
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스팀게임만 최소 3만시간 정도에 200가지 정도 게임이 있는데 이런말 안하지만 이거 되게 재밌다..? 조금 더 여러가지 추가되서 깊이만 되면...
Great potential to be one-of, if not the best of this genre of arena autobattlers.
这游戏真好玩,电子斗蛐蛐。尤其是艰难困苦组好了自己想要的阵容,真爽。 另外,比赛被虐了,就在结算页面点开敌人的技能组,有时候厉害的并非全3级、4级组,而且兴许敌人会把主力挂牌出售,每一天过后都去市场看看。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $667.7K | 4K | 92% | $9.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $667.9K | 1.6K | 94% | $19.99 | |
| $668.3K | 8.4K | 93% | $4.99 | |
| $665.9K | 6.3K | 93% | $7.99 | |
| $665.7K | 1.3K | 96% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57K | 73 | 68% | $19.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| $749 | 4 | 100% | $6.99 | |
| $143 | 2 | 0% | $2.29 | |
| — | 3 | 67% | — | |
| — | 0 | — | — |
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a nice number go up machine that gets your neurons activating
确实好玩。并且推荐给朋友了 , 阵容搭配和数值都很有深度并且层层递进。爽感和趣味性可以,作者也几乎每天都在更新,看上去是挺有心的。 中文优化也完成了
机翻,但是是真好玩啊
For early access this game has so much content and a great foundation to build on. The classes and backstories are diverse which allows for a unique experience over different campaign runs. The progression feels rewarding and balanced. I do hope there are options in the future to have multiple teams in various divisions that you actively manage so you can develop your fighters and move them up and down from the A and B team like a professional sports org. Very fun game with lots of opportunities to grow. Would 100% recommend
Cant believe how good this game is. And its once again made by a single dev. Blows my mind.
Интересная задумка. Перевод подтянуть только)
有点类似于电竞模拟游戏,在底层框架上是很不错的,但目前只有核心玩法,其他要填充细化打磨的还很多。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.