
Evolve from simple drone to massive dreadnaught in eXoSpace! Explore a vast galaxy, design custom drones, and battle diverse factions. Defeat epic bosses in thrilling missions, or unleash your creativity in Sandbox and Arena modes.
Modeled estimate, not a reported figure. How we estimate →
About
eXoSpace Combat Engineer combines the gridless spaceship building of Reassembly, the intense combat of Nova Drift, and the unpredictable hyperjump encounters of FTL.

Using a fully gridless, intuitive snap-and-rotate designer, you balance weapons, thrust, energy and armor, use advanced mechanical parts like pistons and hinges to build transforming warships, or install hangars to deploy swarms of custom-designed drones.

Take your custom vessel into Bounty Hunt mode, navigating asteroid storms, pirate ambushes, and random encounters as you evolve your ship from a basic drone into a true dreadnought to survive intense, bullet-hell boss fights.

Mission-based game loop: complete missions to increase in rank and build even bigger ships to hunt more dangerous targets.
Gridless spaceship designer that lets you easily snap parts together in any angle, allowing you to quickly try out new designs or upgrade your ship.
Design your own drones and deploy swarms of them from your hangars.
Intuitive engineering constraints: balance thrusters, weapons, energy and armor to create an effective warship.
Bullet-hell boss fights: each mission ends with an epic phased boss-fight. Find weak points while dodging projectiles.
A fully-featured sandbox allowing you to build any ship, create your own faction, and share it with a click on the Steam Workshop. You can even build your own boss!
The Galactic Arena: face design and piloting challenges ranging from 1 vs 1 drone skirmishes to cruiser battles.
More than 600 different ship designs to discover, including many community creations.
More than 200 parts to build your ship with, including powerful faction-specific weapons.
5 playable factions with their own tech tree, powerful unique parts, and crew.
And more is added in regular updates!
"Again, awesome work. Been a while since I've been this impressed with such a hidden gem."
“This game is ingenious, amazing and AWESOME! Something that fills the gap between Reassembly, Cosmoteer and Starsector.”
“I like how here, I can quickly design something and experiment. I can iterate quickly and comfortably."
eXoSpace is developed by Bas (@ Fantastimaker), a solo developer. No generative-AI was used to create this game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun concept but the controls are kind of wonky. Hopefully gets steam deck support in the future like star vortex.
great game from an indie! its a reassembly-like with a bounty hunting system in place. rather than spending time in one spot, you jump around and build your ship up to take out the boss of each sector. many ships in game are built by the players, so, share your neat ships on the official discord or on the discussion forums.
fun
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Dutch
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs a little more tuning, but I have a lot of fun. Allows for quick iteration and trying new designs.
A true indie game, made with love, can recommend!
amazing game with a great campaign mode and highly customizable ships, would reccomend 10/10
I love the game but I hate how tedious it is to clear out masses of small enemies. Please add either a modifier to fight big boss ships 1v1 in bounty mode or big ship fleets in the tiles. I am so tired already of seeing 20 tiny ships that will fly around me and my guns missing 50% of the ammo because of how ridiculously fast and small the enemy ships are. Most of the time in bounty mode I just fight traders and big fleets/outposts and book it for the final boss. It is so unnecessary to even fight the small ships because of how worthless they are. Though I love the faction Robotic plague and even the small ships just ramming into you, but I absolutely hate The cult. I wish I could just choose the enemy faction when entering a bounty hunt if the small ship issue isn't fixed. TLDR; I wish there was an option to change enemy encounters from fleets of 30 tiny mosquitoes to big fleets with either boss ships/big ship fleets, because of the tediousness the small ships adds to the game. It is a major nuisance because you have limited resources to built anti big ship/anti small ship builds.
I love playing this game in the sandbox mode, and see how big of a ship I can make. The current project is an Executor. Really nice!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.1K | 94% | $14.99 | |
| $6.3M | 5.1K | 75% | $23.99 | |
| $5M | 9.4K | 97% | $14.99 | |
| $974.3K | 3.2K | 91% | $9.99 | |
| $336.5K | 567 | 73% | $14.99 | |
| $91.9K | 175 | 79% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.7K | 151 | 90% | $11.99 | |
| $28.7K | 104 | 62% | $24.99 | |
| $28.7K | 186 | 97% | $9.99 | |
| $28.7K | 76 | 96% | $11.99 | |
| $28.7K | 165 | 84% | $9.99 | |
| $28.7K | 254 | 79% | $2.99 |