for the rope part, pixel hunting is not my faivourite thing[/spoiler]. [b]Not even the carrion eaters are interested in your radiated corpse.[/b]
Классический RPG опыт. Все игровые системы работают замечательно: распределённые в начале очки характеристик непосредственно влияют на твоё прохождение, каждое повышение уровня тоже неплохо меняет игровой процесс благодаря способностям, боевая система хороша (хотя отсутствие опции быстрого хода противника порой раздражает, особенно в массовых сражениях, например, в городах, но, в целом, такие сценарии возникают не часто, а в общем боёвка отличная, как для пошаговой рпг), ролевая игра тоже присутствует, в подавляющем большинстве квестов проработаны разные способы прохождения для разных архетипов персонажей. Игровой интерфейс, хотя может изначально показаться устрашающим, работает весьма очевидно и удобно, по словам некоторых, он "не соответствует современным стандартам", что странно, ведь в условном Baldur's Gate 3 управление работает похожим образом, просто выглядит немного иначе. Однако, некоторые моменты в нём вызывают вопросы, например, отсутствие кнопки "взять всё" в интерфейсе лута врага. Основной квест мне в общем понравился, хоть и некоторые пути его прохождения мне кажутся немного наивными. Побочных квестов тут не так много, и это достаточно печально, игре не хватает масштаба. Помимо всего прочего, в игре замечательный визуальный стиль и отличное звуковое сопровождение. 8/10