
Incremental game where you travel through time, starting in the Paleolithic and advancing through different eras!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EraClicker is an incremental game where you generate an absurd amount of energy and advance through different eras. Each era brings new buildings, upgrades, and unique achievements. Travel through time, enjoy the changes, and of course, click a lot on this journey!
What you can expect from EraClicker:
Over 839 upgrades
Over 432 achievements
6 eras availables at the moment
Cloud saving
Random events that can boost your energy production
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
Honest feedback : 1. It is not "Era clicker" it is only ONE ERA CLICKER. I know it is early access , but there there is not really any content 2. The progression is horrible and too slow 3. Boring mechanics 4. Not enough visuals, upgrades, systems etc. 5. It looks like a clicker template. Bare bones , not fun, 0 flavor If this improves in the feature, i will consider changing the review.
[h1]本当に普通の放置ゲー[/h1] ・開幕はクリック連打 ・すぐに放置できるようになる ・ゲーム終了後も自動マイニング というスタンダードな放置ゲー。 本当にスタンダードすぎて無個性とすら言えるレベル。 「目新しさはいらない! 俺はひたすら放置してリソースを貯め込みたいんだ!」という人なら合うが、「放置ゲーにも新しさが欲しい! 何か新しい要素を!」という人には厳しい。 値段が安く、実績も比較的楽に取れるので暇つぶしついでに買ってみるのもありかも?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Russian, Spanish - Latin America
Simple Idle game without much nonsense or overwhelming menus and options. Its just straight forward. The game has offline income, not sure if there is any limit to it as I just left it open. The game is expected to get more updates with other eras. There is not much clicking going on or needed, as the upgrades will make clicking redundant after like 2 minutes of playtime. I don't mind it, though.
Early access, 3 era's available right now. Pretty straight forward, simple as it should be, great idle game! Awesome developer, fixing bugs asap! Even on xmas day :-) Can't wait to see what else you got in store for us!
EraClicker já mostra muito potencial e é claramente feito com carinho pela equipe. É divertido, viciante e cheio de boas ideias. Com algumas melhorias estratégicas e narrativas, pode se tornar uma referência dentro dos jogos incrementais. Parabéns aos desenvolvedores, vocês estão no caminho certo e têm tudo para transformar EraClicker em uma experiência ainda mais memorável!
Clica na pedra Conheci pelo Play Soon Start da Project Stream Sekai no YouTube! https://www.youtube.com/@ProjectStreamSekai
아직 할 게 너무 없다... 얼리억세스이긴 하지만 환생시스템 조차 아직 미구현임 ㅠ 그래도 클래식한 방치형 게임의 맛은 잘 살린듯? 다음 업데이트가 기다려져서 추천함
Era Clicker presents itself as a straightforward idle game, and what you see is very much what you get. You’ll find a minimalist interface with very little in the way of complex menus or overwhelming options. After a short initial burst of clicking, upgrades quickly take over and automate the process, meaning there is next to no incentive—or need—to actually interact. Offline income is available, but long-term progression is slow and feels unrewarding. Content is severely limited in the current early access build. Despite the name, there is only one era to play through. Beyond basic clicking and upgrading, there aren’t many systems, visuals, or features to dig into. The simplicity borders on feeling bare bones, as if someone took a default template and ran with it without adding much flair or personality. If you’re looking for a clicker to zone out with for a few minutes, this game doesn’t clutter your experience, but it also offers very little that will keep you coming back. As it stands, much of the advertised content, including additional eras and more depth, is not present and may not appear for a while; the developers indicate a roadmap but updates seem far off. Unless you’re a fan of extremely minimal idle games or want to support development in the hopes of future updates, it’s better to wait and see how Era Clicker evolves before committing.
super leicht
有中文 有100个成就 ⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠷⠈ ⠠ ⢼⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⢋⣤⣶⣾⣿⣿⣿⣶⣦⣌⠻⢿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠏⣴⣿⡿⠿⠛⠛⠛⠛⠻⠿⣿⣷⡌⢻⣿⣿⣿⣿ ⣿⣿⣿⣿⡟⠸⠛⣡⡔⠚⡿⠟⠛⠿⡟⠒⣤⡙⠿⡄⣿⣿⣿⣿ ⣿⣿⣿⣿⠁⢠⣾⣿⣿⣿⣷⣦⣭⣴⣿⣿⣿⣿⣦⡀⣿⣿⣿⣿ ⣿⣿⡿⠛⣀⠠⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣁⣙⠻⢿⣿ ⣿⠏⣴⣿⣿⣷⣌⠢⢙⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⢻ ⣿⣦⡙⢿⢿⣿⣿⣷⣦⡑⠨⡙⠻⣿⠏⣠⡙⢿⣿⣿⢿⡿⢉⣴ ⣿⣿⡇⢰⣾⣿⣿⣿⣿⣿⣷⣦⡁⢀⣼⣿⣿⣆⠉⠡⢀⡂⣼⣿ ⣿⣿⣇⠸⣿⣿⣿⣿⣿⣿⣿⣿⡀⠈⣉⣛⣋⡉⠅⣈⣿⠃⣿⣿ ⣿⣿⣿⣦⡙⠻⢿⣿⣿⣿⣿⠿⠿⣷⣶⣤⣴⣶⣿⠿⢋⣼⣿⣿ ⣿⣿⣿⣿⣧⣑⡒⠂⢀⣀⣴⣶⣶⣶⣤⣀ ⠤⠄⢒⣠⣿⣿⣿ 时代点击者 v0.3.3 - 协同革命 新增:“下一个里程碑” 购买按钮(×1、×10、× 下一个) 自定义协同效果:矿工 → 铁矿 = 每拥有一个 +4%(原为 1%) 连锁奖励(协同效果):前一个建筑 +0.25% / 后一个建筑 -0.20% 升级里程碑简化: 之前:1、10、25、50、70、100、125、150 现在:最高到 100 → 之后每 +50(150、200、250……) 修复:升级 ID(存档系统已修正) 下一次更新预告: 建筑的协同升级 “购买最大” 按钮(购买所有你能负担的) 更多改进与平衡调整 时代点击者 v0.3.21 修复:修复在时代切换时,若购买模式为 10 倍 / 100 倍,建筑界面会出现崩溃(空引用)的问题。 改进:在静态菜单中新增 “超越次数” 和 “循环次数” 统计。 界面:“购买全部升级” 按钮在购买该技能后将始终可见。 更新 0.3.2 – 错误修复、经济与生活质量提升 你好,探索者们! 本次更新带来了对进度、经济和奖励调整的重要修复,以及对建筑和协同提示信息的多项改进。 变更内容 现在,每当你进入一个新时代或重新开始循环时,你都会获得一个呈指数增长的永久奖励。此前,该奖励是每个时代固定的,这意味着过早重置(例如仍在第一时代)几乎不会带来任何优势。此次改进将更好地奖励玩家的推进与循环。 我们改进了存档系统与旧版本的兼容性,减少了在平衡调整后加载旧存档时出现的问题。 经验值系统现在使用统一公式:150 × (1.15^ 等级)。此前,下一级所需经验值是直接保存的,这会导致在公式更改后,旧存档中出现异常数值。 对于资深玩家,游戏中加入了丰厚的补偿,以避免因固定奖励改为指数奖励而产生挫败感。 进入新时代的价格现在按三次方增长,使成本在游戏后期更可预测,也更符合玩家的实力。 生活质量(QoL)提升 我们加入了自动点击系统。该功能会在累计游玩 2 小时后解锁(由新的内部变量记录),所有玩家都需要达到这一时间才能开启。自动点击器每秒点击 5 次,并可在设置中关闭。 在选择协同时,提示框中新增了信息,让你可以直接在提示中看到将应用的奖励,而无需先装备该协同才能查看效果。 建筑现在会在提示框 / 界面栏中显示它们当前的总产出,使你更容易理解每个建筑对产量的影响。 游戏中新增了一个直接跳转到我们 Discord 服务器的按钮,让你更方便地加入社区并提供反馈。 最后值得一提的是,许多改进都来自 Discord 社区的想法和建议。请继续发送反馈,这对我们不断完善游戏非常有帮助!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $0 | 0 | — | $2.99 | |
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