
Experience the next generation of VR combat with Evasion, an intense sci-fi bullet-hell shooter. Play solo or team up with a friend as you run, dodge, and unleash devastating Surge Attacks as you fight your way through an action-packed story campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 71reviews | 69% | — | $30K |
| $19.99 | 182ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, but lacks content, there are only 4 guns! Ive expected some rpg elements, but its just arcade shoot em up, im 30 minutes in and already finished 2 or 3 chapters of total 9! So campaign lasts for aprox 2 -3 hours if you are not dying constantly (in coop game is quite easy) This game have potential, just add more unlockable guns/classes etc. I dont understand why there are only 9 chapters, they dont seem too detailed, more like procedurally generated, just add more levels, add some goal for us to pursue (unlocks, leveling up, anything!) TL DR If you like Space Pirate Trainer this is your game, else - you can pass or wait for sale (def worth if you got it with good discount) Solid game with lacking content 6.5/10 (if you will add rpg elements and procedurally generated missions i would give it solid 8 or 9 of 10)
2 Minute Video Review → https://youtu.be/yeI4UZTnikw Evasion is a sci-fi shooter with a big story campaign and lots of surprises. In your dominant hand you have your main weapon (for me it’s my right hand, but you choose which hand you prefer). On your secondary hand you have your tether gun which includes a small shield. The tether gun is like a high tech tractor beam with many uses. When enemies are near death the tether can finish them off and pull in powerups for you. If you play co-op the tether can heal your friends and revive your friends as well. Store up enough powerups and you can unleash a powerful surge attack. Before the game begins you choose between four different classes, each of which have unique weapons and abilities. When I started the campaign I was instantly struck by the overall quality of the gameplay. It feels like a AAA console action game. The campaign stayed interesting with the story driven objectives constantly changing and presenting new challenges. For example: in one of the early levels you need to destroy some towers, but the only way to deactivate the towers’ shields was by standing on a specific pressure plate. And doing so made you a sitting duck for all the robots to pummel you. So it was a constant battle between taking cover for myself or lowering the towers’ shields. Top it all off with good voice acting, well timed humor, and great physics with destructible environments. Evasion has some of the best production quality I’ve ever seen in a VR game. It has raised the bar for action games moving forward. This game is awesome. I highly recommend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm recommending this but I have a vive pro with a wireless and have a slight issue. This error is not confirmed but the only way to launch this on my setup is having the vive wireless on, steamvr off, and launching the game from the library vr or regular launcher. It then autoactivated my steamVR and was able to play in VR. THE QUALITY IS THERE FOLKS! DIVE IN. It has 3 ways of locomotion, teleporting, etc. Graphics can be configured to your liking., it is top quality.
This is definitely not worth 40$ in my book. I got the game for 35, and still returned it. This is a glorified wave shooter not a full on gaming experience. I will say that what is there is fun, but there is no real weapon or character progression. The game play is bland and verry same-y. The campaign is pretty shot from what i've played and the game had a hard time running on my beast of a rig. All in all if you can get it for 15-20 buck its fine but if I paid a full 40 and was wanting a real game, id be pissed after the first hour.
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] [i]Note: I received this game for free as part of the Steam Curator Connect program, but as you guys know, that doesn't stop me from being as objective as possible. I review the game as though I had paid for it and judge accordingly. [/i] This is one of the best wave shooters / bullet hell type games in VR that brings the challenge (in the later levels). I would rank it in my top 5, along stuff like Serious Sam: the Last Hope, Blasters of the Universe, Time Carnage VR, Brookhaven Experiment or Space Pirate Trainer. However, this game is very different from all the above. The reason is because (at least the campaign) plays out like a normal shooter such as Halo (with no ADS). In fact, this game level designs / worlds looks like it was inspired by the alien worlds in Halo. You have free locomotion and smooth turning options. You have big environments to traverse. Enemies come from all sides, but are generally in front of you. The reason I call it a wave shooter / bullet hell is because all the action takes place in the wave shooter paradigm (with audio dialogues usually before/after a fight). You can physically duck behind cover, but I find just moving around (dodging) & using your specials to get powerups is usually sufficient. There are epic boss fights. Just when you think you have figured out a boss, two of them come in the next level. Then a whole pack and their friends, along with trash enemies (not trash as in garbage, but like the trash before the boss fight). There are 4 different hero classes to play and although the core gameplay stays the same, each hero has a different style. The bad thing about this system is there there are no gun upgrades or different guns to try ... only the 4 heroes available with their different type of guns / specials. You can play online coop with up to 4 people. I was unable to find anybody online during my playthroughs. This game is the same price as Serious Sam VR: The Last Hope, but I think it's too expensive. There are 9 levels and I would estimate it would take 3-4 hours to finish the game depending on skill level (I'm on level 6 in just under 2 hours). It just doesn't have the replayability and variety in Serious Sam for extended gameplay. Especially if you're going coop and want 4 of your friends to each shell out $40. [b]Rate 7/10. Fun game, just priced a little too high so I took off a point on my rating system. $24.99 would have been a better original price given the content. On the other hand, it's solid all around.[/b]
Shocked this game isn't more popular. Fantastic experience so far. Story is reasonably engaging, production value equals a typical console title, and the gunplay and core mechanics are fantastic. I've only played solo so far and it's already a blast. Can't wait to try it with friends.
A fun shooter experience. Packed with excitement and chances to feel like an action star. Gorgeous visuals.
The most important bits first. 1. The gun damage is fine once you realize it's affected by your weapon charge. Meaning you should not use surge unless you know the level is gonna end when your surge ends. 2. Engineer is the best class for single player mode. He has a mix of single target and aoe damage (for dealing with flying enemies). 3. Bullet-Hell (the most difficult setting) provides a good challenge. 4. Give the game a try. If you don't enjoy it, refund. The game up to 2 hours is very similar to the game past 2 hours. Personally, I was so engaged that I didn't even think about the refund timelimit, which is unusual. --- There are many design mistakes that seriously detracted from my enjoyment of the game. 1. For a game that requires you to use cover, the hitboxes are not nearly good enough in terms of shooting out from behind the cover without hitting the cover itself. 2. When the survival and enjoyment of the player is dependent on weapon energy level, you should clearly inform the player about it's importance. And you shouldn't ♥♥♥♥ the player over by removing his energy when he dies! I ragequit after dying three times in the last wave of the last boss because I accidentally activated surge, wasting my energy, and then had no way to regain that energy before dying again. 3. When the enemy energy balls hit the terrain behind you, they make a sound that is similar to an enemy shooting at you, making you think there's an enemy behind you. How did none of your testers tell you about this? Have they never played a game that requires one to listen to sounds to locate the enemy? 4. Moving sideways or backwards is excessively slow. This doesn't mesh well with he mechanic of using your shield to protect yourself, because you can't move fast and use the shield at the same time. 5. The story is fine. But not good enough to make me play the last level again on an easier difficulty to see the conclusion. The confession joke in the game was great. Props for that.
Excellent performance, medium lenght storyline (~4hs) excellent voice acting, audio and fun gameplay. This game feels like it has great production value all around, the coop is very easy to host and join games (no mid level joining though) I played this game a couple of times with my son in coop and its been a blast, the mechanics are simple, but they mix them up a bit to keep things interesting... As the enemies are robots, there is no blood and although violent, id say its family friendly. BUT the game does feel a bit on the "simple" side, and does get a bit repetitive, in my opinion because you are forced to use the same weapon the whole level. (you choose before starting) The weapons are fun but would have loved the ability to mix it up mid level. and they are all similar, so there is no variation there. There are a bunch of enemy types and bosses that then turn into midlevel bosses, the setpieces are cool when they happen. Some VR veterans will wont like the simpleness, but i recommend it because of it. It is the perfect game so my wife and kid played can play together and dont ask my help. And they both had a blast, sure i would like more complexity overall, but i also liked the simplicity, enemies, bad, destroy them all.
VR is in strange place right now. I feel it’s waiting for the individual elements of greatness that are slowly emerging in disparate software to come together (with cheaper hardware) to create a game that will bring the platform into the mainstream. It’s only fair that I make it clear from the start that Evasion is not that game. I recently played 'Space Pirate Trainer'; a VR game that ostensibly has a lot in common with Evasion, but which is not as successful thanks to the high level of repetition that leads boredom to set in very quickly. Evasion and SPT share similar weapons, similar shields, and even a similar ‘leash’ mechanic, but Archiact’s 2018 game adds two things that help it to hold off the yawns far more effectively; Environments (with the requisite ability to move through them) and co-op play. 'Evasion' marks the third attempt by me and my brother-in-law (let's call him Bob, as that is, after all, his name) to play something in VR multiplayer since lockdown. The first endeavour involved freebie social gaming platform ‘Rec Room’ in which we wandered around, got beaten by 12-year-olds at paintball, and ended up with me depositing my lunch into the nearest suitable receptacle during the intense VR activity of ‘Ten Pin Bowling’. Note to self: Leave the Cubre Libres until after VR in the future. The second venture was with 'Pay Day 2 VR', a VR-ification of the existing game that neither of us enjoyed. Chunks, however, were resolutely unblown. Small victories. We had three criteria for the game we wanted to try next: It had to have a mission structure, it had to be cheap, and it had to at least look like it was fun to play. That third point is more difficult than you might expect, as so many VR games have fallen into a very ‘seventh console generation’ feeling of gritty earnestness deployed while killing hordes of zombies; not something either of us are that interested in. The bright, polished graphics of 'Evasion' immediately appealed, as did the co-op campaign, frantic gunplay, and very low price point. The game calls itself a ‘Bullet Hell’ shooter and, while I don’t think it ever lives up to that billing, there’s certainly plenty going on to keep two players occupied during each of the ‘walk-to-the-waypoint-and-kill-a-bunch-of-robots’ missions. Basic levels and limited enemy types are common with VR games and 'Evasion' is guilty of both, but the pace of the game and sheer number of assailants make it easier than usual to forgive. Some small level of variety is added to the all-out shooting with the ability to tether near death enemies and smash them around, ripping out a power core or health pack in the process. This also ensures communication with your teammate(s) as it’s otherwise easy to power on into the mayhem tethering everything in sight. And alongside at least one teammate is definitely the best way to play 'Evasion'. Towards the end of the session Bob suffered a network connection failure and I was left to take on the hoards of mechanical meanies alone - it was not fun - the overwhelming number of bad guys, coupled with the fact I was involuntarily abandoned during a boss fight, made it a very tough experience. It did, however, serve the purpose of illustrating just how much better the game is when playing it’s primary, co-operative, format. Exacerbated by my curious tendency to stand still while shooting, the game lacks dynamism when played alone. The enemy simply powers forward to bludgeon you with gunfire while you strafe and retreat with your shield up until they explode. The presence of another human, with their unpredictable actions and the attention given to them by the opposition forces, brings a healthy dose of chaos to proceedings. This rounds out the experience and brings Evasion together as a very entertaining game. It may not be the platform defining, boundary pushing, eye catching game that VR needs right now, but for early, and not so early, VR adopters 'Evasion' is a lot of fun - and offers a polished, comfortable blast-em-up time for multiple players. In my experience it appears harder than you would imagine to get these elements balanced into an enjoyable co-operative shooter, so these seemingly simple successes should not be underestimated. Evasion - A full motion, enjoyably chaotic, well polished co-op VR shooter that (despite a sneaky pre-game Kentucky Mule) didn’t make me throw up into a bin. Thumbs up all round.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30K | 92 | 98% | $14.99 | |
| $30K | 75 | 92% | $9.74 | |
| $30K | 173 | 69% | $4.99 | |
| $30K | 301 | 93% | $4.99 | |
| $30K | 148 | 86% | $9.99 | |
| $30K | 56 | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $10.00 | |
| $26.7K | 85 | 73% | $6.39 | |
| $2.5K | 13 | 100% | $7.99 | |
| $928 | 3 | 0% | $13.49 | |
| — | 0 | — | — | |
| $0 | 8 | 100% | Free |