
A fast-paced low-poly 3D rail shooter heavily inspired by classics of the early 90's. Join protagonist Kyuu as she fights to free the worlds of the Sanzaru Star System, overrun by the intergalactic terrorist organization known as Zodiac.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ex-Zodiac is a fast-paced rail shooter with a stylized look reminiscent of early 90's 3D games. Join protagonist Kyuu as she fights to free the worlds of the Sanzaru Star System, overrun by the intergalactic terrorist organization known as Zodiac.
FEATURING:
- A retro, colourful, low-poly visual style
- 11 main levels and 6 bonus levels currently (more than 12 will be available after full release)
- Major bosses at the end of each level, each piloted by a member of the Zodiac
- A 16-bit style soundtrack by +TEK combining FM and wavetable synthesis
- Barrel rolls
CONTROLS:
This game plays best using an Xinput compatible analogue controller (Xbox, PS4 etc), however digital devices can be used too, such as a D-pad or keyboard (analogue is definitely the way to go, though!). The controls are also re-mappable.
CREDITS:
Code, Design, Art, Sound Effects: Ben Hickling (MNKY)
Music: +TEK
Published by Pixeljam
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Star fox echo en casa, esta fachero y se juega piolaa, aunque recomiendo revisar bien los controles y cambiarlos, ya que vienen medios pifiados para mando. Tambien hay que decir que no es nada fácil el juego , teniendo jefes piolas, literal un re kilombo en la pantalla y una batalla contra el ejercito de Bolivia,
This feels like the sequel to the original Star Fox I've wanted since I was a kid! I love how they switch up the gameplay every now and again with Space Harrier style segments!
DO NOT SLEEP ON THIS ONE it is like starfox EX to a T almost (doesn't have its crazy customization) it runs buttery smooth at 60fps the soundtrack is a banger (90s appeal is there) excellent controls just the right amount of difficulty the missile system is amazing too, you can shoot up to 4 missiles at once, unlike 64 where you shoot one that explodes, making sweeping enemies and weakpoints easy it has several mini games that pays homage to other titles like Space Harrier
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Russian
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool fun game, still incomplete, and the ranking system does boggle me, but i recommend it
A amazing and fun call back to games like Starfox, Ex-Zodiac is a game with a lot of charm and unique levels with fun and addicting gameplay. I can't wait to see what else is in store for this game as it goes through Early Access. some small points/improvement/feedback in case the developers read this: - wish there was some form of optional training/tutorial area where you could practise with the different Vehicles. - some different difficulties to ease in players who may have never played games like this so that they can have a less punishing time with learning the controls. - an small intro crawl or something similar at the beginning to set the stage before the game actually begins just to set the stage. - some way of telling you when you have or haven't completed the data discs/chips so can keep track of the ones that you still need to collect/complete.
very fun! mouse aiming is definitely not required. if a specific point is too hard to hit use lock-on and maybe brake or bomb. (don't listen to reviews with playtimes that begin with a zero.) i definitely want to praise the auto-fire option and the remappable controls. my biggest gripe is the amount of downtime--stage beginnings especially could use extra enemies; the menu animation that plays after beating a level is long and boring; it always auto-selects the one unplayable stage; boss intros are slow, boring, and unskippable. i get you're meant to delay killing for the combo but having more enemies would just be more fun and give the game a higher ceiling. i got the S rank in every level. epaphos was the hardest stage to S-rank because i was missing the hidden laser upgrade. most of the times i got the S-rank it was completely surprising. even on the last stage (currently stage 12) i didn't feel i did particularly better than when i was getting As or even Bs. i've only played a little Star Fox but i have played Space Harrier and last year's Night Striker Gear. i like the Space Harrier-like bonus levels more than a lot of the recent Space Harrier-like indie games out there. i wish there was a mode to just play all the bonus levels consecutively. i also wish it saved/displayed the ranks for the bonus stages. the player model in the bonus levels looks a lot cooler than the main ship tbh. i'd also like restarting a stage after finishing it to be a lot faster. even just being able to speed up boss intros & stage-ending cutscenes would help the feel of the pace a lot. i don't know if the devs plan on doing a visual pass on the opening stages before 1.0, but i feel like the look improves a lot as the game goes on and it'd be nice to see the first-impression stages brought up to that level. definitely worth it!
First boss and you already have a tiny hitbox that moves too much and homing projectiles that make aiming difficult. Real bad first impression and not a welcomed one for someone looking for a Star Fox replacement
Star Fax X Space Carrier Only played like 20 minutes but I can safely say I like this game as it's almost exactly like the two games their paying hommage to. It doesn't seem to bring anything new on the table, but it's a GREAT throwback and feels exactly like back in the days, but with much better framerate.
This game deserves way more attention! One of the tightest gameplay and levels I've seen of its contemporaries and I was shocked to realize there's still more to come in the final version! While development seems to have taken awhile the current version is well and truly worth playing!
starfox by LESBIANS
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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