
No chosen one, only a mortal soul. In this hardcore cultivation Roguelike, found a sect and forge a legacy across generations. Fall in battle to become a Sword Soul that protects those who follow. Master the Five Elements, defy fate, and turn every death into a step toward a greater awakening.
Modeled estimate, not a reported figure. How we estimate →
About
Eternal Sword Tomb is a text-based cultivation game that blends Sect Building, Reincarnation Across Generations, and Hardcore Roguelike design. Instead of playing as a destined prodigy, you begin as an ordinary mortal with mediocre talent, clawing out a future for your sect from hopeless dead ends. Across ten thousand lives, you will temper a peerless divine blade, gather the strength of those who came before, and ultimately cut open Heaven's Gate in pursuit of immortality.
A Sect-Building Epic Born from Mortality
The road to immortality is long, and you are not the chosen one. In the opening chapter, you will endure the hardship of founding a sect: making great vows, carving its name into stone, and taking in orphans. When faced with an unbeatable century-old beast, you will burn away your life essence and become the sect's first Sword Soul. Your story does not end there; it becomes the bedrock on which future disciples rise.
One Tomb, Ten Thousand Lives: A Legacy Beyond Death
Death is not the end, but the beginning of inheritance. When each sect leader falls, their soul returns to the Sword Tomb in the back mountains. The next generation can enter the tomb to inherit the arts of their ancestors, gaining cross-generational stat bonuses and unique traits for their bonded divine sword. Ten thousand cycles of reincarnation serve a single purpose: to gather the strength for one strike powerful enough to shatter Heaven's Gate.
Hardcore Cultivation: Wager Lifespan for Power
Random events are packed with danger, temptation, and dark irony. Will you cultivate cautiously, or burn away your lifespan to force open an ancient cultivator's hidden abode? More than 100 deaths await you: crushed by a passing immortal's aura, blown apart by an alchemy furnace, or simply claimed by old age. Here, every scrap of power comes with a cost. Do you dare gamble your lifespan for a shot at immortality?
A Bonded Divine Sword That Evolves with You
No more interchangeable weapons. By freely combining Hilt + Blade, you can forge a one-of-a-kind bonded divine sword. Different spiritual roots (Gold, Wood, Water, Fire, Earth, Thunder, Ice, Wind) give the blade its own glow, aura, and visual effects. As your Sword Soul grows, your divine sword develops a distinct personality and combat style of its own.
Strategic Combat Driven by the Five Elements
Combat is more than a stat check. Exploit the logic of the Five Elements (for example, Fire counters Metal, Metal counters Wood) to gain a 30% damage bonus. Fight alongside distinctive spirit beasts and unleash the killing blow at the crucial moment. Golden skill names and bright red critical numbers turn every battle log into a burst of pure cultivation spectacle.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
易上瘾 推荐补寿元
非常上头···
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Korean, French, German
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
Gets better with every update. Surprising amount of depth and complexity without being too mentally draining. Just when you think a run is getting to boring or lasting too long something cool happens.
兑换码是什么
Interesting game! I hope the dev makes unique items that have different effects besides boosting stats. Also, it would be nice if there were more skills to learn.
100小时我感觉玩了个笑话
after playing tale of immortal ring and destiny of immortal this game is boring as hell. there are limited types of traits and their combination , base building is just dumb grind, the whole game is just dumb grind without tactics.. i though that at later lvls some additional content will be opened - nah, they say additional content will be in dlc -.-
难得能让我玩了很多天还觉得很好玩的游戏,结合了很多元素,还能偷菜,作者加油好游戏强烈推荐,玩着上头一天都玩10-20小时根本停不下来,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5K | 198 | 76% | $10.55 | |
| $966 | 5 | 80% | $7.99 | |
| $0 | 0 | — | $5.99 | |
| — | 0 | — | — | |
| $0 | 15 | 60% | Free | |
| $34.3M | 70.2K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2K | 70 | 64% | $11.99 | |
| $21.2K | 106 | 92% | $5.99 | |
| $21.2K | 432 | 97% | $3.99 | |
| $21.2K | 126 | 96% | $6.99 | |
| $21.2K | 284 | 95% | $3.99 | |
| $21.2K | 88 | 66% | $7.99 |