
The dark tide of the lost rises, and with it comes a chasm through the skies. The cosmic voice that eats up light. Leaving all but frail, wretched beings bereft of spirit who wander the lands in search of the spark, the ember of life. Beware the grey, indomitable fog.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's more like a waiting game than a solitaire game. You basically have to do again and again the same level until you finally get lucky and you're able to get all the important card. There's little to no skill involved, it's almost pure luck whether you'll be able to finish a level or not. You sure as hell able to get wild cards in case, but... it doesn't always mean you'll be able to finish it, unless you literally have a collection of 5+ in every level. It's frustrating, it's not fun. I got stuck on the same hand for almost 10 tries. Sometimes, the same number on the card appears 5-6 times on the board; it feels unfair. There's some very frustrating mechanics, like the cards you can only match if you don't have a combo going, and the even more frustrating -- the ones you need a combo to match. It would be one thing if you were able to see the number before having a combo so you can plan stuff ahead -- but nope, sorry, you can't. It makes it for a very frustrating experience. Also -- what's up with the development of the game?? I really enjoyed Faerie Solitaire back then, so I bought this one on release. I told myself I'll play when it will be out of early access... but now it has been almost 3 years. It is still written in the description that they're targetting the end of EA in "early 2021". So like... 2 years ago. That's sounds like a joke honestly. It has been stuck on the 0.9 for almost a year. I bought all of their games, but so far I only liked Faerie Solitaire (and it's remaster) I think I'm gonna avoid the next ones from now on.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Faerie Solitaire Dire is quite similar to Faerie Solitaire Remastered. The biggest difference is that FSD present more of a challenge. To me, that's a significant improvement and it makes the game more fun to play. It also has a different story than FSR. I highly recommend giving it a try since it is one of the best solitaire games on Steam right now.
if you love solitaire and adventure , you will love this . A hint of strategy is thrown in too
Ive been anticipating this game for a while. Im excited for the full version of the game. I was BLOWN AWAY by the music, its amazing. Yall didnt have to go so hard :') keep up the good work
Another great piece of art from Subsoap. Needless to say that things are still in the works and that new content will be added as development progress but its already showing great potential! (Keep in mind that this is an Early Access release and not yet the full product)
Первые две части мне понравились, несмотря на то, что они максимально затянуты. Но это... Вообще нет. Во первых, игра уже пятый год в раннем доступе, в нём она и сгинет судя по всему. Во вторых, игровое поле просто загажено всевозможными "проклятиями", которые не дадут вам убрать одни карты, не убрав другие, а сделать это иногда довольно сложно. И вот ты сидишь как идиот по 50 раз переигрываешь один уровень, в чём тут кайф ? Лично для меня это огромный красный флаг, кричащий о том что игра не сбалансирована от слова совсем. Карточная игра. Не тратьте деньги.
I am still a bit baffled by the game, and it still seems to be having adjustments made to it, which is good, but I do keep coming back and playing it every few days, even though it's only for a hand or two. It's a bit dark and gloomy, but strangely compelling. As of Sept. 2 2023, I have been through the game 9 times. I'm pretty sure I like it.
Очень интересная и очень цепляющая игра. За счет разных режимов сложности можно как просто отдохнуть, так и напрячь мозг. Раскладки весьма харкорные, порой можно одну раз 30 пересобирать. Есть чарующая атмосфера фэнтези и чего-то магического. Есть очень интересные решения с закрытыми картами, делающими игру очень сложными. Сбор ресурсов делает геймплей более глубоким. Мне нравится что это не “2 в ряд” пасьянс, а настоящая игра, в которой нужно строить стратегию.
This game sucks!
Faerie Solitaire Dire is an ambitious and more somber reinterpretation of the familiar solitaire-RPG hybrid that fans of the series have come to know, pushing the formula into darker thematic territory while layering in more demanding mechanics. Developed by Subsoap and published by Puppygames, the game builds on the core appeal of the Faerie Solitaire lineage—clearing cards in ascending or descending order—while deliberately challenging expectations of what a “relaxing” solitaire experience usually entails. Rather than offering gentle escapism, Dire positions itself as a more strategic, occasionally punishing journey that asks players to engage thoughtfully with every move. At the mechanical level, the foundation remains recognizable. Players clear cards by matching values one rank higher or lower than the active card, chaining moves to expose deeper layers of the board. Where Dire diverges is in how it complicates this loop. Environmental hazards, blocked paths, cursed cards, and other board-altering effects introduce friction that can dramatically change the flow of play. These additions mean that success is less about simply spotting obvious sequences and more about planning ahead, conserving options, and anticipating how the board might evolve several moves into the future. For series veterans, this added depth can feel refreshing; for newcomers, it can feel daunting. The game’s darker tone is immediately apparent in its presentation and narrative framing. Dire abandons the bright, whimsical fantasy aesthetic of earlier entries in favor of shadowy visuals, muted colors, and lore steeped in decay and lost spirits. The world feels threatened and unstable, with story elements suggesting a realm overwhelmed by creeping corruption. Narrative moments are delivered primarily through text and atmosphere rather than cinematic storytelling, encouraging players to absorb the setting gradually as they progress. This shift gives the game a distinct identity within the series, though it may alienate players who preferred the lighter tone of previous installments. Progression systems continue to play a key role in maintaining long-term engagement. As in other Faerie Solitaire games, players unlock and manage various upgrades, companions, and bonuses that influence how boards play out. In Dire, these systems feel more tightly interwoven with survival and risk management. Choices about which upgrades to prioritize or how aggressively to pursue certain strategies can have significant consequences, especially at higher difficulties. The sense of progression is slower and more deliberate, reinforcing the game’s overall emphasis on careful play rather than casual experimentation. Difficulty balance is one of the most polarizing aspects of the experience. Dire is unapologetically more challenging than its predecessors, and some runs can feel harsh when unlucky draws or stacked obstacles limit viable options. This difficulty can heighten the satisfaction of a successful clear, but it can also lead to frustration, particularly for players approaching the game expecting a low-stress solitaire title. The learning curve rewards persistence and familiarity with the game’s systems, making Dire best suited for players who enjoy mastering complex rule sets rather than breezing through content. Visually and technically, the game reflects its status as an evolving project. While the art direction is cohesive and thematically strong, some elements feel less polished than a fully finalized release. Backgrounds and effects can appear sparse, and the overall presentation prioritizes clarity of gameplay over visual spectacle. For many players, this restraint is acceptable given the depth of the mechanics; others may find it detracts from immersion, especially compared to the more refined look of earlier series entries. Overall, Faerie Solitaire Dire stands as a bold experiment within an established franchise. It transforms a traditionally calming genre into something more tense and strategic, blending solitaire mechanics with darker fantasy storytelling and layered gameplay systems. While its increased difficulty and somber tone may not appeal to everyone, players willing to invest time and patience will find a thoughtful, challenging experience that reimagines what solitaire can be. For fans seeking a deeper, more demanding take on card-based puzzle games, Dire offers a distinctive and memorable evolution of the Faerie Solitaire formula. Rating: 6/10
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Where this game's players are, estimated from review languages.
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