
Two souls are drawn into a mysterious otherworld—and torn apart. In a realm filled with danger and restless spirits, each searches for the other while uncovering hidden truths. A suspenseful multi-ending adventure where every choice shapes their fate.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Since the late 20th century, Malaysia has witnessed a series of mysterious disappearances. Victims seemed to vanish into thin air, leaving behind no trace. These unexplained incidents have occurred in a wide range of locations—from forests and elevators to hotels, schools, and even airplanes—with no clear pattern or cause.
In 2006, the protagonist, Liang, and the heroine, Huilin, were unexpectedly pulled into a strange and eerie dimension while riding an elevator. Separated in the chaos, they each begin a journey through this unknown realm—searching for one another, and trying to escape from this place shrouded in mystery.
As the story unfolds, the secrets behind this world slowly come to light, and the distance between Liang and Huilin gradually narrows. But the truth awaiting them at the end is far more profound than they could have imagined.
Choices the player makes will shape the course of the story—leading to multiple endings, or unlocking an entirely new possibility.

In a complex and unfamiliar world, players will control different characters to investigate their surroundings. As the exploration deepens, more companions will join the journey, unlocking new story clues. By finding key items and solving puzzles, players can open sealed paths, overcome obstacles, and gradually uncover the truth behind the events.
The game features a fully ARPG-style real-time combat system. Enemies can appear at any moment during exploration, and players must make strategic use of weapons and skills to survive the dangers ahead.
When facing powerful enemies, players can unleash special skills—such as slowing down time to escape danger, or briefly entering an invincible state to turn the tide of battle—adding layers of strategy and intensity to every encounter.
Decisions you make will alter the fate of the characters and the direction of the story, ultimately leading to one of five different endings.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(无剧透) 省流:高质没流量系列 总体来说这个游戏剧情很不错,我玩之前就想它的标题为什么叫even20,现在看来这个even20是非even20不可,换成别的什么标题都没现在这个好,快到终章的展开完美解释了交错与重叠的平行线是什么意思,非常精彩!但是剧情也有槽点,那就是结尾作者有点放飞自我了属于是想到啥写啥(当乐子看算了,也不影响前面真相的精彩) 解谜部分都很正常,有几个地方比较巧妙需要转转脑子,完全可以不看攻略通关一两个结局 再说恐怖部分,这游戏最恐怖的就是商店页面的宣传视频了,游戏里面恐怖的部分很少,而且恐怖氛围并不强(还记得当年玩魔女之家吓得不敢按方向键,打开一个门都要做半天心理准备),我这个恐游苦手都能无痛通关(也可能是除夕和春节家里人很多所以我一点也不怕) 然后是战斗部分:因为我回老家没有带电脑,全程用的uu远程玩,那个稀shi一样的方向键实在影响操作,尤其是结局234要打好多遍双boss啊我当时真的红温了(真心建议打boss之前就给个自动存档,每次死了都有一大段ctrl不了的过场) 最后要吐槽一个地方就是这个立绘,比例就不说了为毛脸上要用这种灰色的颜色(莫非是学的尸体派对),看的就给人一种伪人的感觉,像个僵尸一样。 准备闲的时候写个全成就攻略嘿嘿,帮作者小小宣传一下
[h2]一款马来西亚恐怖游戏 [/h2] 本游戏是由一家来自马来西亚、名字叫silvereyes的工作室开发的。这个“生源地”显然不太常见,这让我也对这款游戏充满了好奇:欧美、日本的游戏尝得不少了,但东南亚这个地方的游戏我确实是鲜有涉猎。 尽管从游戏使用RPGmaker引擎来看,工作室的规模并不大,不过也无需意外他们有精力做中文,因为马来当地华人华侨数量是不少的,循其根底,其祖上都来源于闽广等地,也是我们的同胞,中文也是他们至今一直在使用的语言。所以女主的名字“慧琳”、说话时带出的”逊“也颇具港台味。 (虽然游戏文案是有错别字的) 那么说回游戏本身,游戏的剧情很简单,多少带点愤世嫉俗的薄脸皮男主在探望恩师时遇到了阔别许久的学妹,在有说有笑地一同搭乘电梯时突然电梯叮铃咣啷作响,小老哥我多嘴问一句啊,电梯是和泥头车一样的交通工具吗 ?但是不管怎么说,两个人被传送至了异世界,一座阴森恐怖、遍地是生羊肉和番茄酱的医院。两个人就在这所医院里分别探索,在躲避长得猎奇的怪物同时艰难求生,并拼凑出掩藏在这个神秘异世界的真相。 游戏的恐怖氛围做得很优秀,就像十几年前的《尸体派对》一样,未必要有精细的建模和特效,照样可以达到比较好的恐怖效果。 至于解谜部分,游戏的解谜总体来说还是偏单线性,但胜在两条线对相同地图的重复利用,使人觉得制作组的设计水平不俗。 唯一拉跨的是战斗部分,不过我觉得还是受限于引擎,RPGmaker终究是很难做出特别像样的即时战斗系统。所以我们也就不多批驳。 总而言之,本游戏适合恐怖游戏爱好者游玩,其合格的解密和叙事绝对不容错过。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
【牛头人注意】 1、说是马来西亚题材,实际上地图全是室内,你说是日本也没有违和感,连怪物也突不出一个本土特色来。 2、解谜+ARPG,手残党噩梦,补给少,回复力度小,受伤害极大,这种配置下,非常容易在一个无关要紧的地方死很多次 3、跨章节居然HPMP不回复!残血结束上一章→进入其他剧情→回到这个角色,还是残血开始,同一地图不同章节,再探索就什么都没了! 4、固定存档,而且少,导致你想看结局2、3、4,需要每看一个结局重打最终boss两场!两场!一共六场!!! 5、牛头人结局。真结局竟然是牛头人!以下是剧透:2006年遇到最终boss时打不过,女主用自己能力把男主灵魂送出异空间,男主随即迅速转生,到达2026年再次进入异空间(重新经历过06年前世的一切),然后在未来发动形态形成场的能力,把自己26年的意识和06年对换,再用这份力量,读取到自己的前世“红色死神”的射击天赋,又读取到自己另一个前世“宫本武藏”的天赋,最后读到未来的自己是“大魔法师”的天赋,把最终boss干死了……女主的能力是许愿百分百应验,曾经用这个力量杀了全年级学生和亲妹,对男主打最终boss许愿男主无敌,干掉最终boss后又许愿自己永远失去这份力量……夺还的罗赛也来了 结局就是:26年的转生男主和06年的男主调换了意识,又因为这个操作让06男主死亡这件事变成不存在,因此日后直接抹除了 06 男主这个意识和记忆,相当于,未来的我回到过去把自己绿了……还不如喂刀结局,这铁定是整个故事的败笔! 到了结局最后,又突然冒出来几个神秘人和组织,估计是为续作做准备或者单纯谜语人。总之就是,本作标榜恐怖解谜,解谜部分基本上是没的,剧情是严重前后不一致甚至有设定矛盾部分(例如女主的腿刚做完手术却可以跳过一个男人也要长距离加速跑才跳得过的地板大坑)…… 6、到了结局突然加入各种神秘组织设定,还有莫名加入的角色也不做说明 值超所物,反而被操作手感折磨得没了耐心
Team, your game is really good. I hope you can make a second game!
[h2]《Even20:交错与重叠的平行线》[/h2] 刚打开游戏,那股浓郁的RM风味就把我拉回了《尸体派对》的年代。电梯一坏,熟悉的阴间场景扑面而来——昏暗的灯光,散落的病历,墙上的血手印,还有那些多手多脚的缝合怪。氛围这块,马来西亚的SilverEyes工作室确实拿捏住了。 [h3]玩法[/h3] 游戏最亮眼的是双主角叙事。我一会儿扮演拿着小刀战战兢兢的慧琳,一会儿切换成能发动“时间减缓”的亮。同一栋医院,因为视角不同,解谜线索竟然能相互补全。这种设计让重复跑图不再枯燥,反而有种拼图逐渐完整的成就感。 追逐战绝对是肾上腺素开关。尤其是第一次被缝合女鬼追,我摸黑在走廊乱窜,手抖到连柜子都差点躲不进去。回头瞥见那张扭曲的脸贴在屏幕上,鸡皮疙瘩瞬间炸开——这种纯粹的心理恐惧,比Jump Scare带劲多了。 [h3]战斗[/h3] 虽然加入了即时战斗,但RM引擎的局限很明显。挥刀动作僵硬,判定也迷,有时候明明砍中了怪物却没反应。后来我学乖了,能跑绝不打,因为VP药剂比血还金贵。不过时停的能力倒是救场神器,绝境的时候力挽狂澜,瞬间有种死神来了变刺客信条的错愕感。 [h3]细节[/h3] 慧琳那句“你好逊哦”总让我出戏到港剧。虽有些错别字,但双线安排的剧本确实越到后期越震撼。当你发现两条故事线竟藏着时间跨度时,所有碎片突然严丝合缝——这种叙事的巧思,完全对得起标题对《EVER17》的致敬。 [h3]遗憾[/h3] 资源平衡是硬伤。VP药稀缺到让我舍不得用侦察技能,某些即死陷阱纯属初见杀。真结局需要多周目解锁,部分重复流程有些拖沓。不过考虑到售价和小体量,这些尚在可接受范围。 [h3]总结[/h3] 如果你怀念那种像素风,双线叙事的日式恐解,这款游戏绝不会让你失望。它或许没有顶级建模,但昏暗走廊里的喘息声,抽屉里突然滚出的眼球,以及结局揭晓时的脊背发凉...这些才是恐怖游戏真正的灵魂。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
Overall quality is nice for an indie game. Quite like the story and the art is nice. The puzzle is in the game is simple yet not so simple. Just one minor flaw is the control for the battle is not that smooth.
非常有想法的作品。亮点在于玩法的丰富性,偶尔的惊吓~即时战斗~技能策略~各种探索~解谜~以及追逐躲藏这些~让人玩下来觉得很过瘾!
偏冷光跟暗色调立绘一开始就给我一种恐怖阴森的感觉,后来被各种奇怪又刁钻的陷阱各种坑死,真的让人心跳加速。喜欢恐怖RPG的一大要试一试
本身不太擅長恐怖遊戲卻意外地覺得這款小品遊戲蠻好玩的 機制簡單上手 劇情豐富 用低成本打造充足的遊戲體驗 喜歡恐怖懸疑又類似平行世界觀可以入手!! ouob
《Even20》是一款值得支持的馬來西亞本土遊戲!氛圍獨特、故事緊湊,角色刻畫細膩,完全看得出創作者對內容的用心。強烈推薦給喜歡懸疑題材的玩家!
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Players by region
Where this game's players are, estimated from review languages.
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