
Escape Machines is an addictive Science Fiction single/multi-player/co-op adventure shooter in the near future! Artificial intellect and robots fight against their creators. You must take control of the robots and save people.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Portugal, Russian
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gostei do jogo, a mecânica de upgrades é bem simples, mas é aquela que dá vontade de maximizar tudo hahahaha Pena que foi descontinuado, pior que tinha potencial... [b]Resumindo não vale a pena comprar.[/b]
Escape Machines is a science-fiction themed action game developed by Mint Age Studios and published by Back To Basics Gaming. Released on Steam in 2015 through an Early Access model, the game attempts to combine multiple gameplay ideas into a single experience, blending elements of third-person shooting, light role-playing progression, exploration, and mechanical customization. Set in a futuristic world where advanced machines have become central to both warfare and survival, the game places players in control of robotic units tasked with fighting hostile mechanical forces and protecting the remnants of human civilization. While the game carries ambitious ideas for its scale, the final experience reflects both the creativity and the limitations often associated with small independent projects. The premise centers around a future where artificial intelligence and robotics have evolved to the point that machines can act independently in combat scenarios. In this unstable technological landscape, rogue machines and automated war systems have become a threat to human survival. Players assume control of a robotic combat unit designed to operate in hostile environments and confront enemy machines that threaten the last human settlements. Rather than presenting a heavily scripted story with extensive dialogue or cinematic sequences, the game uses this concept primarily as a backdrop for the gameplay. The narrative is present mainly through the setting and mission objectives, allowing the action and mechanical systems to remain the primary focus. Gameplay revolves around controlling and upgrading robotic units as players move through different environments and engage in battles with enemy machines. The combat system is built around shooter mechanics where players aim, fire, and maneuver their robot to avoid enemy attacks. While the shooting mechanics are fairly straightforward, the game adds a layer of customization that allows players to equip their robots with different weapons, armor pieces, and equipment upgrades. These modifications affect the robot’s performance in combat, encouraging experimentation with different loadouts depending on the type of enemies encountered in each mission. The upgrade system is handled through an armory where players can purchase or unlock new gear. Weapons vary in firing style and damage output, while armor pieces influence durability and defensive capabilities. This progression system introduces light RPG elements to the experience, giving players a sense of gradual improvement as they continue to play. Over time, players can transform their robotic unit into a stronger and more efficient combat machine capable of handling more dangerous enemies and larger battles. Combat encounters form the core of the game’s structure. Players face waves of hostile machines that vary in size, behavior, and strength. Some enemies attack directly with ranged weapons, while others rely on aggressive movement and close-range attacks. Certain missions also feature larger boss-like machines that require careful positioning and sustained damage to defeat. These encounters encourage players to pay attention to their surroundings and adapt their equipment choices to match the threat they are facing. While the combat mechanics remain relatively simple, the presence of different enemy types helps introduce some variation to the gameplay. Another feature that adds diversity to the experience is the use of vehicles and environmental traversal. In some sections of the game, players can pilot vehicles or interact with mechanical installations within the environment. Certain vehicles can even be equipped with mounted weapons, allowing players to engage enemies using heavier firepower. These moments break up the standard robot combat gameplay and give players an opportunity to interact with the world in different ways. Driving across open terrain or operating a turret adds small but noticeable changes to the pacing of the game. One of the more creative aspects of Escape Machines is the inclusion of a level editor. This feature allows players to design their own custom maps and gameplay scenarios using the game’s tools. By placing enemies, structures, and environmental elements, players can create unique challenges and share them with others. While the editor is not as complex as professional development tools, it introduces an element of creativity that extends the game beyond the main campaign. For players who enjoy experimenting with game mechanics or designing their own arenas, this feature provides additional replay value. Visually, the game adopts a modest science-fiction aesthetic built around metallic environments, futuristic machinery, and robotic characters. The environments include industrial facilities, mechanical landscapes, and futuristic battlegrounds that reflect the technological setting of the game’s world. While the graphical fidelity is relatively basic compared to larger action titles, the visual design clearly communicates the theme of mechanical warfare. The robots themselves are designed with functional shapes that make them easy to identify during combat, which helps maintain clarity during fast-paced encounters. The sound design supports the futuristic theme with electronic music and mechanical sound effects. Weapon fire, explosions, and robotic movement all contribute to the atmosphere of battling autonomous machines in a technologically advanced environment. The soundtrack leans toward electronic and techno-inspired tones, which complement the mechanical setting and help maintain energy during combat sequences. Although the audio design is relatively simple, it provides enough feedback to make combat encounters feel active and engaging. Despite its interesting ideas, the game has several weaknesses that become noticeable during extended play. One of the most common criticisms is the lack of polish in certain gameplay systems. Some mechanics feel underdeveloped, and the combination of shooter action, RPG progression, and exploration does not always blend smoothly. The gameplay loop can also become repetitive over time, particularly once players become familiar with the combat patterns and enemy behavior. Another challenge lies in the game’s pacing and mission variety. While the upgrade system provides motivation to continue playing, the lack of strong narrative development and varied objectives can make the overall experience feel somewhat limited. The level editor and customization options help add replayability, but they do not fully compensate for the simplicity of the core gameplay structure. Even with these shortcomings, Escape Machines still offers an interesting glimpse into an ambitious indie concept. The combination of robotic combat, equipment customization, and user-generated content shows a clear effort to create a flexible and creative gameplay environment. Players who enjoy experimenting with smaller independent games or exploring hybrid gameplay concepts may find some enjoyment in its mechanics, especially when experimenting with different robot builds or designing custom levels. In the end, Escape Machines stands as an experimental indie project that attempts to merge several gameplay ideas within a futuristic robotic combat setting. While the execution sometimes struggles to match the ambition of its concept, the game still provides a functional mix of action and customization that may appeal to players interested in smaller, experimental titles. It is not a highly polished action game, but it demonstrates the creative potential that can emerge from independent development. Rating: 5/10
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прикольная игра,напоминает мне сега из детства
★☆☆☆☆
Она: - Ты поел? Он: - Ты поел? Она: - Хватит меня передразнивать! Он: - Хватит меня передразнивать! Она: - Я тебя люблю! Он: - Да, я поел.
нет
I recommend it if you want to remember what it was like to play browser games on an old computer at school.
More than 10 in early acces. Dead scam game and must be deleted from the store.
Another one of those abandoned cool games. It originally looked like a decent indie project. But there was clearly a lot of work to finish it. Came out in early access in 2015, but did die. No updates since 2015 stuck in limbo sort of. It could grow into something really enjoyable. But sadly as this is right now, It's not worth it. Unfinished mess, not worth the time or coins. Simply a waste of money, don't purchase this. I'm giving it a negative review for that reason. Not much you can do with unfinished project. Devs of Mint Age Studio doesn't seem active.
This is easily one of the worst games I've ever played. It crashed twice in the brief time I played it, it's devoid of content (several things are "unavailable in this version"), has terrible controls, graphics, and story, and is just plain awful. It wasn't worth the $0.21 I paid for it or the 8 minutes I put into it. I can't believe it's even allowed to be on Steam in this state after 8 years of being in early access. Do not buy this game under any circumstances. Literally burning your money would be more entertaining and a better value.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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