
FADE is a classic Third person Action RPG. Travel to the land of Baltane and stop a twisted cult from finishing a ancient and twisted ritual. Face powerful bosses, collect loot, and fight horrific beings. Solo developed.
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FADE is an Dark Fantasy Action RPG that combines combat inspired by the “Souls Series” with the narrative direction of FABLE and the anime Full Metal Alchemist.
In FADE players will be tasked with exploring the settlements of Celeste, Solemn, Whisper, and The Baltane Capital in order stop the 5 Homunculus Monarchs, each with their own unique spin on alchemy and combat, sharing a destructive plot to sacrifice the country.
To succeed in your journey you'll have to, take on side quests, craft useful items and collect powerful equipment.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
as much as i want to support the devs... its not my cup of tea the gameplay loop is boring and not to mention very clunky and has a lot of jank. There are better solo devs if i have to be very honest.
Amazing "GAME ON THE ROAD!"
This game is Okey ! there's some issues but its ok . because i like soulslike and supporting soulslikes. issue i found : Audio Control : i want to lower music sound because the transition between music is off or some music is just annoying . graphics control , is very limited and frame is locked on 60 and sometimes when changing quality nothing happens . some items icons are missing in inventory or equipment panel . level design is somewhat messy and hard to remember the map . a lot similar areas. but thanks for the developer who clearly spent sometime on this , i hope you perfect this game specialy sounds and music , because the most annoying thing in this game is music . gamplay is ok , and fighting is good .
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The controls are bad. It is hard to control our character while moving around. Menu also needs few upgrades in my opinion. Making a new menu from scratch may also be good because it looked a little disturbing to me. And I didn't see a mouse sensitivity option which is very important.
I've been trying the new version of this game as the developer (yes just one) has updated the game with new systems, world, mechanics and content apparently. I tried this game maybe 1 or 2 years ago when i just bought it on Early Access as it seemed very promising...and it was even back then. I just didn't play long because there was, according to me balance and technical issues. But i always wanted to try it again because i really enjoyed the feeling of the game, the world and atmosphere. And this new update and rebuild of the game is awesome i must say. I might have only play 3 or 4 hours the first time and now i think a bit more than 2 hours as i'm writing this but i can already feel the vast improvement. Combat feels good, fast (even if a bit floaty), impactful and satisfying to me. I chose the rogue so i don't know for the other 2 classes but this one feels good. As i like in Soulslike games, you start weak but become stronger as the game progresses and i really enjoy the 2 first bosses and used all the tricks i had available to fight them (which means daggers and bow in that case). The story seems interesting and i want to dive into it already. The city of Baltane is charming and almost all the NPC's have something to say (the main one being voice acted even). Great stuff! Really good job from the developer, i'll continue playing and i'm already looking forward to trying new content. Give it a try, this one might become a really good game.
This game is pretty fun! I love the new companion system, but it's still unfortunately hard to play due to the very low Framerate I've had to deal with.
i wish this game could get more good review. A lot of effort in there. The recent update compare with the game in 2020 has improved a lot. The atmosphere is good, the combat is smooth, the sound effect especially the voice acting is cool, and the interface is straight forward. I am quite impressed by this one man band creator. Can't wait to see the full game is released. All I can do is to suggest my friend to buy and try it.
Updated Sep. 24, 2024 I've only played this game for about a half hour, but because it's a Souls-like it doesn't take long to determine whether you want to keep playing or not. This is meant as constructive criticism, to hopefully reveal the game's strengths and weaknesses to the developer. Pros; The environment, lighting and character models are rendered beautifully. That is probably this games greatest strength. The character animations a very good as well. They feel very smooth when swinging weapons around. Cons; The first thing I noticed off the bat is that my avatar was wearing a hood with no face. Not sure if this is a bug, I would suggest giving him a helmet if you don't have a face model to use. Updated: Has been fixed by latest update. This game like many other Souls-like games seems to use selective physics, which I am not a fan off. What that means is that when you the player are hit by an enemy you will 100% of the time get a hit reaction and will be interrupted if you're in the middle of an attack or doing any other action. This becomes especially noticeable when fighting the skeletons, as they are the same size as you, so should behave the same way. But after a couple of fights I noticed that their hit reaction is far less so perhaps 1 out of 3 or 4 hits will get a hit reaction from the enemy. This could be an oversight by the developer, but I can say it does not feel fun when your landing good hits with your giant great-sword and the skeleton just ignores it. It feels very grindy, but worse is that my character feels toothless when it really matters in combat. Recommendation to Fix: Give the character the same physics for attacking as he gets for receiving attacks. Fix this and your combat will be far more enjoyable and will give the player that power fantasy feeling, when your landing great hits on your enemy. Update; This has been fixed by latest updates! Another issue I noticed is that the Blocking animation is too slow to be viable when used in combat, so I ended up mostly dodging the entire time when using the great-sword. Blocking needs improving, I'll leave it at that. Update; Blocking has been fixed with latest patches! I also noticed that the stamina mechanic isn't really working, because I was able to continually attack even when my stamina bar was depleted. You'll need to fix this, but I might also suggest some type of visual or audio feedback when running out of stamina, like heavy breathing and perhaps even a blurry vision effect on the screen, so that players don't need to look at there stamina bar constantly in combat. Update: Stamina mechanic has been improved significantly. I played with an XBOX controller, and I can say that the Bow & Arrow are unplayable in combat, it desperately needs an Auto-Aim function to make it viable in combat. UI Suggestions; The ability to turn off the enemy health bars in the game-play settings would be great, or have the health bar appear at the top of the screen. I feel like it takes me out of the game when I see a floating health-bar above my enemy's head. Update; Health bars seem to have their visibility reduced, which is an improvement for me! The Lock-on widget is a little too large in my opinion. The ability to reduce it's size or remove it all together in the game settings would be fantastic. I hope this was constructive, I think fixing some of these major issues will really make this game a top tier soul-like. It has a lot of potential, but just needs a lot of spit and polish. I can't recommend it until some of these bugs are fixed, but if you don't mind the issues then you will enjoy the game.
Ich bin schwer enttäuscht… das Spiel hat so viel Potenzial und wurde als vollen Spiel Zugang verkauft, sofern einem vorher die Demo gefallen hat. Allerdings weiß ich nicht ob der Entwickler alles eingestellt hat oder es nur ein Bug ist, ich komme nach der Stadt nicht mehr weiter. Wie im Video fehlen das craften, handeln, Gefährten und man kommt ab der Stadt nicht mehr weiter. Als im Grunde hat man nur noch für die Demo bezahlt. Den Entwickler erreicht man weder per Mail, Discord oder sonst wo. Sehr schade
This game has the worst camera system I have ever experienced in a game. Holy god is it bad. I have no clue how this system is actually apart of the game!
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