
Eresys is a co-op horror game inspired from the works of H.P. Lovecraft. Teamwork is a key as players take on the roles of four cultists and face the terrifying entities together. Dynamic AI mechanics and unique enemies, Eresys promises to deliver a thrilling and spine-chilling gaming experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately, I can't give it a recommendation, even though I think the concept of the game, the atmosphere, the story and everything is so well thought out. Unfortunately, the game is totally ruined by the fact that no attention was paid to the time a player has. When I look at the level on the island with the forest, for example, and the fact that you have to do everything, find 30 hidden pages on that huge map for the book, collect 3 violas, collect blood for the ritual, etc., the whole thing is so extremely time-consuming for a single level. How long should it take you to complete a level? After all, I buy games to play them through and have fun with them. The option to save would really have been necessary here, because I feel that a level, unless you know it almost by heart, can hardly be completed in less than 4 hours. My first impression. Then having to stop at some point for personal reasons and start all over again the next day just makes the game crap.
Gözlerimi açtığımda, o gri ve rutubetli sisin içinde yine yapayalnızdım. Ekranın karanlığı, odanın köşesindeki loş ışıkla birleşip bana adeta şunu fısıldıyordu: "Vaktini boşa harcıyorsun." Eresys adını verdikleri o dijital labirent, ilk bakışta Lovecraftvari kozmik dehşetin masalsı sayfalarını aralayacakmış gibi bir vaatte bulunuyor. Ahşap kulübeler, yosun tutmuş taşlar, adını koyamadığınız bir tarikatın ardında bıraktığı o gotik enkaz... İlk birkaç dakika, gerilim romanının o iştah kabartan giriş bölümü gibi hissettiriyor. Ama sayfaları çevirdikçe, ortada ne bir hikaye ne de bir ruh kalıyor; geriye sadece kelime kalabalığı ve ucuz numaralar kalıyor. Oyunun dünyası, kağıt üstünde ne kadar iddialıysa, pratikte o kadar ruhsuz ve yavan. Atmosfer yaratmak adına ekrana basılan o boğucu siyahlar ve soluk yeşiller, bir süre sonra korkutmaktan ziyade göz yoran birer formaliteye dönüşüyor. Karakterlerin hantal hareketleri, her köşede karşınıza çıkan ve mantık sınırlarını zorlayan o amatör bulmacalar, adeta özenle yazılmış bir metnin ortasına serpiştirilmiş yazım hataları gibi batıyor gözünüze. O büyük kozmik dehşeti yaşatması gereken varlıklar, yapay zekanın o zavallı, kararsız ve komik hareketleri yüzünden korkunç olmaktan çıkıp sabır testine dönüşüyor. Atmosferin o sihirli tülü, mekaniklerin beceriksizliği altında ilk dakikalarda yırtılıp gidiyor. Birlikte o karanlık adaya adım attığınız dostlarınızla paylaştığınız o "gerilim" anları bile, oyunun kendi içindeki tutarsızlıkları ve teknik aksaklıkları yüzünden kısa sürede bir işkenceye evriliyor. Elinize tutuşturulan meşale sönüyor, akıl sağlığınız tükeniyor; ama asıl tükenen şey oyunun size vadettiği o gizem duygusu oluyor. Çünkü derinlerde keşfedilmeyi bekleyen bir sır değil, sadece boş, karanlık koridorlar ve tekrara binen yorucu görevler var. Masadan kalktığımda zihnimde ne o ormanın kokusu ne de o korku dolu anlar kaldı. Eresys, vadedilen o büyük romanın sadece kapağından ibaret; içeriğini açtığınızda ise geriye sadece boş sayfalar ve büyük bir hayal kırıklığı kalıyor.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, German, Simplified Chinese, French, Japanese, Italian, Greek, Korean, Portuguese - Brazil, Hungarian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lot of opinions here about what value the game has. My issue is that there's short, and then there's "Wait, that's it?". This game feels like the latter. It has the makings of something awesome, but it feels like it stops before it even starts. I wish we'd see more use out of the cool world that's been built here. For now, it's no better than a tech demo.
dev is jumping games constantly to be honest, this game had a lot of potential.
I desperately want to see more updates for this game, because it really does seem like there'd be a lot of potential- and the time I spent with it was pretty fun. The stealth elements aren't bad- and in the expansive island map, there's a decent amount to do, even if it was a bit frustrating with only 1 co-op partner. Unfortunately, it's been a substantial amount of time since any sort of update or patch was last implemented, so enjoying a more fleshed out experience seems to be a pipe dream at this juncture. And that also means, as much fun as it is to sink your teeth into a given map can be, there isn't that much longevity to the experience. This review will be updated if matters change, because this is something I'm excited to engage with if things change.
If its for 2 Bucks definitly get it but any more than that is a hard ask! Innsmouth: Best Map in the Game, looks great and the thing with the bell makes it feel tense Sentinel: Worst Map its large and tedious with how aggressive the enemies are, it would be better if the map came with all the POI and Safepoints but with a timer (eg Nightfall) when the enemies get more aggressive. They also have great models but they are missing different behaviors. (eg Trees want to rush you down, Skinwalker stalks and then pounces on you etc.) Temple: I dont like it, feels like dead by daylight from wish, enemies are too aggressive The enviroment for ever Map is greatly made and the gameplay loop can work with some tweaks (better stealth, better combat, less glitchy enemy behavior, a way to stun enemies for a longer duration) but in its current state its good for a few laughs but sadly not more
NO, the devs seemed to have Abandoned this game and are still charging for it. They claimed to begin working on it again after their other game. Which is done supposedly. Where are the updates and communication?
💠 ℝ𝕒𝕥𝕚𝕟𝕘 『✬✬✩✩✩』【2/5】 ╔══✬✩══╡𝔾𝕣𝕒𝕡𝕙𝕚𝕔𝕤╞══✩✬══╗ ✅ You forget what reality is 🔲 Very bad 🔲 Basic 🔲 Graphics don't matter in this game 🔲 Good 🔲 Perfection 🔲 Beautiful 🔲 Masterpiece ╔══✬✩══╡𝕄𝕦𝕤𝕚𝕔/𝔸𝕦𝕕𝕚𝕠╞══✩✬══╗ 🔲 Bad ✅ Not special 🔲 Good 🔲 Perfection 🔲 Beautiful 🔲 Masterpiece ╔══✬✩══╡𝕊𝕥𝕠𝕣𝕪╞══✩✬══╗ ✅ This game has no story 🔲 As in the Low Budget movie 🔲 Not bad 🔲 Basic Story 🔲 Very cool 🔲 Legendary 🔲 Better than The Walking Dead ╔═════✬✩══╡ℙ𝕣𝕚𝕔𝕖╞══✩✬════╗ 🔲 Free 🔲 Under-priced 🔲 Perfect Price 🔲 Could be cheaper 🔲 Overpriced ✅ Complete waste of money ╔══✬✩══╡𝕎𝕠𝕣𝕥𝕙-𝔹𝕦𝕪𝕚𝕟𝕘╞══✩✬══╗ 🔲 It’s free! ✅ No, Not recommended 🔲 If u have some spare money left 🔲 Yes, but wait for sale 🔲 Yes ╔══✬✩══╡ℍ𝕠𝕣𝕣𝕠𝕣-𝔼𝕩𝕡𝕖𝕣𝕚𝕖𝕟𝕔𝕖╞══✩✬══╗ 🔲 It's not a horror 🔲 Comedy 🔲 Not Great Not Terrible ✅ Perfect with friends 🔲 Maybe a crying matter 🔲 Jesus my pants ─── ❤ ───────── დ ────────── ❤ ───
Do you dare to play this insane wild nightmare game? It's scary
I don't recommend this game sadly. The forest map is too large imo in comparison to the other two, and the constant need of collecting items made it boring for me and my mates fast tbh; it would've been more interesting if this game had puzzles too that contributed to the gameplay, and if each map was completely different to each other (gameplay-wise). The whole reviving teammates through wax statues too was a bit meh, and if you ran out or couldn't find another in time, meant restarting over and over. Would've been easier imo if those cursed ritual sites around the map contributed in a way to reviving teammates, but at a sacrifice-sorta thing (maybe to the oil or a page or two). Besides the forest map, the other two took less than 30 minutes for us, whilst the forest took over 2 and a half hours due to its size... bit ridiculous. Also found it a bit boring that you couldn't spectate your teammates if you died But yea, that's my take on this game. With the book and forest map tbh, it felt like I was playing slender. I do think this game had its potential, but never quite reached that boundary line.
Players by region
Where this game's players are, estimated from review languages.
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| $6.4K | 61 | 34% | $3.99 | |
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| $78.7K | 228 | 56% | $14.99 | |
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