
A Town Builder + Factory Sim where you fully automate a tropical village and feed a giant volcano. Use conveyor belts, trains, boats, zip lines, pipes, water wheels and more to produce massive amounts of items and keep everyone happy!
Modeled estimate, not a reported figure. How we estimate →
About
Factory Town 2 is a game about building a thriving tropical village, automating item production with conveyor belts, trains, and catapults, and feeding a giant volcano in exchange for super powers.
You start out on an uninhabited island in the middle of the ocean. After harvesting some resources you can build houses, shops, roads, and factories. This will attract new villagers, who can do your tasks for you! They'll buy the things you make, and you can use that income to upgrade your buildings and expand further.
As your economy grows, you'll need to solve bottlenecks and optimize supply chains using roads, bridges, trains, conveyor belts, and other automated delivery systems. Keep everyone's stats full by supplying them with food, water, clothing, luxuries, and other goods, and your tiny village will grow into a metropolis stretching across multiple islands!
All of this is happening under the watchful eye of a powerful but friendly volcano deity. By feeding items into the volcano, you can gain its favor and it will reward you with new recipes, technology, and upgrades. The volcano can even summon new islands from the ocean floor that you can use to expand your town when you need more space.
A day/night cycle, volumetric water physics, dozens of new items, overhauled town simulation, a controllable avatar and new transportation gadgets like catapults and ziplines offer fans of the original game a fresh and massively improved experience.
Dig trenches and place dams to control the flow of water from springs in the mountains down to your farms and reservoirs to ensure they are properly hydrated. Use waterwheels and windmills to turn drive shafts that can boost food and mineral processing power, or generate electricity that flows through power lines to run refrigerators or furnaces.
Produce dozens of different items including tropical drinks, pastries, ice cream, cooked meals, coffee, clothes, jewelry, books, medicine, and potions. Each item has its own set of worker-boosting stats, so you'll have to choose the best items to make based on what resources you have and the needs of your town.
As always, you can relax and build with no stress or fear of failure, since there are no harsh penalties or time pressure to punish players for experimenting.
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Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
矿不能种植,矿工小屋也没有,没有自建地图功能,空中云朵很难消掉,
fun game haveing a good time in it
前作をベースに、コロニーシミュレーションとしての色合いを強めた感じの作品です。 前作ではある程度自動化が進むと市民の姿が見えなくなりましたが、今作ではずっとワラワラ動いているので発展している様を眺める楽しみがありますね。 コロニーシミュレーションと言っても、放置でマイナスに働くような事象(住民の死亡とか資源の枯渇とか)は発生しないため、じっくり状況を眺めながらのんびり考えながらでやっていけます。 ただ、まだアーリーアクセスで公開したばかりなためか、施設の使い方に関するゲーム内説明がほとんどありません。 調べるなり手探りでトライ&エラーする覚悟が必要です。
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Languages: English*, French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Spanish - Spain*languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. Hopefully, there will be more content thoughout the development. Thanks
Это кайф! в 100 раз лучше первой части, очень советую
Great blend of automation and settlers village building style mechanics. Even though it used many mechanics and assets from FT1, the format of the campaign is different and there are enough QOL and other changes to make FT2 feel fresh and fun, and it is shaping up to be a worthy successor. Definite pickup if you like automation games but want a breathe of fresh air from Factorio/satisfactory/DSP, or just want something that feels like it finishes with a proper, if minimalist campaign story. Though I would recommend playing the first one if you haven't tried it, as it's currently far more polished. FT2 is EA and it shows, but the dev is VERY fast and responsive, patches coming out every day. Also worthwhile to support a solo hand made indie dev game in an era of AAAA garbage and AI slop.
금방 엔딩 봤어요 후반 가면 조금 반복적이게 되서 살짝 지루해져요. 아직 얼리 억세스라 그런지 모든 테크를 다 잘 타지 않아도 되서 조금 의아한점도 있긴했어요. 여유롭게 하기 좋아요. 지하 모드에서 물 파이프 깔때 조작이 불편해서 개선되면 좋을것같아요. 재미있게 잘 했네요.
I love Erik Asmussen's factory town games. This one still needs some QoL updates, especially on the trains. But having played his other factory town games I trust this will improve over time. As the game is now it is already enjoyable and there is LOTS of content.
I knew this was a worthy sequel after trying the demo. Take everything good about the first game, add a player avatar and hungry volcano, with an overhauled worker system and solid long-term goal. The game currently seems to be getting heavy QoL updates and feature additions in both direct and indirect response to player feedback, and I love to see that.
I was sceptical before I tried the Demo because of the volcanoes. (That might just be me not liking change ;) ) But when I tried the Demo, I liked it. And now that it's released I like it even more. The game is more intricate and gives you a bit extra of a challenge as to keep up with needs of the ppl and the volcanoes. There are even more things to make and for those of us that have played FT1 and loved that, I think Erik has solved it masterfully to give us basically an upgrade to FT1. HIGHLY recommend! More than worth the money. Both in consideration of complexity and the amount of playtime you will get out of this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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