
Fairune Collection includes four games in one package – Fairune, Fairune 2, Fairune Origin and Fairune Blast!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 131reviews | 89% | — | $27.6K |
| $9.99 | 81ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do like this game but I'm not gonna lie, I kinda forgot how much this game angers me sometimes. Plot is that a girl travels the land, rescues fairies, and goes about saving the world somehow. Very minimalistic but straightforward throughout the main game, the sequel, and the prototype. Combat is just ramming into enemies and occasionally healing till you level up so you can repeat the process with other enemies while exploring further. If anything, the combat was added on to make the gameplay and the world less barren and wouldn't change much if it was removed. Exploration is all about giving the feeling of discovering something new and solving puzzles to open up new things. There are a variety of places to search and discover but I'm pretty sure this is the main issue this game becomes noticeable. While it does offer a good sense of exploration, said exploration gets annoying to figure out. as the game pretty much makes you figure it out on your own between where to go next, where is everything located, and hidden pathways that you probably wouldn't notice without consulting a guide, especially since these are required to progress through the game. You can't even place markers on the map and while I get that this game is a puzzle adventure, I feel like this game is all puzzle and just trying to figure out the order of where to go and what to do. It also doesn't help that dying, despite having zero penalty, has you walking back all the way from the starting point of the game to where you once were. Speaking of which, there is more backtracking in these games than you think, which makes the slow walking speed more noticeable. Music is okay for 8-bit style and the pixel art is not to bad. Its not a bad game collection all things considered as it offers a good exploration with puzzles with an old-school feeling to it, but the repetitive mechanics and vague puzzles can rub some people the wrong way sometimes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
| $3.99−60% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
いいところと悪いところがはっきりあり、おそらく悪いところが気にならない人にとっては楽しめると思うが、自分はどうしても無理だった。 ひょっとするとおま環なのかもしれないが、「自キャラの動きが速すぎる」のだ。 とにかくめちゃくちゃ速いし、1ブロック単位での移動しかできないので行き過ぎも1ブロック単位。なんでもない1ブロックごとの移動に失敗しまくって、おそるおそるキーをちょんちょん突っつく作業がこのゲームの大部分を占めてしまう。 しかもこのゲーム、オールドゲームをリスペクトしていることから察せられるように「全部のブロックをとりあえず歩き、全部の壁をとりあえず押してみる」が非常に有効な攻略法。なのに行き過ぎが頻発するのであまりにもストレスフル。 探索以外の要素は無きに等しいのだから移動の手応えにはもっと気をつかってほしかった。 あと、細かいことだが、移動先が壁だといちいちテケテケ音が鳴るのもやめてほしかった。SEが攻略のヒントになる可能性を考慮して音量をゼロにできなかったが結果的にSEは特に意味を持たないので(少なくとも1のクリアまでと2の途中までは)、煩わしいと思ったら迷わず音量をゼロにしましょう。
フェアルーンを昔遊んだことがあったので購入 ボリューム的には、オリジン < フェアルーン < フェアルーン2って感じでした ブラストはクリアだけならオリジンと同等かそれより少し短めに終わる感じかなと フェアルーンも昔初見でクリアできたし2の方もきっと大丈夫と軽い気持ちで挑戦したら進化した圧倒的ボリュームとフェアルーンのときから健在の謎解きの難しさに非常に苦戦しました ですがクリアした時の達成感はその分凄まじく、とても満足できる作品でした フェアルーンのこの難易度がちょうど良いとか挑み甲斐を感じられる方にはオススメです 逆に、ヒントもっと欲しいって方が何も攻略を調べずにやるには厳しい難易度ですのでご注意を
It's good! Sort of a Hydlide-like without the frustration. In this way, it feels like a modern reimagining of a Hydlide era pre-FF/pre-DQ JRPG with some Zelda-like adventure and minimal hand-holding. Only complete the first game in the series as of now, but may return to this review after.
遊ぶ前に読んでいただきたいです。 掲示板には英語等で書いてあったけど日本語のレビューに書いてなさそうなので。 このゲームは画面のリフレッシュレートに依存しています。おそらく本来は60fpsとして作られており、モニターの設定が120fpsや144fpsなどに設定されている場合、移動や敵の行動が2倍以上の速さとなり難易度が跳ね上がります。サクサクプレイは出来ますが・・・。 グラフィックボードのコントロールパネルなどから60fpsに設定してからお遊びくださいませ。
This collection is basically 2 small games and 2 minigames, you can expect about 10 hours of playtime, more if you go for the achievements. If you like the feeling of exploring a world in 2D zelda fashion, uncovering the map and finding secret passages, you should enjoy these games. There's no action, no combat (except the final boss fights), Fairune 1/2/origin are a mix of solving puzzles and exploring to find hidden things. The visuals are cute, the musics are great, and the biomes have a nice atmosphere. The stories are basic but with a few surprises, I found that it's mostly about enjoying the journey. My main issue with these games is that almost nothing is optional, meaning all the fake walls you find are actually mandatory to progress at some point... And that's fine until you're late in the game and suddenly you hit a dead end because you missed a hidden room 3 biomes ago or didn't understand that such thing was actually a hidden puzzle. Either you must have the motivation to backtrack and fully re-explore for hours or be fine with looking up the solution online. If you do you'll have a great time. There can also be a lot of backtracking and just walking around that can get tedious, so I hope you enjoy the atmospheres. Fairune 1 and 2 follow the formula I described above and are the main point of this collection. Fairune Origin is the same formula but the game is 10-15 minutes long on a first clear (you could actually start with this one). Fairune Blast is unlocked once you cleared the other 3 games, it's a simple arcade minigame focused on scoring.
[i]Fairune[/i] is one of my favorite games of all time. It lives in the space between seeing where you need to go, and figuring out how the heck you're going to get there. That is my favorite place to be in a game. The entire game consists of you walking around the map and selecting items from your inventory. "Combat" is just you bumping into monsters. I love this. It allows monsters to be an obstacle without taking me out of that "How the heck am I supposed to get over [i]there?[/i]" headspace. Navigation [i]is[/i] the puzzle and the gameplay here. Yes the game is short. [i]Fairune Origin[/i] is even shorter, but is just as lovely. I have yet to play [i]Fairune 2[/i] but I am looking forward to the new adventure.
このゲームはドット絵が好きで謎解きが好きであれば買ったほうがいいくらいおすすめです。 シューティングゲームも、ゲームが苦手でも救済措置があってやりやすく、そして楽しいです。 フェアルーンは幼少期にブラウザ版をプレイし、暇さえあれば何度も何度もプレイするほどには大好きで思い出深いものでした。先月にこのゲームの存在を知り、購入し11時間ほどプレイしました。全作すべてプレイ&クリアをし、昔の思い出に浸りながらプレイしていました。かつてのブラウザ版とほぼ同じオリジンは短い時間でサクッとプレイでき、他の作品のチュートリアル的存在で、フェアルーン特有の入手したアイテムを駆使した謎解きや隠しルートなど今後の作品をプレイするにあたって十分な経験になります。フェアルーン無印は3時間程度とのんびりプレイしましたが、ブラウザ版とは比にならない広いマップで、オリジンとは違いブラウザ版に近いようなグラフィックで懐かしさが増し感動しました。隠しモンスターや隠しアイテム、唐突に始まるシューティングゲーム、すべてが自分の好みでした。フェアルーン2は6時間ほどかけてプレイし、何度か謎解きで詰みかけましたが、攻略ページやRTA動画でヒントを得つつ無事クリアまでたどり着けました。解放したブラストもフェアルーンのシューティングを深掘りしたようなもので遊びやすく、選んだキャラクターによって違う挙動や見た目の弾でプレイでき、キャラによって操作を変えるなど楽しめました。自分はドット絵が好きで、特にフェアルーンのドット絵は興味をそそるものでした。ゲーム性も、今まで集めたもので謎を解いて最終決戦へ向かう感じでとても個人的に好きでした。オリジン→無印→2とどんどんマップが広くなっていってワクワクしました。過去にブラウザ版をプレイした人は必ず感動します。このゲームは思い出補正抜きでも神ゲーです。みなさんもこのゲームを買って、フェアルーンの世界を冒険しましょう。自分はこのゲームを昔からずっと愛しています。
괜찮았다 모르면 뺑이쳐라는 몇 개만 뺀다면
A great collection of games!
Players by region
Where this game's players are, estimated from review languages.
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