
Equalizer is a musical arcade game in which you act as the main character inside a music tape recorder where you have to jump on platforms and discover new possibilities, such as music tracks and environments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Creating 3D platformer is harder than it looks like. Equalizer is title, which I launched many years ago for 2 minutes to evalate if it's okay to play later - tutorial seemed fine. However, the actual levels are horrible to play: a) jump is inconsistent b) platforms are same color as background, having only outline (border) c) restarting takes few seconds, as whole level gets reloaded, instead of just simply teleporting you back to starting point.
Nie polecam. Gra nie daje możliwości wyjść z poziomu a narrator jest wnerwiający
Неплохая игра с помощью которой можно скрасить пару вечеров. Приятная музыка, прикольный визуальный стиль, простой для понимания геймплей. От нечего делать можно затестить, тем более по скидке.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ритмичная 3D-головоломка с уникальной механикой: нужно быстро собирать мелодии, иначе мир погрузится во тьму, и придётся начинать заново. Завораживающая атмосфера, оригинальные треки и динамичный геймплей не дадут заскучать. Идеально для любителей музыки и нестандартных испытаний
Looked at the visuals for this game and it reminded me of TRON a bit, which I love so I gave it a chance. Visuals are great! But good god the controls make this thing almost unplayable. Why are they like that. I feel like I'd actually like this game and play it regularly if it was an actual working game
The game is a great concept but in the end it is broken and annoying at times due to its game breaking bugs. One example to keep it brief, is that when jumping platform to platform it does not register and you just fall and die. DON'T BUY THE GAME
hot pile of garbo.
You will have to find the final paths to the music portal by jumping on platforms and collecting melodies. Melodies are an important key to a music portal, for example, if you receive one melody but do not have time for the second one, the environment becomes gloomy, the music stops and you will need to reassemble the melodies. A fascinating and dizzying musical atmosphere awaits you! Collect melodies as quickly as possible, because the player has a certain amount of time between each melody you receive.
Equalizer, developed by Sergey Shushunov and published by SA Industry, is a compact but stylistically ambitious rhythm-platformer that attempts to fuse neon-lit electronic aesthetics with arcade precision. The game places you inside a surreal, music-driven environment shaped like a colossal audio device, where every action—from jumping to collecting “melodies”—feeds into the shifting soundtrack and reactive lighting. At its best, the game creates the illusion that you are moving through a living visualization of electronic music, with platforms pulsing, lights flickering, and the soundscape evolving in response to your performance. Equalizer’s premise is simple—gather melodies, keep the music alive, and reach the exit—but this simplicity is designed to form a fast, replay-friendly loop that emphasizes rhythm, timing, and sensory immersion over narrative. The moment-to-moment gameplay revolves around navigating floating platforms suspended in stylized 3D space. Your goal in each stage is to collect a set number of melody icons before heading to a portal that ends the level. As you collect notes, the environment reacts: beats swell, colors shift, and visual elements brighten or dim depending on your accuracy and pacing. Missing beats or falling behind often causes the music to thin out or drop entirely, creating a noticeable sense of tension that pushes you forward. The audiovisual feedback, when it aligns with your movement, produces a synesthetic rush—an experience where the sound feels inseparable from the structure of the level itself. This effect is one of Equalizer’s main strengths, capturing the rhythm-action essence without resorting to traditional button-matching mechanics. Despite its intriguing concept, Equalizer keeps its systems minimalistic. The controls are simple—jump, move, and time your landings—but the challenge arises from the precision the game demands. Platforms are spaced in ways that require careful momentum control, and mistimed jumps can quickly break a run. Because some stages rely on tight timing or sudden shifts in platform arrangement, the difficulty can fluctuate sharply from level to level. This creates an uneven curve where beginner stages feel approachable but later ones can be unexpectedly punishing. Players with strong rhythm-platformer instincts may appreciate the heightened challenge, but the lack of gradual difficulty scaffolding risks frustrating those expecting more forgiving progression. Visually, the game is driven by its bright, electronic-music identity. Equalizer makes heavy use of glowing surfaces, sharp contrasts, and pulsing colors to emulate the feel of a futuristic nightclub or a real-time audio visualizer. The soundtrack, covering genres such as house, trance, and dubstep, serves as the backbone of the experience. Its structure determines the pacing of levels, and the player’s interaction with the stage feeds back into the soundtrack’s intensity. This symbiotic relationship between music and movement is what makes Equalizer distinct despite its small scope. However, the reliance on a fixed soundtrack also limits the game’s variety. With no option to incorporate custom songs or change musical styles beyond the built-in levels, the experience becomes predictable after multiple playthroughs. One of Equalizer’s most significant limitations is its content volume. The game consists of only a handful of levels—roughly a dozen—which means most players can see everything it offers in a short amount of time. For a rhythm-driven arcade game, longevity often comes from replayability, procedural elements, or customization options, but Equalizer does not incorporate these features. Once you’ve perfected or mastered each stage, there is little motivation to return beyond chasing personal bests. The lack of extra modes, difficulty modifiers, or community-driven content further narrows the game’s long-term appeal. As a result, while the initial experience may feel fresh, the overall lifespan of the game is limited unless you are someone who enjoys perfect-run attempts or speedrunning. The reception reflects this dichotomy of strengths and shortcomings. Many players appreciate the game’s visual style, electronic atmosphere, and the feeling of playing inside a music visualizer. These players value Equalizer as a short but intense audiovisual experience. Others find the game underdeveloped, pointing to its brevity, the abrupt difficulty spikes, and the occasional mechanical stiffness inherent in timing-dependent platforming. The conceptual foundation is solid, but the execution often leaves players wishing for more levels, better pacing, or deeper interaction systems. Ultimately, Equalizer is a compact rhythm-platformer with an appealing premise and strong audiovisual identity but limited depth. It offers a pleasant, sometimes exhilarating experience for those who enjoy music-reactive environments and precision-based arcade challenges. However, players seeking a more expansive rhythm game, a broader progression system, or significant replay value may find it lacking. Equalizer works best as a short, stylish burst of electronic music energy—an eye-catching experience that delivers brief moments of rhythmic synergy before its limited content runs dry. Rating: 5/10
Very impressive looking effects, but you can tell they don't gave a damn about you actually playing the game. The load music which plays each time you reload is super annoying and your camera can go upside down.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — |
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