
Escape: Malice is a two-player co-op escape room-style puzzle horror game. Swallowed by a sinkhole, you find yourself trapped in a nightmarish Japanese mansion haunted by a sinister presence. Solve twisted puzzles, uncover dark secrets, make unforgiving choices, and descend deeper to escape Malice…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Escape: Malice is a two-player only co-op horror puzzle adventure that combines escape room-inspired challenges, exploration, and Japanese-inspired supernatural terror.
Invite a friend to play as a pair of travellers who visit a mysterious temple in modern-day Japan. A sudden earthquake creates a sinkhole and plunges you both into the darkness, where you land in front of a foreboding mansion. Navigate your way through the ancient building and uncover dark secrets while surviving from malicious inhabitants who lurk in the shadows. The only way out of this hellhole is going deeper in… so put on your thinking caps, communicate, and work together if either of you ever wants to see the light of day again.
NOTE: This game can only be played with two players — no more, no less.
A unique storyline that spans multiple eras, dropping players directly into the mystery. Players will journey to different locations of an ancient Edo-era settlement, ending in an unspeakable dimension where something even more sinister lies waiting…
Play through three chapters and discover the history and secrets of the mansion and its inhabitants through hand-drawn cutscenes and numerous character interactions.
Dive into an intense, foreboding atmosphere with terrifying audio design and visuals that will completely immerse the player in the game world.
The game art captures a unique mix of realism and stylization, giving players a sense of the uncanny, enveloping them in a dreamlike environment, and enhancing the nightmarish experience.
Players will face a variety of puzzles on their journey out of the sunken mansion. Experience a mind-bending mix of logical, lateral, and decryption puzzles alongside old-fashioned mazes, all intensified by a two-player co-operative twist. Imagine a real-life escape room completely unrestricted by physical constraints!
Malice is a mandatory two-player co-op experience intended to be played with a partner. Maybe you’ll be safer in the depths with a friend… Who do you trust to help get you out alive?
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SB第三章没有头
Malice begins as a familiar descent into darkness but quickly grows into something more ambitious, using pacing, environmental storytelling, and psychological tension to build a slow-burning horror experience. Developed and published by Nimbus Games, it places the player in a setting defined by abandonment, memory, and unease, where the architecture itself seems shaped by the fears and regrets of its inhabitants. The game does not overwhelm players with early exposition; instead, it encourages them to observe, interpret, and piece together narrative fragments scattered throughout the world. Every hallway, object, note, and sound effect contributes to a broader mystery, creating the sense that the player is trespassing in a space where they were never meant to be. The tone is oppressive without resorting to constant jump scares, and that restraint makes the dread feel more authentic. Gameplay blends exploration, light puzzle-solving, stealth, and resource management in a way that keeps the player constantly on edge. Malice is not a power fantasy—the protagonist’s vulnerability is deliberately emphasized. Supplies are limited, threats cannot always be confronted directly, and the player must decide when to investigate and when to flee. The puzzles strike a strong balance: challenging enough to be engaging but logical and integrated into the environment rather than feeling artificially inserted. They often require the player to revisit previously explored areas with new knowledge, reinforcing spatial awareness and rewarding careful observation. Nimbus Games clearly designed the world with intention, weaving gameplay progression and narrative discovery into a cohesive experience. Every success feels earned, and every mistake feels costly, which heightens emotional investment. Visually, Malice stands out for its commitment to atmospheric detail. The environments are dim, decaying, and claustrophobic, yet filled with subtle aesthetic variations that prevent repetition. Lighting plays a crucial role—not just in visibility, but in storytelling. Shadows appear threatening not because of what is revealed, but because of what might be hidden just outside the player’s field of view. Textures, handwritten notes, environmental clutter, and unsettling visual distortions contribute to a world that feels lived in and abandoned at the same time. Sound design is equally powerful, using whispers, echoes, distant creaks, sudden silences, and muffled ambient frequencies to stimulate paranoia. The soundtrack, when it appears, amplifies intensity rather than guiding emotion, allowing the environment itself to carry most of the weight. The narrative reinforces the oppressive atmosphere through ambiguity and psychological nuance. The game avoids overly literal explanations for its horrors, instead suggesting multiple interpretations. Characters—whether seen, heard, or remembered—are flawed, frightened, and human, making their fates feel impactful rather than incidental. The writing is minimalist but sharp, encouraging players to fill emotional and thematic gaps with their own imagination. Malice explores guilt, obsession, trauma, and the way the past refuses to stay buried, but it never moralizes or simplifies these concepts. Its story is designed to be discovered rather than delivered, which makes uncovering truth both satisfying and unsettling. Malice is not without limitations, and some of its choices may divide players. The slower pacing, emphasis on environmental interpretation, and limited combat or action can feel uneventful to those looking for constant thrills. The difficulty curve may frustrate newcomers, especially when stealth encounters demand patience or repeated attempts. Exploration-focused players may desire more optional paths, while narrative-driven players may wish for additional character dialogue or endings. Technical performance is generally stable, though occasional animation stiffness or object clipping may momentarily break immersion. However, none of these issues fundamentally undermine the experience—they reflect the game’s specific creative focus rather than a lack of polish. Where Malice succeeds most is in capturing a feeling—persistent dread, curiosity, and emotional uncertainty. It respects the genre, understanding that horror works best when players feel powerless, when the world feels unsafe, and when answers are earned rather than delivered freely. Nimbus Games crafted a thoughtful, atmospheric experience that values tone, storytelling subtlety, and player engagement as much as mechanical challenge. For fans of psychological horror, immersive environmental design, narrative exploration, and games that ask players to think rather than merely react, Malice offers a gripping, unsettling, and memorable journey into the shadows. Rating: 5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第三章鼓房二楼都没钥匙 这咋过 攻略挂脸上了都过不了
第二章灯笼bug能修复一下吗我真服了
好难玩 一点提示没有
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Players by region
Where this game's players are, estimated from review languages.
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