
Era of Miracles is an amazing game world, you are a traveler, you have to go in search of adventure. You will find exciting quests, a civil war among the orcs, unique locations, a war of factions, complete freedom of action.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mhmmm good game or something idk
Era of Miracles, developed and published by Argentum Gaming, is an ambitious 2D action-RPG that blends retro pixel aesthetics with a strong emphasis on player choice and open-ended exploration. Set in a sprawling fantasy world inhabited by humans, elves, dwarves, orcs, and other mythical races, the game aims to create a living environment where decisions matter and freedom defines the experience. Rather than funneling players through a rigid narrative path, it encourages curiosity and experimentation, allowing you to shape your journey through both combat and conversation. At its core, Era of Miracles revolves around real-time top-down combat and nonlinear quest design. Players explore diverse regions—ranging from lush forests and barren deserts to ancient ruins and mysterious pyramids—each populated with enemies, hidden treasures, and branching storylines. Combat is straightforward but functional, offering melee weapons for close-quarters encounters and ranged options for more tactical engagement. Movement feels responsive, and while the mechanics are not deeply complex, they provide enough variety to support different playstyles. Character progression allows for incremental improvement through equipment and skill growth, though the focus remains more on exploration and decision-making than on intricate build optimization. The most distinctive element of the game is its commitment to narrative agency. Quests can often be resolved in multiple ways, whether through diplomacy, stealth, or direct confrontation. NPCs react dynamically to your reputation and prior actions, sometimes altering dialogue or access to future content. Minor choices can have ripple effects later in the story, creating a sense that the world remembers your behavior. This structure fosters replayability, as alternate approaches can reveal different story outcomes or faction alignments. While the branching system may not always achieve seamless polish, its ambition stands out within the indie RPG landscape. The world design emphasizes immersion through environmental variety and a dynamic day-night cycle. Shops open and close based on time, NPCs follow routines, and certain quests or events are influenced by the hour. These touches contribute to the feeling of a reactive world, even if technical limitations occasionally surface. Pixel art visuals evoke classic 16-bit-era RPGs, with colorful environments and recognizable sprite work that prioritize charm over graphical complexity. Though animations can appear modest and some environments feel sparse, the aesthetic consistency maintains a cohesive retro identity. Sound design complements the visual style with atmospheric music that underscores exploration rather than dominating it. The soundtrack supports the tone of each region, shifting between adventurous melodies and subdued ambient pieces depending on context. While not particularly groundbreaking, it reinforces immersion and fits the overall nostalgic framework. As an indie production, Era of Miracles inevitably shows signs of its scale. Quest tracking and interface design can feel rough around the edges, and combat depth may not satisfy players seeking highly intricate action systems. Enemy variety is serviceable but limited, and pacing can vary significantly depending on how thoroughly you explore. However, these limitations coexist with a genuine sense of creative intent. The game strives to offer meaningful freedom within its handcrafted world, and for many players, that ambition outweighs occasional mechanical shortcomings. Ultimately, Era of Miracles succeeds as a love letter to classic pixel-art RPGs infused with modern ideas about player agency. It may not rival large-budget role-playing games in polish or systemic complexity, but it provides a sizable world filled with branching quests and reactive characters. For players who appreciate nonlinear storytelling, retro aesthetics, and the freedom to define their own moral and narrative path, it offers a rewarding experience that values exploration and consequence over spectacle. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek* +91 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RPG Maker game is really unpolished. Avoid it.
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it. The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to. Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots. Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm. What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path. Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot. Would I recommend it? Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.
Не игра, а забагованное убожество. С самого начала у меня баговались сайд квесты то того, что я не мог их пройти. Просто персонаж спрашивает "Ты ещё тут?" и все, а квест завершен. И плевать на эти сайд квесты, у меня забоговолся сюжетный квест, теперь игра просто не проходима. А это только баги, даже исправь их, игра куском кода и останется. С самого начала я угарнул что рапира за 7500 голды унижает все оружия кроме одного меча за 18000. Было всего две характеристики на оружия - урон и сколько они стоят. Разраб и в этом обосрался. Квесты тоже унылейшие, все как обычно, приди убей тех, убей этих, найди то, и все. Персов уже даже не вспомню, кроме короля гномов, с его "ты ещё тут?". Из за этого я и не прошел игру. Сдаю ему квест по зачистке пещеры (над которым я мучался час, а то и два, потому что рядом с городом 2 пещеры, и я то ту зачищал, то ту, а ему все не нравилось, и на какой то из разов он все же принял. Причиной оказалось то что я не актевировал статую поднятия уровня, экономил их чтоб ближе к хай лвлу сразу поднять пару лвлов, так как ей плевать сколько у тебя опыта, она сразу поднимает ровно до следующего уровня, спасибо игра.), он с ходу дает квест отнести письмо какому то мэру, и начинает он спамит "Ты ещё тут?" и я не могу даже отойти. Я запустил последний сейв и отказался от этого квеста. Он не стал меня держать, но тут делема, мне принцесса эльфов дала договор, который этот мудень дожен подписать, но меня не еб@Lи его трудности, теперь его не еб@Yт мои. Там просто не строчки в диалогах за этот договор. Уродство, а не игра. А управление, моё почтение! Я представляю какой обезьяне показалось оно удобным, на z атака, на s магие и выстрел луком, что выберается в списке заклинаний, который на w, а меню на esc. Я изначально когда начал в неё играть понял, что ничего не стоит ожидать, и просто угарал с её тупости, но король гномов, он мне жопу взорвал. 10 королей гномов из 10, не рекомендую.
Re edit : Ils ont mis plusieurs langue a disposition et pas juste 2 et pour sa je relève le pouce vers le haut.
Era of Miracles - это увлекательная стратегическая игра, в которой игроки берут на себя роль магов и сражаются за власть над миром. В игре представлен широкий выбор заклинаний, существ и улучшений, которые помогут вам победить врагов и стать настоящим волшебником. Графика игры выполнена в стилизованном фэнтезийном стиле, что придает ей особый шарм. Era of Miracles - отличный выбор для любителей стратегий и фэнтези и предлагает увлекательное погружение в мир магии и битв.
Era of Miracles is an engaging and strategic mobile RPG that immerses players in a captivating fantasy world. The graphics are vibrant, and the character designs are appealing, adding to the overall charm
игра хорошая, открытый мир, локации нормальные разнообразные, графика средне можно лучше. управление понятное без нарицаний
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Players by region
Where this game's players are, estimated from review languages.
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