
First-person puzzler you can play solo or in an online co-op. Explore a set of highly interactive escape rooms. Move furniture, pick up and examine everything, smash pots and break locks! Play thousands of community-made rooms through the level editor.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Escape Simulator is a first-person puzzler you can play solo or in an online co-op. Explore a growing set of highly interactive escape rooms. Move furniture, pick up and examine everything, smash pots and break locks! Supports community-made rooms through the level editor.
Interactive Puzzles: Rummage through 28 rooms filled with puzzles designed by real-life escape room operators. If something is not nailed to the wall, you can pick it up.
Online Co-Op: All the rooms are playable in an online co-op. We recommend to play built-in rooms with up to 3 players (but you're welcome to play with more). Community rooms have been tested with up to 10 people. Customize your character and join with friends to work-out puzzles together. More heads are better than one!
Examine Everything: Read through books, examine ancient artifacts and find clues to riddles. Need to cross-reference a clue? No, problem - just pin it to the screen.
Community-Made Rooms: The game includes a room editor with which you can design your own escape rooms and puzzles. Through workshop integration, you get to play awesome things the community has created. Currently, there are more than 4000 community-rooms available!
Labyrinth of Egypt
"You and your mentor discovered the ancient Labyrinth of Egypt. By accident, he activated a trap, and you got separated, with no way out in sight."
Adrift in Space
"An explosion wakes you up. Your spaceship has been hit by debris, and you're heading straight into the sun."
Edgewood Mansion
"You were invited to attend a special dinner at Dr. Edgewood's mansion. Instead of eating food, you'll be solving a victorian mystery."
Omega Corporation
"Your friend disappeared while investigating the mysterious Omega Corporation. Follow their tracks and uncover the truth."
Extras
Escape Aperture Science Laboratories in a Portal themed room, escape the iconic Among Us spaceship, find a way out of Santa's Workshop, play with Cats in Time, visit a spooky Graveyard, a funky 70's Room, escape Leonardo da Vinci's workshop, find the pirate treasure on The Island, and in our latest room you can finally play Versus your friends!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 19.4Kreviews | 94% | — | $11.5M |
| $19.99 | 444ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely can recommend it. Escape room difficulty varies, but most also provide hints if necessary. Community workshop adds a lot more rooms to solve.
Advertises in the game that I can't close to actually play the game I've already bought.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*, French*, German*, Spanish - Spain*, Portuguese - Portugal*, Portuguese - Brazil*, Spanish - Latin America*, Turkish* +1 more
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Für Leute, die gerne Escape Rooms spielen ein absolutes MUSS! Es gibt gute Level die von den Entwicklern selbst erstellt wurden, aber vor allem der online-Workshop bietet Stundenweise an weiteren spaßigen und durchaus auch schweren Räumen. 10/10 Game! Nur zu empfehlen wenn man Rätsel mag oder neu in dieses Genre einsteigen möchte!
사실 탈출하기 싫었어요......씨@@발 ㅈㄴ 꼬ㄹ리는 흑인 남성과 같은 좁은 방에 있는데 왜 탈출해야 하나요...? 이건 방탈출 시뮬레이터가 아니라 흥분 참기 시뮬레이터입니다.
This game understands that 70% of the fun of escape rooms isn't solving puzzles, it's the tactile joy of turning a key in a lock and feeling it pop open.
Отличный представитель жанра головоломок. Знания извне не нужны - только логика. Сложность подобрана ювелирно: иногда тупили, но не бесились. Загадки свежие, почти без повторов. Круто вписаны в сеттинг каждой комнаты и являются частью сюжета. Вдвоём играть комфортно: разобрали загадки по интересам и каждый выполняет свои. Можно решать синхронно одну головоломку: интерфейс позволяет интерактивничать с предметами одновременно с напарником. 10/10 как любитель жанра, рекомендую!
Compré el juego en unas rebajas sin esperar mucho de él y me ha sorprendido gratamente. Hemos jugado solo la pirámide y aunque son salas pequeñas los puzles son bastante entretenidos de resolver. Es perfecto para pasar la tarde con tu pareja o tu amigo de tranquis. Aún me queda bastante que jugar para tener una opinión completa pero de momento me está gustando bastante. Actualizaré la reseña según vaya jugando.
Escape simulator is phenomenal in it's level design. These escape rooms are leagues above others in the way they're thought out. I love a challenge and I love even more having the game make you feel intelligent for solving clues and progressing the game. The developers poured so much into Escape Simulator with numerous DLC's each seemingly better than the last, all with fair prices or even free. The feel of the game mechanics are super smooth and refined too, so navigating the levels feels like a breeze. Genuinely cannot recommend this game more, you get so much enjoyment and replayability out of it! 9.5/10
It's short, I just blasted through the main episodes in 5 hours. However, considering that a real escape room costs $30-40 for an hour, this is a bargain and scratches a really similar itch. There are extra episodes and probably more content in the form of mods, but I think I'm good for now. Really fun though, and the puzzles are all just a little bit challenging enough to be fun without being so hard that it drags. That being said, there are a couple of moments where you really just need to scour the room, more so than actually think, which can be frustrating if something is too hidden.
To much claustrophobic.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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