
Bleed the world back to life in a series of tactical, turn-based bloodbaths! Lead your STILLAE, elite warriors in the fight to save a dying world from the forces of STASIS. Slay foes, kick them back on the timeline, and trigger chain events where elegance and blood flow as one.
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About
From the Sanguis of the Mater, the Stillae are born. Elite warriors who bare the last of their divinity's hope, you will lead them in a battle to save a dying world. Fight in tactical combat against the forces of Stasis and restore the flow of life!
Plan your next moves with dynamic turn-based combat, strategically triggering epic chains of events across the battlefield:
Use Timeline Effects to speed up, delay or swap time position to impact turn order and outsmart your enemies.
Play with your surroundings that can explode, ignite enemies, or block sight... changing the outcome of the battles.
Leverage spatial effects like knock-backs, forced facings, flanking bonuses, and damage-over-time to dominate every encounter.
Unlock a vast arsenal of abilities, each offering powerful synergies and deep build customization.
Choose your own path and difficulty as you progress through the map.
Take on high-risk, high-reward missions, head straight for boss encounters, or slow down to gather resources to increase your chance of success.
All missions contribute to gradual progress and reflect the type of experience you decide.
With each return, each playthrough, you carve new strength from failure and victory alike, unlocking forgotten powers and braving ever darker depths, where your greatest enemies await.
The further away you venture toward the outer rim of the map, the harder the standard Missions become.
Regain memories and customize your Stillae for the next round by changing their loadouts and names.
In a world drained by the Purge, blood is defiance. Each drop of it paints the world in reds and blacks, as a reminder that life fights back. This is not just violence, it's a vivid rebellion in a pale, colorless world against those who would see it in Stasis forever.
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Add-ons
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Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,就是感觉现阶段的EA没比DEMO多多少内容,三个boss就结束了。目前也算对得起现在的定价。 先说优点: 1.相较于前作,该作不再有局内过长的养成内容,也可以在每次战斗后,复活并回满每个角色的生命值。 2.本作可以随时在局内自定义难度,以获取相应的局内资源与局外成长资源。使得发育难度曲线与发育路径,几乎完全掌握在玩家手中,一改以往rouge游戏中,流派不成形就只能吃苦的窘境,让玩家最大限度的掌握rouge主动权。这一点体验非常良好。 现在我觉得有两点还不够好: 其一:数值欠佳,突显盾卫基础流血玩法。 比如到大概第六个还是第七个难度的时候, 会出现造成血化生生命值与攻击力各-40%的debuff,且我方输出本来在暴击或偷袭后也就40点上下,大多数时候是20出头,此时每局至少要面对7至8个200的基础敌人或者单个2000血且能多次行动的boss。最终导致,最容易成型,有自奶有输出的强势流派恰恰就是盾卫的基础流血玩法只需要一个普通技能,单个盾卫角色就可以再每回合内最多行动6次,至少打出3次流血结算,(流血造成敌方生命值上限10%的伤害),并回复自身血量3次。当然,我并不希望削弱该玩法,而是希望通过不同的敌人配置来彰显突出各职业各玩法的优劣。做到百花齐放才足够有趣味性。 其二:亢长的战旗对局中途没有悔棋选项。在高难度下,一个错误操作很可能导致满盘皆输,功亏一篑,却又不能通过S/L来回到战旗对局的开始,(因为战旗开始后,回到主菜单也算作本次战旗对局失败,且占用一次回忆行动点数。且战旗开始后的闪退或者崩溃也会让战旗对局内的操作全部付之东流。体验极差。 其三:在选择技能界面没法看见自己的人物属性,特别是选择属性提升的时候,看不见自己的角色面板,非常不方便。 其四:没法在选择技能的时候知晓部分召唤物的属性与其具有的技能。 其五:缺少在任何时间都可以查看的帮助页面以查看各种属性各种词条的触发条件以及触发效果。 总的来说,还是玩得蛮开心的,很看好后续更新,希望将来能有更多的敌人来凸显不同流派不同职业的强势弱势,而不是削弱现有强势玩法。(没错批评的又是你,沟槽的安东尼,沟槽的杀戮尖塔2数值平衡)
A pretty good follow up on Othercide with a more roguelike twist
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Languages: English*, French, Spanish - Spain, German, Russian, Simplified Chinese, Ukrainian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比较有亮点的一款战旗肉鸽 首先当然是他的视觉效果,游戏几乎仅采用了黑白红三色,配合上凌厉的打击效果,血液飞溅,十分有爽感。 游戏中共有三种职业,血刃(战士),暴风(射手),真言(法师)。固定上三人,但不固定职业,你想上三个战士或者三个法师也是完全没问题的。 职业选择会影响初始技能和面板,以及后续的技能池,不过近战还有一套通用的技能,有时可以考虑拿一拿,让这个角色的作用更加多面。 战棋方面比较有意思。 首先技能分为即时,延时,打断,追击。即时就是即刻释放;延时是布置场地,过一段时间才会放出来;打断则是如果有人要打你,免疫这次伤害并反击;追击则是范围内有友方攻击,便会一起跟着追击。用好了可以预判对方走位,减小战损。 每个角色初始每回合只能使用40能量,如果超过40,则会进入爆发状态。爆发状态可以多用一倍的能量,但是相应的你的行动回合也会延后一倍。因此这个得看着点用,用好了一回合强杀目标,减小战损。用不好行动延后,被对面包围,白吃一堆伤害。 最顶上有一个行动条,可以决定行动顺序,精确到数字那种。除了爆发机制会影响外,我方和对方的技能也会对其造成影响。比如有的技能可以推进友方或延后敌方的行动条,这个敌我都有。 每局游戏我们有6个行动点,后面点技能树可以增加。我们要做的就是拿这6个行动点,攻克尽量困难,奖励尽量丰厚的目标,并最终挑战boss。如果在其中的某个任务中失败,也仅仅是不会获得丰厚奖励,你依然可以继续打。但是行动点用完,就代表你这局已经结束了,就无法继续打下去了。 每个地点的难度和奖励是可以动态调整的,如果你有把握,可以稍微调高一点。 每次战斗胜利,三个角色都会获得一次二选一,可以留下自己喜欢的加成或者技能。每个角色的技能槽有5个,如果有多的,只能留着被动替换。 接下来说点不喜欢的部分。 首先明明是战旗,却没有撤回功能,一步走错了就是走错了,不给容错。有时候愚蠢的失误也会导致崩盘。 二就是目前的内容有点太少了,比如任务,只有消灭目标敌人,以及摧毁巢穴两个任务。如果不多更新丰富,有些撑不起肉鸽的复玩价值。 三是关于行动范围。由于行动条的设定,所以敌人的行动范围不一定是真实的行动范围。也许中间吃到个加速,或者我方吃到减速,行动次数就多了。所以这个行动范围就有点仅供参考。有时候预判敌方走步就变得很没意义,反而变得有些吃运气了。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
increíble diseño de personajes, ambiente y mecánica
[h1]在苍白的世界之中,以鲜血铭刻反击之道[/h1] [h2] 对抗“停滞”的势力,借力打力 [/h2] 游戏的画风非常具有标志性,整体上沿袭了前作黑白哥特的风格。在这样一款肉鸽战棋式的回合制策略游戏当中,我们将率领着具备不同职业的小队成员,使用游戏独特的时间机制来应对地图上各个点位的敌人并成功完成任务目标。整体上游戏的策略性还是足的,敌我悬殊的数量差距可以借助场景内的元素以及时间轴和各种特殊能力来缩小,目前的游戏玩法框架比较完整,后续仍有大更新,值得一玩。 [h2] 核心玩法及亮点 [/h2] 游戏的大体玩法其实就是个肉鸽战棋回合制游戏,但是游戏内包含的机制还是比较有趣新颖的。这个时间轴的概念确实有趣,虽然也有许多游戏使用了这一概念,但我觉得本作结合得还是相当不错的。敌我双方公用的时间轴,可以清晰的洞察行动顺序,并在此基础之上,游戏巧妙地结合了场景的各种元素以及血化生的技能衔接来制造出“行动差”,抢时间使敌人无还手之力。 游戏的行动点数称之为AP值,移动、释放技能都会消耗一定量的ap。如果ap数值到达某一数量之下,那就会进入进入爆发状态,可以倾泻我们的所有ap定点秒杀,当然在时间轴上该角色的行动顺位会自动延后。这也就导致了我们必须要进行抉择,是直接秒杀敌人还是养精蓄锐,等待敌人的靠近。在很大程度上,ap的消耗体现在大范围的移动之上,其实我们也可以先上上状态,防反一波等敌人过来在攻击不迟。 此外,局内的战斗其实还很依赖环境元素和技能的配合。许多技能其实都包含击退选项,如果有墙壁或者爆炸物之类的,这可以给敌人造成巨额伤害同时拉开身位避免吃伤。不仅如此,许多技能都有一些比较有趣的特质。比如乱流这一类的。此外,像是一些延时技能和反应技能的话,也能带来不错的防反,制造类似于人造陷阱一样的环境和效果。 [h2] 短板以及不足之处 [/h2] 数值平衡性比较一般,略微折磨 优化一般 [h2] 总结 [/h2] 总的而言,本作其实是一款相对不错的肉鸽战棋,玩法设定上都极具新意,策略性极强。而且画面表现非常优秀,对比度很强,耳目一新的感觉还不错。当然不可否认目前的ea版本还是有着一定的缺陷,在之后的更新路线中希望能持续优化,期待制作组下一次的更新!还是非常值得一玩的。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
一直卡在讀取畫面,無限讀取中 看到有玩家說要去主動刪掉試玩版存檔才不會一直讀取中 實測刪掉後可正常遊玩了
Spero vivamente che metterete la lingua italiana come su Othercide, soprattutto visto che per ora mi sembra molto più articolato del suo predecessore. Sinceramente essendo ai primissimi minuti di gioco mi sembra troppo forte l'abilità Chronobreak, ceh mi dà proprio la sensazione di rompere il gioco xD Positivo per ora, sono fiducioso del team. Mi piace che si sia mantenuto il riferimento a rosso e nero.
Hello everyone! Finally Lightbulb Crew released a new game (in early access for now). What can I say? If you expecting Othercide: this game is not Othercide, but it still contains some of it's ideas, similar (great) visual style and great sountracks. I were a bit concerned about game expirience this game might offer me, because there is completely different approach to lvling your characters and progression in game. But as soon as you don't think that Ex Sanguis is Othercide and you going deep in this game - that game really pleasant. Sometimes you might have a hard time of obtaining specific abilities on your characters - but it's nothing. You always can try to complete current phase with all you have, or just start over again. Unlocking general abilities doesn't call a feeling that you have to spend a lot of time on grinding resources, you just playing the game and enjoying it. Game is only in early access, so we might face a big changes in future and it might become even greater. Lightbulb Crew listening to it's community. At least its what they saying and other people saying about them (I doesn't like to join any communities (discord servers etc), so can't prove it). But when I made my review on Othercide I asked for ukrainian localization. And what do you think? They added it in next game. Maybe it's coincidence. And I'm not a single player from Ukraine who likes Lightbulb Crew games for sure. But it creates feeling like I was heard. You should try this game, really. And if you want to support developers - buy supporter pack, it will allow them to improve current game and will give them motivation to make future games. Thanks to Lightbulb Crew for making another masterpiece. And goodluck to everyone in exploration of this game.
Loving it so far, great overall feel and world building.
Наследница Othercide, узнаваемый стиль, антураж, и некоторое сходство навыков. В перспективе может получится не хуже своей предшественницы, а пока что сыро: (текст в некоторых местах смещен или не помещается ровно в строку, звуковой эффект грозы выделяется на фоне музыки или других звуков, однообразные враги и локации, пресные анимации лишенные изящества, стиля и грации, как на пример это было в Othercide. Ну и хотелось бы увидеть кастомизацию, что бы стильно подчеркнуть характер каждой боевой девы). Я понимаю что это EARLY ACCESS и по этому желаю команде разработчиков успехов в разработке! Игру купил с дополнением, что бы поддержать ребят.
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