
Rule your land and dominate the world with unparalleled freedom, depth and historical accuracy. Write a new history of the world and build an empire for the ages.
Most likely between $134.9M and $382.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 83% | approximately $224.8M |
| GOG | $49.99 | 66% | #181 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Paradox'un kendi resmi Discord hesabında ortaya çıkan Atatürk ve Türklere karşı olan ırkçı tavrı nedeniyle Paradox özür dileyene kadar negatif incelemem bulunmaya devam edecek.
1915 olaylarında karar alıcı bir merci olmayan, o dönemde Çanakkale'de cephede savaşan genç bir subayı böyle bir safsatayla ilişkilendirmeye kalkmak; moderatörlerinizin tarih kitapları yerine ucuz propaganda broşürlerinden eğitim aldığının en somut kanıtıdır. Klavye başında yetkili rolüne bürünmek, size tarihi yeniden yazma veya asılsız iftiralarla bir ulusun değerlerine hakaret etme kudreti vermez. Önce gidin kendi oyunlarınızın geçtiği dönemlerin zaman çizelgesini öğrenin, ondan sonra Mustafa Kemal Atatürk gibi tüm dünyanın saygı duyduğu bir liderin adını ağzınıza alın. Tarihi sadece satır arası kodlardan ibaret sanıyorsanız, o kodların arasına biraz da objektiflik ve temel genel kültür eklemenizi şiddetle tavsiye ederim.
-Ты не можешь весь день играть въ бирюльки. Что бы рекъ твой батюшка? -Петръ Третій мерзавецъ, все прогалѣнилъ.
汉化有点困难,很多汉化补丁不适配版本,我遇到的汉化最麻烦之游戏 再也不给p社游戏补票了,正版受害者了
I bought this game when it came out and I loved the game so much. However this is a love hate relationship. The game has all the ability to run any country and there is great historical playability. Now to the HATE, the computer cheats like the purpose of forts is to protect your borders. When I move next to enemy forts my troops stop while enemy troops walk pass my forts like my forts are not there just occupying a hex. Also to start a colony in another province I have a range from my country to said province and in one game I was running China and the Ottoman Empire created a colony on Formosa in a single turn never sending colonists to build the colony plus there was no way it was within The Ottoman range halfway around the world. Another problem is when I took territory nations would create a cause belli on me and then everyone would attack me. The computer never in all the hundreds of games I played formed a cause belli on computer players. And last I can never take over a province from a war unless I am adjacent to it however the computer can. What I am saying is for an awesome game I have played and quit out of frustration hundreds of times don't buy this game it cheats even worse than women do and my love hate with this game gives me terrible memories. And most definitely DON'T BUY THE NEW ONE.
I'm still fresh into EU4 from the sale, already having spent 50 dollars to get the game and SOME of the dlc for a game over a decade old, and it's been pretty rough ngl. I'm coming into this only having "baby hours" in Stellaris and Imperator (Imperator being the one that more closely translates) of about 300 hours so while I can kinda understand what's going on feel like there's so much stuff the game either hides from you or locks behind a dlc. To loosely quote the movie "Goodfellas": -Want to rip off the band aid of an imminent revolt by triggering it immediately? ♥♥♥♥ you, pay me -Want to include diplomatic actions in the macrobuilder? ♥♥♥♥ you, pay me -Want to have any real control over trade/ develop centers? ♥♥♥♥ you, pay me -Want any real control over vassals or better alliance management? ♥♥♥♥ you, pay me And so on and so on. It's extra frustrating because a lot of these features which are broadly useful to any nation you play will be buried in a dlc with a bunch of content you don't really care about, like that one south park bit of cable companies locking a channel behind a package of 500 Portuguese channels. I don't care about playing in Indonesia fam, just let me have monuments. Point being integral upgrades or mechanics to the game should just be part of the update and flavor/ expansion of mechanics for specific nations should be dlc...but why tf would paradox do that when people will buy it amirite? Putting aside the dlc nonsense, and this may just be new player skill issue on my part I admit, when playing any non immediate superpower nation it feels like you are utterly at the mercy of RNG and rerolls to get a better game. If a nation you need to expand into allies some other big nation, just restart. If one of your starting rivals is a nation you need to be an ally, just restart. If straight up dice roll event doesn't go your way, just restart. All of these are just examples from a couple of not so good runs as the Teutonic order, again maybe I just suck, but really what the hell are you supposed to do when Poland allies Bohemia and Hungary hates your guts from the get go? AE impact and coalitions are possibly the worst example of "You're having too much fun, stop it" I've ever seen in a game. You can fight tooth and nail to fully occupy an enemy, because you pretty much have to to get them to accept peace, and can take maybe 2-3 provinces without shooting your campaign in the head. I'm assuming this is because they wanted to reign in "snowballing" and keep the game interesting for longer, so that means it's better to make one war turn into 5 different wars over the course of decades ig. I imagine this is the part where the thousands of hours group hops down my throats about "ermmm, reduce AE effects, uhmmm conquer different culture groups" as if it excuses the system or does anything to address the fact that none of that is clearly explained in the game. Hell, not like Paradox seems too staunch about coalitions as a system seeing as they were absent in Stellaris and Imperator right? There's still the skeleton of a fun and immersive grand strategy game here, I'm sure I'll put hundreds of hours into this and throw a little more money at the bloat even, but ♥♥♥♥♥♥♥ if this isn't one of the most tentative recs I can give.
A Turkish player was directly banned from the Discord while using Mustafa Kemal Atatürk the founder and first President of the Republic of Türkiye as his profile picture. Mustafa Kemal Atatürk is not a hate symbol. Why are Turkish historical symbols being held to a different standard? I won't buy any product from this company ever again. Go to hell and go f*ck yourselves.
As a historian and traveler, this game has helped me immerse myself into the history of any country I have visited in the last 10 years. not only that, it is a never-ending source of fun while remaining challenging. Recommended to any history fan out there, it takes hours to learn but a lifetime to master :)
[h1] 《欧陆风云4》测评:2026年了,EU4依旧能打 [/h1] [h2] 写在前面 [/h2] 打开Steam之前我其实犹豫了一下。2013年的游戏,十三年过去了,画面肯定跟不上。而且EU5我都玩500小时,回过头去玩前作,总觉得有点倒着走的意思。但我还是买了。 打开游戏之前我有点紧张。2013年的游戏,十三年了,画面会不会太老?操作会不会太别扭?玩家都在EU5了,还玩这个有意义吗? 打开之后我理解了为什么2026年EU4的日均在线还能比EU5高。EU4的在线人数长期稳定高于EU5,这数据本身就是评价。 [h2]画面确实是老了 [/h2] EU4的画面就是2D纸片地图。没有3D。没有四季。没有能拉近看的城市。你看到的是一片画着地形纹理的平面,上面有小小的省份边界线和更小的建筑图标。 说它好看那是骗人的。它不好看。跟EU5那个能拉近看到城堡城墙的全3D地图比,EU4就像一个老古董。 但UI是真的好用。 所有信息都在它该在的地方。一个按钮就是一件事,不会藏着掖着。数值说明写得很清楚,不用查wiki也能看懂。跟EU5那个"摸了半天找不到关键功能在哪"的UI比起来,EU4的UI设计简直是教科书级别的,虽然是2013年的教科书,但至少它教得懂。 不过还有一个问题:这游戏没有官方中文。你得自己去下个中文mod才能看懂。打上mod倒是能玩了,但Steam成就就跟着没了。想一边玩一边跳成就只能啃英文原版。对于一个2013年的游戏来说,没中文真的说不过去——但P社就是没补上。 [h2]终于能好好打仗了 [/h2] 玩过V3之后再回来玩EU4,最直接的感觉是:我真的能指挥军队了。 真的,EU4的战争就是正常的P社那一套——选中部队,点到敌人脸上,开打。地形有加成,将领有技能,兵种有克制。你可以包抄、可以诱敌、可以围城。所有的操作都是你自己做的,不是AI帮你决定的,不是让你在前线看战报的。 EU4的战争就是选中部队,点到敌人脸上,地形有加成,兵种有克制,你能包抄能围城。赢法是自己操作的,不是后台算出来的。一仗打完我知道自己做了什么。就这种感觉——V3打了三年不知道自己军队在干嘛,EU4打一仗就知道自己做了什么。 当然EU4的战争也没有CK3那种角色代入感。你打胜了没人跟你庆祝,打败了你儿子也不会篡位。它就是一个冷冰冰的战略游戏。但至少你能动。 [h2] 一个国家是一个国家 [/h2] EU4每个国家的体验真不一样。 奥斯曼就是简单粗暴,开局就强,一路平推,不需要动太多脑子但打起来很爽。 葡萄牙完全是另一个玩法。大部分时间不在打仗,在搞殖民,建贸易公司,把黄金从非洲运回欧洲。吃的地不多,穷不了。 勃兰登堡又是另一种——开局一小块破地,四面八方都是比你大的邻居。攒了几十年攒出普鲁士,又打了好几仗才统一北德。那是我打得最有成就感的一局。 任务树系统是EU4做得好的地方之一,不同国家走着完全不同的路线。但问题是很多专属任务树是锁在DLC里的。你没买,就只能看别人玩。 [h2] DLC——P社绕不过去的话题 [/h2] EU4到现在出了四十多个DLC。 四!十!多!个! 全部买下来要一千多块钱,比游戏本体贵几十倍。而且很多核心机制是锁在DLC里的——你要搞贸易公司?买DLC。你要玩国家专属任务?买DLC。你要用强力的政府改革?买DLC。你没买DLC玩到的EU4,和完全体EU4,是两个游戏。 P社后来出了订阅制,一个月几十块就能用所有DLC。但对很多老玩家来说,这个伤害已经造成了。社区里常年流传的一句话是:"P社出DLC的时候觉得这是压死骆驼的最后一根稻草,结果最后发现骆驼把稻草全吃了。" 不过话说回来,EU4的DLC至少内容足。利维坦那个DLC虽然bug多到爆炸,但大多数DLC是实打实地加了新机制、新任务树、新国家。比V3刚发售那个半成品状态强,也比CK3那个4.29美元加冕动画拿出来卖的加冕典礼强。 [h2]为什么2026年还有人玩EU4 [/h2] 这个问题很好回答。 因为EU4做了十三年,已经把该做的东西都做完了。它的系统是稳定的,机制是成熟的,内容是海量的。你想玩什么——殖民、征服、贸易、宗教博弈、大国争霸——都能找到对应的玩法和国家。 它不像EU5那样一堆系统打架、UI混乱、AI发癫。它也不像V3那样战争只能看战报。它也不像CK3那样需要你把精力花在家族关系上。它就是纯粹的、干净的战略游戏:选一个国家,看地图,想办法让你的国家变大变强。框架简单,但深度足够。 所以即使2026年了,即使EU5已经出了快一年,EU4的玩家还是比EU5多。不是EU5不好(虽然确实有各种问题),而是EU4真的太好了——好到你愿意忽略它2013年的画面和四十多个DLC的收费方式。 [h2]总结 [/h2] 但如果你问我推不推荐——我只能说:如果你只能买一个P社游戏,不要买EU5,不要买V3,CK3可以但不是一个路子。买EU4。买订阅制。开一局奥斯曼或者葡萄牙,玩到1821年。然后你就会理解为什么有人能在这个游戏上花两千个小时。 我现在是理解了的那个。 其实管它什么画面老不老、有没有中文、DLC贵不贵——玩进去了之后这些东西都不太重要了。1444年开一局,回过神来天都亮了。
好几回在全套购买那里要点下去,给千八百小时的游戏补个票,发现十几年了还没中文,我套你猴子的,劳资几百块买不了你一个中文DLC?几百块给自己找个英文补习班找罪受?汉化没成就又麻烦,就像要来了又止了,给你没P眼的P设管的鞋臭毛病,娘希匹。5代做的更是路边一条都算不上,快看看你姆坟头的叛乱值吧,莎毕栋希。