
No chosen one, only a mortal soul. In this hardcore cultivation Roguelike, found a sect and forge a legacy across generations. Fall in battle to become a Sword Soul that protects those who follow. Master the Five Elements, defy fate, and turn every death into a step toward a greater awakening.
Modeled estimate, not a reported figure. How we estimate →
About
Eternal Sword Tomb is a text-based cultivation game that blends Sect Building, Reincarnation Across Generations, and Hardcore Roguelike design. Instead of playing as a destined prodigy, you begin as an ordinary mortal with mediocre talent, clawing out a future for your sect from hopeless dead ends. Across ten thousand lives, you will temper a peerless divine blade, gather the strength of those who came before, and ultimately cut open Heaven's Gate in pursuit of immortality.
A Sect-Building Epic Born from Mortality
The road to immortality is long, and you are not the chosen one. In the opening chapter, you will endure the hardship of founding a sect: making great vows, carving its name into stone, and taking in orphans. When faced with an unbeatable century-old beast, you will burn away your life essence and become the sect's first Sword Soul. Your story does not end there; it becomes the bedrock on which future disciples rise.
One Tomb, Ten Thousand Lives: A Legacy Beyond Death
Death is not the end, but the beginning of inheritance. When each sect leader falls, their soul returns to the Sword Tomb in the back mountains. The next generation can enter the tomb to inherit the arts of their ancestors, gaining cross-generational stat bonuses and unique traits for their bonded divine sword. Ten thousand cycles of reincarnation serve a single purpose: to gather the strength for one strike powerful enough to shatter Heaven's Gate.
Hardcore Cultivation: Wager Lifespan for Power
Random events are packed with danger, temptation, and dark irony. Will you cultivate cautiously, or burn away your lifespan to force open an ancient cultivator's hidden abode? More than 100 deaths await you: crushed by a passing immortal's aura, blown apart by an alchemy furnace, or simply claimed by old age. Here, every scrap of power comes with a cost. Do you dare gamble your lifespan for a shot at immortality?
A Bonded Divine Sword That Evolves with You
No more interchangeable weapons. By freely combining Hilt + Blade, you can forge a one-of-a-kind bonded divine sword. Different spiritual roots (Gold, Wood, Water, Fire, Earth, Thunder, Ice, Wind) give the blade its own glow, aura, and visual effects. As your Sword Soul grows, your divine sword develops a distinct personality and combat style of its own.
Strategic Combat Driven by the Five Elements
Combat is more than a stat check. Exploit the logic of the Five Elements (for example, Fire counters Metal, Metal counters Wood) to gain a 30% damage bonus. Fight alongside distinctive spirit beasts and unleash the killing blow at the crucial moment. Golden skill names and bright red critical numbers turn every battle log into a burst of pure cultivation spectacle.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
어느 순간부터 영수원이나 검총 등 들어가면 멈춤. 9800x3d 5070ti 64gb 1:1 6400 cl30인데도 문제발생 통신 연동시 멈추는것 같음. 그 외에 자주 사용하는 기능들 (수명템, 스텟 단약 등) 즐겨찾기 등 한 곳에서 바로 사용 가능했으면 좋겠음. 장비도 장비 누르면 해당 부위만 보인다던지, 현재 착용 아이템보다 전투력이 높거나 더 비싼 아이템이 별도 표기되었으면 좋겠음. 게임 특성 상 템포가 빠르지만 한판한판은 오래걸리는데, 장비 하나하나 확인하는게 재미보다는 노가다성이 짙음. 스페이스/엔터 분리가 정확히 안되어있음. 자동전투 단축키와 확인 단축키가 분리되어있으면 좋겠음. (엔터/스페이스 연타로 초반부 쭉쭉 진행 가능하게끔) 그럼에도 추천하는 이유는, 단순하고 재밌음. 스팀링크로 클릭 앤 포인트로도 플레이에 무리가 없음.
[h2] 品相不错的AI生成式闯关修仙游戏 [/h2] 《万世剑冢》是一款深度融合的开宗立派、轮回与传承、硬核肉鸽元素的文字修仙游戏。玩家将拥有上帝视角,操纵首创门派下的角色去闯关修行。在闯关的过程中,获得经验值,然后渡劫升级,关底boss就将决定玩家是否能够成功冲击下一个境界。游戏最主要的看点在于传承,奇遇以及其他关卡中能够获得前人遗留的装备,这种传承的互动性具有的史诗感很强烈。 故事背景以及一些例会都是由AI生成建议的,玩家请谨慎入坑。本作的优化不太行,如果在开宗立派的时候取了相同的名字就会卡关,重复几次之后就会完全卡死,需要重进才能正常游戏。游戏的主旨就是要玩家在关卡中不断修炼,以及获得一些素材。除了要面对强大的异兽们,玩家还会有寿元以及气血的困扰,有时候要装备不足就会被击败了,重新来过。 但玩家在每次开始战斗前,都能从前任宗主手上继承一件装备,甚至还能利用闯关中获得的道具以及资源来升级宗门。所以游戏的局外成长建造升级设施的玩法很重要,将决定玩家能走多远,毕竟仅仅依靠获得的装备以及得到的技能来说,显然过不了筑基这一关。 游戏看着其实挺乱的,在事件中不明确玩家要面对的什么?比如说降妖和除魔,其实都是打怪,但有什么区别就需要玩家自行辨别。甚至一些奇遇,某些选项的后果也太离谱了,不仅需要消耗气血,甚至还会消耗寿元,但也有失败的风险,就挺离谱的。但好在事件足够丰富,不仅有多种事件,还能去挖前人的坟,能得到强力的武器。 总的来说,是一款拥有很多要素的游戏自动化战斗、采药、挖矿、炼丹等,基本上和修仙游戏差不多,内容看着挺多的。但本作也有非常浓郁的AI味,比如说图标、背景和立绘这些看着挺廉价的,像是拿一些素材然后高清化,或者不同的作画风格。如果能接受上面的画风,那么本作还是挺有意思的,玩法很可以,不断冲击更高的境界,前期会度过一段美好的时光。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Korean, French, German
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
번역 덜 된게 아쉽다.
万多机会就熟悉了
구매해서 잘 플레이 중입니다. 컨텐츠 추가 보다 선결되어야 할게 있습니다. 오행 비경 에서 멈춤 현상 및 멈춤 현상 이후 갑자기 데미지가 들어와 HP가 1이 되는 현상(전 구간에서 발생) 게다가 서버와 통신이 원할하지 않은지 맵의 일반 전투에서 데미지가 크게 들어와 죽는 경우 (비승한 검총을 이용하였으며, 금단 경지 였습니다. 절대 죽지 않을 경지에서 죽음) 전체적으로 건물 짓는 컨텐츠나 영수 컨텐츠에서 응답이 늦어 제대로 반응이 안되는 경우가 잦게 발생합니다. 게임성은 서브 게임으로 괜찮은것 같습니다. 건승 하십시오.
还行,挺肝的。美术风格自成一派,竟然非常统一,有点像神之天平的分割
Ein Roguelite mit Kultivierungshintergrund. Ich hab, nachdem mir die Demo gefallen hat, zugegriffen und es nicht bereut - das Spiel ist kurzweilig und macht Spass. Man hat das Gefühl einer ständigen Verbesserung der Charaktere, oder wenn diese sterben, der Sekte - so dass man nachhaltig immer weiter kommt. Die deutsche Übersetzung ist hinreichend gut, so dass man alles versteht - ein großer Pluspunkt, den man nicht oft im Bereich chinesischer Mythologie hat. Mir gefällt es und der Preis ist auch mehr als angemessen. Das Spiel hat zwar Autobattle Funktionalität, aber man kommt weiter wenn man selber wählt, welche Skills genommen werden - ich würde das eher als Bequemlichkeits-Funktionalität sehen und nicht als zentrales Spielelement. Die ersten Runden sind noch recht kurz, aber wenn man einige Runden gespielt hat, werden die Charaktere immer langlebiger und stärker. Tipp für deutsche Spieler: Setzt die Textgröße auf "klein", da im Deutschen viele Wörter sehr lang sind, werden die sonst oft abgeschnitten oder nehmen unnötig viele Zeilen ein- ich würde auch empfehlen die anderen Einblendungen abzuschalten - da die recht groß werden können.
и что сейчас игра заканчивается демоническим или миром богов???? алло ребята, я хочу дальше. рогалик крутой собрал бессмертный билд к 30 часому за 15 траев
b
I like it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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