
Beat all the trials to escape the Fort with the treasure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 35reviews | 83% | — | $5.8K |
| $2.99−80% | 66ratings | 61% | — | not modelled | |
Engagement
Reviews
"Seagulls are lame" Wow. Thank you for ruining my childhood!
Su variedad de minijuegos diferentes y dualidad entre cooperativo y competitivo lo hacen muy entretenido para jugar con amigos. Pero tristemente no puedo recomendarlo ya que me a pasado con varias personas que los controles de Xbox se vuelven locos a mitad de partida,ocurre algun bug y hay que volver a empezar o se pilla el juego directamente,todo esto suele ocurrir cuando lo juegas en dificil no en facil y normal,pero el juego se vuelve muy aburrido jugandolo en dificultades bajas asi que es un verdadero problema.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain*languages with full audio support
| $9.99 |
| 59ratings |
| 56% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 35 reviews with recorded playtime.
This is a big improvement over the last game with more games included. I recommend it. I like the Boyard Party mode and there is nothing i dislike about it.
Idéal pour les enfants.
I want to rate it up but a game based on a gameshow is bad as those cheaply made movie based games that are rushed out just to squeeze out a buck from the IP. This isn't a bad time, it just feels stupid. People are literally doing blue collar jobs in games now though and that is super lame so to each their own. If you like the idea of doing a gameshow but not being an actual contestant, rather a cheap feeling virtual excuse of it, then here you go.
Acun Ilıcalı görmesin
the game is very funny.is there a support or someway you can contact developers.
jeux tres bien pour paratger un moment comme a la TELE manette conseillée
Escape Game Fort Boyard takes the recognizable television game-show concept and reshapes it into an accessible collection of challenges built around puzzles, reflexes, coordination, and friendly competition. Developed by Appeal Studio and published by Microids, it is primarily a party game rather than a traditional adventure. The objective is to overcome the fort's trials, collect the necessary keys and clues, solve the final enigma, and ultimately reach the treasure. This structure gives the individual mini-games a shared purpose instead of presenting them as a completely disconnected collection. The game features 26 challenges covering several styles of play. Some concentrate on observation and logical thinking, while others demand quick reactions, timing, or accurate movement. Challenges such as the Maze and Mummy lean toward puzzle solving, giving players situations where careful thinking is more important than speed. Elsewhere, activities such as Rodeo Dino and Car Wars emphasize dexterity, while Excalibur and Punching-Ball represent the game's strength-oriented trials. Although these physical concepts inevitably become button presses and controller movements in video game form, the variety helps create the impression of moving through different sections of an elaborate game show. One of the better aspects of the design is the way these challenges contribute to a larger objective. Gathering keys and clues creates a simple progression system that captures some of the tension associated with Fort Boyard. Success is not simply about obtaining a high score in an isolated activity. Players are gradually working toward the final enigma and the treasure room, giving each successful trial additional meaning. The structure remains intentionally uncomplicated, but it is appropriate for a game intended to be accessible to a broad audience. Multiplayer is where the experience becomes considerably more entertaining. Up to four players can participate, with cooperative and versus options providing different approaches to the challenges. Cooperation encourages the group to work toward a common objective, making failures and narrow victories part of the shared experience. Competitive play instead turns the activities into opportunities for players to outperform one another. Local shared and split-screen support complements the party-game design particularly well, while Remote Play Together offers another way to experience its multiplayer content. The straightforward nature of the controls makes the game relatively easy to introduce to people who may not regularly play video games. Most challenges communicate their objectives without requiring extensive mechanical knowledge, making this a reasonable choice for family sessions or casual gatherings. That accessibility does come with a compromise. Players accustomed to mechanically demanding action games or elaborate puzzle experiences may find the individual trials shallow. The emphasis is on quick entertainment and variety rather than mastering complicated systems. Single-player is available, although playing alone exposes the limitations of the formula more quickly. Without other players laughing at mistakes, competing for better performances, or cooperating through the challenges, the mini-games can become repetitive after their mechanics are understood. Solo players can still enjoy discovering the different trials, completing objectives, and pursuing achievements, but the game has noticeably more personality when treated as a social experience. Its replay value therefore depends heavily on whether the player has friends or family interested in returning for additional sessions. Visually, the game uses a colorful and approachable 3D presentation that fits its family-oriented tone. It does not attempt photorealism, instead favoring readable environments and exaggerated characters that suit the game-show atmosphere. The presentation serves the gameplay effectively because objectives and interactive elements generally need to be understood quickly. The overall technical ambition is modest, but elaborate graphics are not particularly necessary for a mini-game collection whose main appeal comes from rapidly moving between different activities. Controller support is especially important for this type of experience and makes multiplayer sessions more practical. The game is naturally suited to gamepad controls, which also makes it a potentially comfortable fit for handheld play. Steam achievements provide some additional incentives for completion-focused players, although they do not fundamentally change the relatively casual nature of the experience. Steam Deck users should consider the game playable rather than assume a completely optimized handheld experience. Compatibility information indicates that it can run on Steam Deck, but it should not be treated as equivalent to an official Steam Deck Verified designation. Its relatively straightforward mechanics make handheld play feasible, although occasional adjustments or minor interface inconveniences may be possible. Players specifically buying or installing games for Deck use should therefore expect functional compatibility rather than guaranteed console-like optimization. Escape Game Fort Boyard works best when judged according to what it actually wants to accomplish. It is not trying to provide a lengthy narrative campaign or highly sophisticated individual mini-games. Instead, it offers a recognizable theme, a varied collection of 26 challenges, cooperative and competitive multiplayer, and a progression structure involving keys, clues, the final enigma, and treasure. Fans of the Fort Boyard concept will naturally get more from the setting, but knowledge of the television program is not necessary to understand the game's objectives. The result is a pleasant party game whose strengths become most apparent with multiple players. Its mixture of mental and reaction-based activities provides reasonable variety, and the larger escape-and-treasure objective ties everything together effectively. Repetition and limited mechanical depth prevent it from becoming an exceptional mini-game collection, particularly for solo players, but groups looking for approachable local entertainment can still find plenty of enjoyable moments inside the fort. Rating: 7/10
Also, meine ersten Erwartungen waren eher negativ, aber tatsächlich werde ich damit noch viel Spaß haben. Ich würd es aber im Sale kaufen, dann lohnt sich das Spiel komplett - grade für Coop Spieler oder gegen Freunden (aber nur lokal!)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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