
First-person puzzler you can play solo or in an online co-op. Explore a set of highly interactive escape rooms. Move furniture, pick up and examine everything, smash pots and break locks! Play thousands of community-made rooms through the level editor.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Escape Simulator is a first-person puzzler you can play solo or in an online co-op. Explore a growing set of highly interactive escape rooms. Move furniture, pick up and examine everything, smash pots and break locks! Supports community-made rooms through the level editor.
Interactive Puzzles: Rummage through 28 rooms filled with puzzles designed by real-life escape room operators. If something is not nailed to the wall, you can pick it up.
Online Co-Op: All the rooms are playable in an online co-op. We recommend to play built-in rooms with up to 3 players (but you're welcome to play with more). Community rooms have been tested with up to 10 people. Customize your character and join with friends to work-out puzzles together. More heads are better than one!
Examine Everything: Read through books, examine ancient artifacts and find clues to riddles. Need to cross-reference a clue? No, problem - just pin it to the screen.
Community-Made Rooms: The game includes a room editor with which you can design your own escape rooms and puzzles. Through workshop integration, you get to play awesome things the community has created. Currently, there are more than 4000 community-rooms available!
Labyrinth of Egypt
"You and your mentor discovered the ancient Labyrinth of Egypt. By accident, he activated a trap, and you got separated, with no way out in sight."
Adrift in Space
"An explosion wakes you up. Your spaceship has been hit by debris, and you're heading straight into the sun."
Edgewood Mansion
"You were invited to attend a special dinner at Dr. Edgewood's mansion. Instead of eating food, you'll be solving a victorian mystery."
Omega Corporation
"Your friend disappeared while investigating the mysterious Omega Corporation. Follow their tracks and uncover the truth."
Extras
Escape Aperture Science Laboratories in a Portal themed room, escape the iconic Among Us spaceship, find a way out of Santa's Workshop, play with Cats in Time, visit a spooky Graveyard, a funky 70's Room, escape Leonardo da Vinci's workshop, find the pirate treasure on The Island, and in our latest room you can finally play Versus your friends!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 19.4Kreviews | 94% | — | $11.5M |
| $19.99 | 444ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To much claustrophobic.
It's short, I just blasted through the main episodes in 5 hours. However, considering that a real escape room costs $30-40 for an hour, this is a bargain and scratches a really similar itch. There are extra episodes and probably more content in the form of mods, but I think I'm good for now. Really fun though, and the puzzles are all just a little bit challenging enough to be fun without being so hard that it drags. That being said, there are a couple of moments where you really just need to scour the room, more so than actually think, which can be frustrating if something is too hidden.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*, French*, German*, Spanish - Spain*, Portuguese - Portugal*, Portuguese - Brazil*, Spanish - Latin America*, Turkish* +1 more
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm no expert in this genre, but I enjoy puzzles in everyday life. What I mean is that, at first glance, this game may seem simple and enjoyable, but after a couple of hours, you run into some pretty complicated puzzles and start scratching your head.
Doesn't work on Linux.
Motion sickness
Escape simulator is phenomenal in it's level design. These escape rooms are leagues above others in the way they're thought out. I love a challenge and I love even more having the game make you feel intelligent for solving clues and progressing the game. The developers poured so much into Escape Simulator with numerous DLC's each seemingly better than the last, all with fair prices or even free. The feel of the game mechanics are super smooth and refined too, so navigating the levels feels like a breeze. Genuinely cannot recommend this game more, you get so much enjoyment and replayability out of it! 9.5/10
Keyifli bir odadan kaçma bulmaca oyunu. Bölümler basit sadece dikkat istiyor. Bazı yerlerde sırf ayrıntıyı fark etmediğim için oyalandığım zamanlar oldu. Bulmaca olarak bakarsak beni çok etkileyen yerleri de oldu, canımı sıkan yerleri de. Zorlayan kısımları da oldu, keşke biraz daha düşünülseydi dediğim yerleri de. İşin sonunda bulmacası için alınır.
[h1]한번쯤 생각해봤을 가상의 공간에서 이루어지는 실감나는 방탈출[/h1] 혼자서, 혹은 친구들과 함께 접속해 이집트, 서고부터 우주선까지, 서로 다른 테마의 방 안에 갇혀 물건 하나하나를 직접 만지고 부수며 탈출구를 찾으세요. 크로아티아의 인디 개발사 [i]‘Pine Studio’[/i]가 제작한 1인칭 협동 방탈출 게임, [i]‘방탈출 시뮬레이터(Escape Simulator)’[/i]입니다. [hr][/hr] [h2]장점(Pros)[/h2] [h3]실제 방탈출 카페를 그대로 옮겨온 듯한 상호작용[/h3] 이 게임의 가장 큰 특징은 상호작용의 밀도입니다. 서랍을 열고, 가구를 옮기고, 물건을 뒤집어 뒷면을 확인하고, 자물쇠를 부수는 등 실제 오프라인 방탈출 카페에서나 느낄 법한 손맛을 가상 공간에서 그대로 재현해냈습니다. 수집한 물건을 분해해 숨겨진 장치를 찾아내는 재미까지 더해져, 단순한 클릭형 어드벤처와는 다른 몰입감을 줍니다. [h3]테마파크처럼 다채로운 방 구성[/h3] 저택, 유적, 우주선 등 각기 다른 컨셉의 방마다 전혀 다른 분위기와 퍼즐 디자인이 적용되어 있어, 방 하나를 클리어할 때마다 완전히 새로운 게임을 시작하는 듯한 신선함을 느낄 수 있습니다. 실제 방탈출 게임 운영자들이 직접 디자인에 참여했다는 점이 납득될 만큼, 각 방의 완성도와 몰입감이 상당히 높습니다. [h3]친구와 함께라면 배가 되는 협동의 재미[/h3] 최대 10인까지 온라인 협동 플레이를 지원하며, 함께 단서를 나누고 역할을 분담해 퍼즐을 풀어나갈 수 있습니다. 누군가는 문서를 해독하고 누군가는 기계 장치를 조립하는 식으로 자연스럽게 협업이 이루어져, 솔로 플레이와는 또 다른 재미를 선사합니다. [h3]끝없이 확장되는 커뮤니티 콘텐츠[/h3] 자체 레벨 에디터를 통해 유저들이 직접 방을 제작해 공유할 수 있으며, 이미 수천 개에 달하는 커뮤니티 제작 맵이 존재합니다. 공식 콘텐츠를 모두 클리어하더라도 완성도 높은 유저 제작 맵을 통해 다채로운 컨셉과 방들을 풀어나갈 수 있습니다. [hr][/hr] [h2]단점(Cons)[/h2] [h3]방마다 크게 갈리는 퍼즐 난이도 편차[/h3] 공식 방들 사이에서도 특정 퍼즐의 난이도가 지나치게 튀거나, 힌트 없이는 의도를 파악하기 어려운 구간이 종종 존재합니다. 전체적인 완성도는 높지만, 방마다 밸런스가 고르지 않아 몰입이 끊기는 순간이 아쉽게 다가옵니다. [h3]유저 제작 맵의 들쭉날쭉한 품질[/h3] 커뮤니티 콘텐츠가 양적으로는 매우 풍부하지만, 제작자의 역량에 따라 완성도 차이가 크게 벌어집니다. 공식 방 수준의 완성도를 기대하고 들어가면 실망할 수 있는 맵도 적지 않아, 플레이 전 평가나 후기를 미리 확인하는 과정이 필요합니다. [h3]3D 멀미는 역시나 힘듦[/h3] 대부분의 1인칭 내지 3인칭 게임들은 사람에 따라서 3D 멀미를 유발합니다. 이 게임도 특히 좁은 공간에서 많은 물건들에 둘러싸여서 1인칭의 시점으로 화면을 파악하다보니 쉽게 3D 멀미가 올 수 있습니다. [hr][/hr] 화면 속 방을 그저 클릭하는 것이 아니라, 손끝으로 직접 만지고 부수고 조립하며 진짜 방탈출 카페에 들어선 듯한 감각을 완벽하게 재현해낸 작품입니다. 이집트 유적과 우주, 저택 등으로 이어지는 테마파크 같은 구성은 지루할 틈을 주지 않으며, 수천 개에 달하는 유저 제작 맵은 공식 콘텐츠를 모두 소진한 뒤에도 또 다른 미궁을 열어줍니다. 친구들과 머리를 맞대고 퍼즐을 풀어나가는 그 특유의 쾌감을 원한다면, 이만큼 확실한 선택지도 드물 것입니다. [h1]물건 다 부수는 재미도 있네요[/h1] https://store.steampowered.com/app/1435790/_/ [hr][/hr] 도전과제 100% 완료 [b][u]2026년 01월 05일 8.7시간[/u][/b]
It's a lot of fun, but there are a LOT of issues with desyncing in multiplayer. We had far too many times we would fail a puzzle because something needed clipped out of the world, or buttons would vanish from something and suddenly be on the other side of the map and not work, or a door would be open for one person and closed for another (two different states for things you're looking at was the most common thing we saw, but could be worked around at least). Whatever's going on with the multiplayer needs to get fixed before this game is worth it.
A decent click everywhere until you find the object puzzle game The problem with these kinds of games is that it needs good story variety and smart puzzles Felt a lot more like find the hidden object and deal with some buggy physics objects a lot of the times It is fun, but at times it feels like a chore and the puzzles do get kind of repetitive The problem is not many games are like this with that much content, so if you're really into escape rooms it's definitely a good one I just did not enjoy this very much neither did my friend I played this with
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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