
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Most likely between $1.2M and $3.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
16 hours in. I have yet to play an official game vs any team that is not at least top 25 in the world...while being top 430 (literally the last one on the ladder). Absurd
完全是半成品游戏,捏经理的时候甚至有些数值没有任何用处。。。。。转会市场和top评级也是一坨,一般的选手成绩好拿了top1也身价是上限卡死,还有全红rating拿高位top的。这种几天就能解决的简单数字问题都没有任何改变,就更别提真实模拟比赛这种真正需要深入权衡的问题了,一点带入感都没有,甚至一堆起无甲ak的,闪光给就白,手雷给就吃,真无敌了。
作者nm是不是死了 阵容再好快速模拟也能输给一些100名开外的队 百分之40的能赢 百分之80的反而赢不了 匪rush战术百分之八九十能赢 人机的残局胜率高的离谱 地图也不能设置首ban 新建的队不花个34百万连major都进不去 100多名的时候打前40名的队输了也扣分 好不容易打资格赛赢了进了正赛大概率0-3回家 资格赛挣得那点积分全没了 进正赛反而比没进正赛扣的积分多
Если смотреть с высоты тех же футбольных менеджеров понятно что игра сырая, но перспективы есть и очень хорошие. Как окажет выход Rush B : EM, на игру - не ясно, может начнется конкуренция, а может и нет. Писать плюсы и минусы даже не хочется, т.к. невольно падаешь в сравнения с футбольными менеджерами которые выпускались с 2000 годов. Да... - Пока интерес игры заканчивается после первого мажора; - Глюков куча, в т.ч. и с достижениями; - Т3 Т4 сцены и развития команды с низов нет как факта; - Фин модель очень простенькая ; - Функционал медийки отсутствует ; - Статистика нулевая ; - Тренировки простенькие, влияние базы минимальное; - Диалоги и их влияние, около нулевое, главное жми зеленую кнопку в диалоге и плати зеленые деньги за эти решения; - ИИ за пределами карты делают какие то нереальные трансферы ; - Штат, как-тоработает, но тот же скаут тащит одно дно. - Редактор стратегий... прокачался, но хочется гибче В общем перечислять можно до утра. Но, хочется поставить этой игре положительно за позитивные 20 часов и вернутся через год, когда игра обрастет модами\доработками и сыграть еще как миниму один сезон... Для тех кто ожидает как от FM - пока мимо. Для фанатов этого самого стрелятельного киберспорта - к ознакомлению можно рекомендовать , тем более ценник крайне гуманный.
ai slop, features listed in changelogs don't actually exist in the game
Must be early access labeled.
Игра в целом хорошая. В начале она очень интересная и затягивает, но со временем становится скучно, когда начинаешь выигрывать абсолютно все турниры. Поднять слабую команду тоже не так уж сложно. Советую играть с модами, они делают игровой процесс намного интереснее. Охаешечки^^
反战游戏来的,人在脸上都不开枪,必养的ai
I have around 30 hours in the game, so I feel like I've seen enough to give a fair opinion. (FYI: I haven't actively followed the Counter-Strike esports scene since around COVID-19, so some of my feedback comes from a casual CS fan rather than a competitive expert.) ------------------------------------------------------------------------------------------------------------------------ The Short version. The idea behind the game is fantastic. If you're a fan of Football Manager and Counter-Strike, this sounds like a dream game. Unfortunately, the execution isn't there yet. ------------------------------------------------------------------------------------------------------------------------ The GOOD thins. The sound design, maps and UI are clean and enjoyable. The overall concept of an esports management game is excellent. The game is genuinely addictive, in the same way Football Manager is, which is a compliment. I like the sponsor system. I also like the different player roles such as IGL, AWPer, 2nd AWPer, Lurker and Support. I'd actually love to see even more specialized roles in the future. ------------------------------------------------------------------------------------------------------------------------ Now on to the many BAD things. No Manual Save / Load; Releasing a management game without manual save and load is honestly unacceptable. This should have been in the game from day one. The AI needs a massive overhaul; This is probably the biggest problem. Players often, Stand on top of each other. Rarely use cover or play off-angles. Make bizarre rotations, I've had my lurker gain complete control of one bombsite, only for the team to suddenly rotate to the other site that is clearly stacked by the CTs. Sometimes they run around like headless chickens. I've also seen players, Ignore someone planting or defusing the bomb. Hide instead of taking obvious fights. As Terrorists, wait for the Counter-Terrorists to rotate onto the bombsite before actually committing to the attack, which makes no sense. The AI simply doesn't behave like a team that understands Counter-Strike. Transfers & Contracts; Negotiations feel unfinished. Teams never make counter offers, and players don't negotiate salaries. You're just left guessing what anyone actually wants. Tactical Freedom; One thing I was looking forward to was creating fun or meme strategies. Things like, Tec-9 rushes, Negevs in Palace and Full-auto sniper doors hold on Dust2. Sadly, the tactical system doesn't really allow for this kind of creativity. Economy Management; Managing your finances feels more frustrating than interesting. It could definitely use another pass. Female teams signing male players, seeing teams called things like MIBR Female signing male players completely breaks immersion, either prevent that from happening or remove the "Female" team branding. Sponsor Search; Why can't I filter sponsors? I'd like to search specifically for: Hardware, Automotive, Energy drinks, Clothing, etc. Map Picks & Training; You also can't easily see your team's training percentage on each map during map picks. Map training itself needs a complete overhaul or some changes because keeping track of your map pool simply isn't fun. Attributes and Morales; I don't like that player morale directly changes player attributes. Confidence affecting performance makes sense. Changing actual stats does not. No Community Strategy Sharing; There is no built-in place to share or download tactics, I shouldn't have to join Discord just to find strategies made by other players. Maybe Steam Workshop or an in-game tactic sharing system would be a huge improvement. Weapon Purchasing Logic; The buying AI is frustrating. For example, If I create a tactic with two AWPers, then switch to a standard tactic with only one AWPer, my second AWPer simply drops his AWP instead of keeping it for future rounds. If my team survives an eco round with FAMAS rifles and the next round is a full buy, they'll often buy M4A1s immediately instead of keeping the FAMAS and saving money. The purchasing logic needs to be much smarter. ------------------------------------------------------------------------------------------------------------------------ Final Thoughts. Right now, I cannot recommend this game. If this had been released as a free Alpha or Demo, I'd say it shows a lot of promise. But as a paid full release, it simply isn't worth the money in its current state. That said, I genuinely hope the developers keep working on it because the foundation is there. Fix the AI, add manual save/load, improve the management systems, and polish the game, and I could absolutely see myself changing this review to a positive one in the future.
AI bs. don't buy this ♥♥♥♥.