
Facteroids is a 3D factory building game about asteroid mining in space. Prospect, mine and manage your production lines in a variety of scenarios and procedurally generated worlds across the entire Solar system.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a mixed bag. I've got 40 hours into it, so it's definitely worth the entry price, but it wears out its welcome a lot earlier than the better factory games. The root mechanics are moderately complex. Not nearly as deep as Factorio or Factory Town, but there's more to them than something like Per Aspera. The Asteroid Hopping mode isn't much fun. You quickly fill the current map, and then you move on to a slightly bigger asteroid and rebuild your factory from scratch. This gets repetitive really quickly. Worse, you're not advancing much each time - I played it through 3 asteroids, and the 3rd still had 2 of the 5 basic ores locked. I went back to the campaign after that because I was seeing more of the game that way. The campaign is a succession of puzzle maps. Some of the puzzles are interesting, some of them are trivial, and some are downright tedious. Far too many of them have some very specific gimmick. Often, they disable some specific part of the game, like creating new buildings or blocks, because the scenario would be trivial if you were playing normally. Despite the name of the game being "factory asteroid," most of the campaign maps take place on a planet surface. Which is fine, building on actual asteroids mostly just means you're playing on a really small map. Some of the production chains are really weird. For example, making stainless steel, steam, or pizza requires lava. It's not important, even if it is jarring that you're doing things like running power cables made out of ice. The game has research, but you don't want to bother with research most of the time. Many of upgrades you can research are expensive and not very valuable. It's not cost-effective to spend 3x as many resources on a mine when it only increases mining speed by 30%, and the mine has a limited number of minerals, so you end up throwing it away when it runs out. All too often I found I didn't install upgrades even if they were pre-researched in the scenario. The main exceptions were technologies that were required to win a specific scenario. Some mechanics, like flooding to fill lakes, are definitely undercooked. Water spilled on the surface behaves very oddly. Fortunately, they're not core mechanics, they're stuff you'll do once or twice for a puzzle and never again. It's kind-of 3 dimensional. Most of the time you're really playing in 2 dimensions. You can build your own blocks, and construct odd bridges around your factory with them, but on many maps it's prohibitively expensive to do so. Dumping 100 of anything onto a tile with a "landfill" item makes a new block, but even 100 concrete is a somewhat substantial investment. Stainless steel blocks only take 10 stainless steel, but stainless steel is a high-tech, expensive material. In any case, you're not going to be building a multi-level factory like in Satisfactory. On the positive side, some of the puzzles _are_ pretty interesting. I enjoyed building the space station where you have to trade for all your minerals - it was a bit like playing a "skyblock" challenge in Minecraft. Complete with the ability to manufacture new real estate for your factory out of those stainless steel blocks. The developer also seems very responsive. There's not a lot of traffic on the game's discussion board, but he seems to participate there when questions or concerns come up.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Czech, German, Japanese, French, Traditional Chinese, Spanish - Spain
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really nice game, where you mine asteroids. Gameplay is easy and chill, but you can also speedrun missions, so you can compete with other players. Tutorial is good and mechanics are easy to learn. I wish the developer success. I played tutorial and first few missions, but I will surely return to the game in the future.
Ce jeu est diabolique ! Bien conçu et riche. Il vous mettra la tête à l'envers ! Attention toutefois aux torticolis ! Et de ne pas vous emmêler les pinceaux avec vos lignes de prod !!! Le mode campagne est progressif et vous apporte à chaque fois quelque chose de nouveau en proposant des missions parfois très originales. Chapeau au dev ! C'est un grand oui pour moi ! Je regrette juste un bouton pour revenir à une vue "pré enregistré" justement pour éviter le torticoli !
Had the game for 3 days and already put 40 hours into it, when i can't seem to stick to 1 game for longer than 5 minutes .....enough said!!! Can't wait to see how this game progresses there's so much potential here, however at 55k stone from my first 2 asteroids seems a bit much on the resources maybe its just me.
good factory game
Relatively simple game, and not nearly as punishing as it could be (I consider this a good thing). Good automation game, with the 3d twist that can bend your brain a bit. All in all, consider it if you're a Factorio player or any other automation game player.
Très bon jeu d'automatisation, le côté 3D apporte une originalité
Abandoned game. No patches or new features
I love it. FYI the full game is WAY better than the demo. Interesting take on the factory builder genre- you are on the outside of a 3D asteroid made of blocks. You can build on any face of the blocks. Terrain is destructible. And the missions in the campaign are awesome.
ネタは良かったけど詰めが甘かったゲーム。根本的にこうとかではなく、ちょっとした数値を変えるだけでもっと洗練できたのに・・・と惜しい気持ちになってしまう。 例えばストレージの容量を1000個くらいにして、代わりに母船の容量に制限をかけるだけでもゲーム性が変わったはず。母船が無限集積所になってしまっているせいで作業感が強く、小惑星の地形改造が簡単に出来てしまう。 要するにおすすめしません
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.1K | 10 | 60% | $4.99 | |
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| $705.8K | 969 | 88% | $19.99 | |
| $39.9K | 72 | 90% | $14.99 | |
| $9.7K | 42 | 100% | $5.99 | |
| $3.9K | 11 | 64% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.4K | 79 | 68% | $18.99 | |
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| $48.4K | 68 | 66% | $19.99 | |
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| $48.4K | 167 | 95% | $19.99 |