
Slick, stylish and brutal, 3D Cyberpunk Shooter. Located in a dystopian future, you'll experience the intertwined stories of three different characters, each with their own abilities, playstyles, strengths and weaknesses. Kill or die, learn and repeat before you unveil the secrets of Esse Proxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Киберпанковый Хотлайн Маями?! Дайте две!!!
[h1]看不懂射不爽难度还有点高的赛博朋克题材俯视角射击游戏[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3793414060 初见《Esse Proxy》你可能会和我一样被其精细且看上去很酷的赛博朋克风格画面所吸引。但在接下来4小时不到的游玩过程中,我越来越发现制作组对于关卡设计以及敌人分布这些方面都存在着较大的经验不足。由于本作采用了俯视角射击里常用的主角一击被杀机制,导致我经常会被藏在视野盲区或黑暗中的敌人,以及从屏幕外不知哪里飞过来的子弹所秒杀。在一次次的重新开始后我也养成了步步推进并一直按住能放大视野的鼠标右键,以及手指一直放在慢动作的SHIFT键上以应对突然窜出敌人的习惯。这使得游戏的整体节奏变得很慢,也少了很多战斗的爽快感。 https://steamcommunity.com/sharedfiles/filedetails/?id=3793414151 本作的BOSS战设计有自己的想法,不是快速移动加无脑倾泻子弹这种俯视角射击游戏常用的套路,而是需要找掩体躲避再趁BOSS攻击间隙去输出。另外有一场公路上摩托追逐战以及最后的一场机甲战让我感觉到了久违的爽快,除此之外战斗方面能让我通关后还有印象的就没有了。最后本作的故事从3个角色进行展开并最终汇聚成一条故事线,但中间穿插了太多3个角色的回忆内容会让玩家感觉到很乱,再加上没有中文以及莫名其妙的结尾,实在是称不上好。综上本作仅仅推荐给喜欢高难度挑战的俯视角射击游戏老手。 [hr][/hr] [h2]【评分】:简述游戏优缺点以及适合人群,打分以优良中差为标准辅以加减,满分100为完美[/h2] [b]优点:[/b] + 精细且看上去很酷的赛博朋克风格画面 + 火爆的电子乐 + BOSS战有挑战且很有自己的想法 [b]缺点:[/b] - 战斗难度有点高,不适合没接触过此类游戏的新玩家 - 关卡里放了很多用来阴人的敌人,需要多次死亡去试错加背版 - 屏幕外的敌人会在离你很远的位置放冷枪 - 正面打不死的盾兵 - 能急死人的换弹 - 敌人多且跑的快,这让开枪间隔久的诸如左轮、霰弹枪远不如射速更快,击中也是秒杀敌人的微冲、战斗步枪好用 - 除非你能熟练背版,否则战斗节奏快不起来少了很多爽快感 - 感觉很乱的故事以及莫名其妙的结尾 - 无官中 - 流程短 [b]适合玩家:[/b] • 喜欢高难度挑战的俯视角射击游戏老手 https://steamcommunity.com/sharedfiles/filedetails/?id=3793414227 [b]总结:中(65分)。看不懂射不爽难度还有点高的赛博朋克题材俯视角射击游戏。[/b] 本作的故事感觉上说了很多,但是玩完后又好像什么没说,也没什么亮眼之处。战斗节奏上也被这样那样的问题拖的很慢,换句话说普通玩家对于本作你即看不懂也射不爽,白白浪费了挺不错的赛博朋克风格画面。所以这里仅推荐给喜欢挑战的俯视角射击老手。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Spanish - Latin America, French, German, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a slow, and not in a good way, Hotline Miami. There are some special powers, which are cool I guess, but it just doesn't deliver the goods. On a heavy sale or if you're really into the genre, sure, maybe. If you're looking for something with a similar vibe, check out Neon Chrome. Amazing game and super fun. Esse Proxy is just aggressively mid.
Я довольно терпеливый, но эта игра вызвала попаболь. Единственный плюс игры - это музыка. Динамичная, классная. В остальном всё плохо. Враги, сливающийся с окружением. Трупы, имеющие хитбокс и блокирующие пули. Прилетающие пули врагов откуда-то из-за экрана. Иногда в окружении не понятно, простреливается ли оно или нет (типа стёкол). Весь апофеоз плохого геймдизайна - это последний уровень. Хорошо хоть, что игра короткая
Дуже багато багів. Дойшов до моменту, де на мене пре багато ворогів із різною зброєю, мені потрібно комбінувати мілі атаки із вогнепальною зброєю, але камера дригається так, що неможливо цілитися. Концептуально дуже крута гра, що надихалася Hotline Miami, але, нажаль, закинута й сира. Навіть ачівки баговані, бо отримав за 100 мілі вбивств не зробивши 100 мілі вбивств.
Outstanding and polished art, fitting music, slow motion death animations, a true gem in the vast sea of cyberpunk genre games.
Beware: Is very punishing.
HLMish cyberpunk fun. Tough as nails but fair. Recommended for fans of the genre🙌
There is a good enough game here somewhere, but it is very, very rough around the edges. Right away, I will mention it has an Assist mode which slows down enemy reaction speed, and it might be a good idea to make use of it. Nevertheless, it is absolutely incomprehensible how some of the game's glaring shortcomings got through testing. Admittedly, the mechanical side of any game is usually debatable. Every game requires getting to know it to improve. Therefore, the ponderous player movement with next-to-useless melee ability, low rate of fire of most weapons, and lightning fast enemy reflexes can arguably be chalked up to the list of intentional design decisions. Things get "interesting" when the player character can round a corner and pop a shot off dead on target, while said target - all in the same amount of time it takes the projectile to travel to it - can stop whatever it was doing, whip a gun out, turn around, and return fire with pinpoint precision. Frustrating, but can be worked around with the tools the game provides for all three characters - slowing down time and dodge roll; the characters are usually too slow to peek without them. Lowering the graphics all the way also helped with the overall responsiveness of the controls. Enemies seem to have a behaviour system implemented. Only melee enemies rush the player blindly. Ranged enemies try to look for cover and are even able to dodge roll. This obviously clashes with the timed combo system, but makes for a more engaging encounter. Having said that, enemies with massive impenetrable shields are simply tedious to go up against. They open up to fire a shot before turtling again, and track the player perfectly, spinning on their heels, making it almost impossible to get behind them by rolling. Getting too close to any enemy will trigger a quick one-shot melee attack. They keep their guard up long enough to ruin a combo streak, if no other enemies are around. In later levels these guys come in "armoured" variety, meaning they can tank a hit. Fortunately, the game features friendly fire, which is always fun, even if getting another enemy to gun down a shield bearer can be finicky. However, it is hard to imagine the following quirks were genuinely intentional. Dodge is supposed to provide invincibility frames, but it is incredibly unreliable. Even when it does work, projectiles push dodging characters like solid obstacles instead of just passing over them. Just as unreliable is one character's ability, which is supposed to take down multiple enemies after marking them in slow motion. The sound and the animation play as they should, but the shots are sometimes not fired even with clear line of sight. Rag dolls remain active targets and tank a few shots after falling to the ground, shielding enemies. In a top-down game which does not allow aiming above objects this is hugely problematic. If this happens in a tight corridor, retreating for a little while is the only option. When your shotgun spread is so wild, a target standing at close range and right in the middle of it remains unscathed after two blasts in a row, something needs tweaking. Picking up weapons and activating switches is done via the same key. Weapon pick-ups appear to take priority, so if there is a weapon lying next to a switch, the weapon has to be juggled far enough away from the switch for the input to be recognised. Characters cannot fire immediately after picking a weapon up. The delay is only "momentary", but when the enemies are as fast as they are here, it matters. The environments are not the easiest to read. This comes with the territory for almost all top-down action games, but is especially noticeable here. Additionally, the player character keeps getting snagged on any small object on the floor when navigating. It is allegedly possible to change characters when replaying a level from the level selection menu, but this often seems pretty meaningless because the game might not agree with your selection and spawn a different character in the level. The game won't even give you the satisfaction of fully working achievements. For example, the final one for getting all other ones might not unlock at all (easiest fix for the developers would be to simply remove it). The counters for some of them are way off, so they unlock suspiciously early and pretty much one after the other. The achievement for getting S-ranks in all levels curiously unlocks before playing all graded levels. One level is genuinely impossible to get an S-rank in, even with a perfect, full combo, 100% accuracy run, so it probably needs the score threshold lowered. The level select screen does not even feature a way to check one's rank, only the scoreboard position. Nor does it feature a way to keep track of collectibles - while there aren't many of them, it would be nice to have a tracker. Keep an eye out for neon pink glow - it signifies one of seven laptops needed for the true ending hidden nearby; and also scour the levels for interactive prompts and suspicious characters - both have corresponding achievements. Temper your enthusiasm during the search, however, because it is possible to fall off levels in a few instances. Sometimes playing a level from the level selection menu will continue the story, other times it will just play that single level and that's it - not sure what this depends on. Problem is, to see the true ending after collecting all the laptops it might therefore be necessary to go through the whole game again instead of just the final level. On the bright side, this can of course be done in Assist mode. At the end of the day, even if this title turned out quite sloppy, the developers' love for games is evident. They took established elements of the genre (and games in general, as can be seen from the inclusion of the attack helicopter boss) and remixed them to produce their own take on it. With a couple of cool graphical effects like sludge and smoke, character abilities - wonky though they are - and a story told in customarily disjointed fashion via flashbacks. They've even hidden themselves in one of the levels, and one has to be observant at the right moment to find them and unlock the related achievement (I confess I had to look up the name of the level). If only they would return with an update to fix at least some of the more blatant issues, which ultimately make this game too unsatisfactory an experience to recommend.
I really like this one, highly recommend
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