
Possessed by an alien entity, slash and tear countless enemies with your monstrous claws, you must find a way to escape the planet before you lose what's left of your humanity! Exodemon is a game inspired by the 90s FPS golden age.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 54reviews | 94% | — | $13.6K |
| $12.99 | 32ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Унылая безидейная ЗА ЛУ ПА. Видимо кто-то решил склепать что-то на движке, и затем всем продемонстрировать.
хорошая игра лишь-бы доделали. а если добавят поддержку мастерской тогда вообще отлично будет.
Great little retro FPS. Reminds me of Doom in terms of gameplay, and Half-Life in the level design and plot, though its far simpler than Half-Life. Beyond those comparisons, it has some very cool unique parts. The HUD with the monster arms is super cool, the graphics are nice and chunky, and the music is rockin.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $12.99 |
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| not modelled |
| $3.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun FPS with delightful retro aesthetic, could use some performance tweaks in some levels though.
I cant believe i've never left a review here. THIS GAME IS FANTASTIC! I grabbed this game back in 2019 on gamejolt, and then bought it again here on steam. Fantastic indie game that neeeds soooo much more love. Buy it now!
One of these hidden gems of steam Gameplay is fast and combat feels JUST right Definitely a must have
It's really cute. Not as polished as Ultrakill but surprisingly good. The simplicity of the first few levels might fool you into thinking that's all there is, but the game expands and evolves, and ramps up the challenge. Something's off with the mouse control, it doesn't feel precise. Even if you disable mouse acceleration it still feels weird. The music is too constantly bombastic, it never gives a silent break, even when nothing is happening. The same song looping over and over for hours. There's no downtime. Could use some atmosphere. The environments are a little unimaginative. You'll see the same computer consoles pasted all over the place. And the place is dull grey. Enemies don't react to being shot from afar, they just kinda stand there like idiots, not taking cover. It takes a whole hour until you get a weapon beyond the starter pistol.
Short and sweet retro-eque shooter with some neat "weapons". There are a couple of issues (the ending felt abrupt compared to the immersive opening) and the music gets overly repetitive after 5 levels, but I'd say it's a decent game. I'd love to see the game get expanded on, a sequel or something else to improve on what's already here.
Enjoyable.
Ultimately, I recommend this game, but with a lot of caveats. The weapon system is such that weapons are extremely rare, but hidden within levels. If you miss a weapon, a weapon upgrade, or a health upgrade, there is no way to restart the stage, and no way to know you haven't collected a weapon within a stage until you have gone past the point of no return and completing. For example, if you miss the shotgun in level 3, as I did, you won't find another until halfway through the game, and it's a very key part of dealing with enemies. The devs promised a patch including a level select 'in a few months' over a year ago, so it looks like this game has been abandoned. The weapons themselves are also a mixed bag. Some of them, like the charge shot, seemed pretty useless to me, and I only used them to conserve ammo on the guns I actually liked. The first two additional weapons I found were the best (shotgun and rifle), and I used them primarily throughout the game. The music, while a strong part of the game's appeal, gets repetitive. There's pretty much only the one track, which you can hear in the trailer. While it does dynamically change as you enter and leave combat, I was quite disappointed that there weren't new tracks in later stages. In terms of glitches, they were present but minor. I got clipped into geometry by lifts a few times, and had to grenade recoil myself out, or failing that restart. The biggest problem is the very end of the game. It seemed like it was supposed to be a giant enemy gauntlet, as it was a large open space with ammo and item pickups everywhere, but I just walked to the final objective and no enemies spawned. As such, I didn't pick up the items, because I thought the objective might turn out to be a fake and that would trigger the giant final arena... but no, the game just ended, and that maybe screwed me out of the get-everything achievement. That's a lot of negatives, but the positives are that the core gameplay and aesthetics and music come together to make a great Vaporwave take on retro shooters lying somewhere between Quake and Doom, with fully 3D geometry with a lot of winding verticality and good secret design within its limitations (no hidden panels/breakable walls) but sprite-based enemies. If you watch the trailer, you know what you're getting into, and I'd recommend it at its current price. Just be aware that if you're expecting the trailer to be a hint of what you're getting, the game doesn't get much deeper. You're seeing the whole thing, not just a tease. The game has a great vibe that I enjoyed a lot, but was ultimately shallower than I expected, and shallower than a lot of its better contemporaries. tl;dr: This is nice, but don't play it over Dusk or something, they're not on the same level.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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