
Evergreen is a simulation game about leaving the stress of the city behind and starting a new life in a mountain valley.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Evergreen is a simulation game about leaving the stress of the city behind and starting a new life in a mountain valley.
This simulation game is meant to be a relaxing and calming experience. Build your house with your own hands, collect the resources that nature provides, travel to a small village to sell what you don't need, buy supplies in stores and admire the wonders of nature.


Deep yet intuitive building system. Build your fully customized cabin so you can live comfortably in the mountains.
Choose the shape, size and materials of what will be your home from now on.
Buy furniture and appliances in a nearby village and decorate every corner to your liking.

Hunt animals, cut down trees and search for the resources that the mountain can provide. Use those resources to build your own shelter and raise money by selling wood, animal skins or other materials.

Travel to a small town nearby with your car.
Sell the raw materials you have collected to local artisans.
Visit stores and buy everything you need to make your life in the wilderness more comfortable. Furniture for your cabin, food for the winter, hunting weapons, household appliances, gasoline and much more.

Next-generation graphics powered by Unreal Engine 5.
Explore a dynamic world with a day-night cycle and changing seasons. Immerse yourself in a realistic and beautiful mountain valley that will allow you to escape from the noise of the city and live a quiet and simpler life.

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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Leider mal wieder ein Spiel das Tod ist. Solche Devs sollte man Lebenslang bei Steam sperren.
Evergreen, developed and published by Somnambulist Games, is a first-person mountain life simulator that centers on the idea of escaping modern stress in favor of solitude, craftsmanship, and self-sufficiency. Set in a wide, scenic valley surrounded by forests and hills, the game invites players to carve out their own homestead from the wilderness. Rather than following a structured storyline or rigid progression path, it emphasizes open-ended play, allowing players to define their own pace and priorities as they gather resources, construct a cabin, and gradually settle into rural life. The core gameplay loop revolves around harvesting natural materials and using them to build and furnish a home. Players begin with minimal equipment and must cut down trees, gather stone, and collect other resources scattered throughout the landscape. These materials serve as the foundation for constructing a personal cabin, with a building system that offers notable flexibility in layout and customization. Walls, roofs, and interior structures can be arranged to suit personal preference, encouraging creativity in how one designs a mountain retreat. In addition to construction, players can visit a nearby village to purchase tools, furnishings, and supplies, creating a light economic loop that ties the wilderness experience to a modest social hub. Exploration plays a significant role in shaping the experience. The valley is designed to be traversed freely, whether on foot or by vehicle, with changing seasons and a dynamic day-night cycle that enhance immersion. Visually, the environment strives for realism, with detailed foliage, weather effects, and shifting lighting conditions contributing to a sense of tranquility. Simply walking through the forest at sunset or watching snowfall blanket the terrain can be a highlight for players seeking a calming virtual escape. The aesthetic presentation supports the game’s central theme of retreating into nature and building something tangible with your own effort. However, while the concept is compelling, the implementation has drawn mixed reactions from players. Resource gathering can feel repetitive over extended sessions, particularly when certain mechanics lack refinement or balance. Basic survival elements such as hunger and stamina management are present, but their tuning may feel uneven, occasionally disrupting the relaxed tone the game aims to cultivate. Some systems—such as inventory management or object placement—can feel unintuitive or limited in precision, which can interrupt the flow of creative building. These rough edges contribute to a sense that the game’s ambition sometimes outpaces its polish. Narratively, Evergreen remains intentionally sparse. There are no elaborate quests or scripted story arcs guiding the player. Instead, it leans heavily on emergent storytelling, expecting players to derive meaning from their personal projects and the slow transformation of the landscape around them. For some, this freedom is liberating, offering a sandbox environment where self-set goals drive engagement. For others, the absence of structured objectives or dynamic events can make the experience feel aimless after the initial novelty wears off. Community reception reflects this divide. Many players appreciate the atmosphere, the potential of the building system, and the peaceful mood the environment conveys. At the same time, others have expressed frustration over technical issues and the perception that development updates have slowed. Performance inconsistencies, minor bugs, and quality-of-life shortcomings have been points of criticism. Because the game depends heavily on immersion and smooth interaction, even small mechanical problems can significantly affect the overall experience. Despite these criticisms, Evergreen possesses a distinct charm rooted in its central fantasy of self-reliance. The satisfaction of constructing a cabin from raw materials, furnishing it, and watching the seasons pass can be genuinely rewarding for players drawn to simulation and sandbox design. It may not offer the depth or systemic complexity of larger survival titles, but its strength lies in its simplicity and atmosphere rather than in intricate mechanics. Ultimately, Evergreen is a game defined by its concept: the promise of a quieter life shaped by personal effort. It succeeds most when players approach it with patience and an appreciation for slow, deliberate progress. Those seeking polished survival systems or narrative-driven objectives may find its current state lacking, but players who enjoy open-ended creativity and scenic exploration may discover moments of relaxation and satisfaction within its mountain valley. Rating: 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Simplified Chinese, Russian, Italian, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This Game needs a lot of work for $25 the graphics need work, i'm using a decent machine and the graphics aren't that great. the mechanics of the game are just sad. iv'e played cheaper games with much better graphics than this. I do love the concept of the game and the idea of living in the woods but, I was hoping for something much better. instead of an ax a chainsaw would have been an upgrade. Over all i'm giving this game a 6 out of 10. Nice try but you need to do better.
绝世自闭冤种模拟器,游戏画面是虚幻引擎制作滴,灰常的顶,但是家人们咱就是说嗷,游戏先让你成为一个可以不吃不喝不眠不休的金属人不说(有好有坏吧,好处是可以专心修房子了嗷,想修木屋的老铁可以尽情享受不死不灭的修筑快乐,坏处就是极其破坏一人隐居的森林模拟器存在感,化身无情的造房机器),此外游戏bug在我玩了70min+后就无情的毁灭了我的存档,小从砍树后树自动漂移到到房梁上,大到我开车动物自动往我车上撞,我害怕的下车查看后发现动物直接飞走了,我直接一个地铁老人手机。游戏的翻译也是无所不用其极的取悦了我,原木能翻译成日志,保存能翻译成节省,目前有印象的就这两个,看到的时候我直接就被这厨房预制菜放烤箱烤了十五分钟一样然后就端上桌说这是国宴级佳肴的翻译给逗乐了,愣是捧着电脑抽搐了两秒钟。目前还有更多的狗血翻译有待发现,我就一边看着美丽风景一边继续找好玩的points8:)宁们别叫这游戏evergreen常青树了,叫常青大舞台吧,长青大舞台,有命你就来
Ein schönes Game, zurück lehnen und Entspannen.
Very good game, just need to build your own house, no monsters, no primitive humans, I just need this game! I have completed the construction of the garage and house, and I have also added furniture. It's great! In the game, seasons change, weather changes, clouds change, and the environment is very realistic! I hope to add some features: 1. Calendar 2. Control the switch of all lights, without manually clicking on every light 3. More types of lights 4. Breeding industry, can be built 5. A warehouse for storing resources can be constructed 6. Truck 7. Van type car Finally, thank you again to the production team, thank you!
A very relaxing game. just what the doctor ordered. If your lookin for that slow country life, than this is the game for you. I have nothing bad to say about it. Everything from graphics to game mechanics is good. More stuff to do would be great.
Good graphics, ok sound. Alpha state so its not much to do. Fun for a while though.
kh
Good foundations. Fun and relaxing experience. I hope you continue to update this game and add more features.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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