
Escape2088 is an old-school escape room game set in a futuristic, cyberpunk world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
近未来感のある美麗なグラフィックが特徴的な脱出ゲーム。 アイテムを見つけて使って、部屋内からの脱出を目指す。 操作に用いるのはマウスのみ。全3面。 一つの実績が超イジワルで、実績ページにヒントがある。 全実績解除まで1時間程度。同ジャンルのゲームとして 何か特筆すべき魅力があるわけでもなく 定価に対してボリューム不足感も否めない。 ゲームの作り自体に問題はないので 譲りに譲って、辛うじてサムズアップ評価。
Three identical key pads placed around the room. Random number clues. Spark plugs and a screwdriver and a dumb poster that is somehow a clue. What goes where? Who the f*ck knows? I gave up on the first room after the timer ran out. There are no guides, no hints, no help available. I want to point out to game developers that providing hints in game helps move stuck players along and increases player satisfaction. This game was a waste of money. Save your pennies and buy a decent escape room game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Greek, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo puntúo positivamente porque no tiene ni un solo bug; pero, este juego me hace extrañar la cantidad absurda y cómica de bugs que tienen otros títulos de OnSkull, como la gran saga de Escape First. El juego es demasiado corto. Sumado a la escasez de pistas y la falta de movilidad que lo hacen realmente básico. Es el primer título que debería jugar alguien sin experiencia en los juegos de escape.
This would be my least favourite game by OnSkull. I enjoy the multiplayer aspect of the escape rooms. A solo experience just doesnt feel the same. The puzzles were very obscure and odd. Nothing felt like it had a proper flow from puzzle to puzzle. If you are looking for a escape room to play with friends the Ryyhargon and myself would recommend other onskull games but not this one
a good puzzle game. can recommend it. the price of this game is in offer for -70% good.
despite being a big fan of escape games i really did not enjoy this one... yes it might been made to look like an "old school" one but it is just meh. the hardest part was to figure out what 14711 meant. which is pretty illogical but what ever....nicely hidden i guess. the irony of opening the locker with [spoiler] 2088 [/spoiler] and having it to be empty says everything about this game. get it on sale or with a bundle like i did.
super mais trop court
It's a 8-2 vote Not Recommended by me. Firstly, all game designers should understand by now that good graphics is NOT a must, is not even needed for an adventure, escape room, puzzle, hidden object, etc game. The history of games should teach you that. I'm saying this by giving the graphics note 6/10 for this game. And also unfortunately that is the best part of this game. Because the puzzles were.. they were awful. I'm just gonna say this: Think about "The Crimson Room"produced and released on the internet YEARS ago. That didn't have ANY good graphics, but loved by millions. Because it had perfect puzzles.
Compared to Escape Alchemist, this is by far the weirdest puzzle game i have seen. Too many random achievements, not enough clarity and a really weird drag and drop system that makes you question if you just got the solution wrong or the game is not registering your input. Beaten in about 55 minutes. The ending made even less sense then the game. Still soms dumb fun for an hour and for 1,99 im not complaining!
By far the worst OnSkull Escape Room.. The game is way to dark to use this kind of small stuff you have to and some of the riddles just do not make any sense.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $3.7K | 86 | 84% | $2.99 | |
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