
Use magical picture frames to manipulate the world around you in mind-bending ways. Turn paintings to life, change time, & re-imagine objects to suit your needs. Follow Lily, a girl who's lost all hope, as she steals powers from the strongest superhero, leaving it up to her to save the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lily's magical picture frame powers evolve as you progress, allowing you to alter the world to your liking.
Our unique puzzle mechanic will have you looking at the world in new and imaginative ways. Objects that look like one thing can become something entirely different depending on their surroundings.
Help Lily, as she tries to save the world by fulfilling a Sacred Prophecy... even when it's not meant for her.
This scene doesn't really help with that... but the ending will!
Features
Unique puzzle mechanics that emphasize thinking outside the box over the standard "block pushing" or "lock & key" types
A diverse & expressive cast you're sure to fall in love with- over 1,000+ uniquely hand-drawn character portraits and sprites
A silly, whimsical, and yet deeply encouraging story at the same time, Epiphany City rises up against the overwhelming ideals of society, against hopelessness, and feeling like you'll never be good enough
Elegant tutorials & simple controls ensure that you waste no time getting to the fun. Perfect for playing with that one family member or significant other that wants to get into games!
Playful, charming, and astonishing, Epiphany City is an approachable yet mind-blowing adventure full of surprises!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a good game. Nothing mindblowing, but the puzzle are fun. I think it unfortunately ends once they start really getting creative with the puzzles. My main gripes are that the intro is a bit frontloaded, and feels a bit all over the place with tone. [spoiler]While the mother dying is treated fairly serious afterwards, it is sprung on you very suddenly in a random joke. Not to say that it's mandatory to take everything extremely seriously but it sort of feels counter to the messaging it wants to give. Also while talking about the narrative, it sort of feels like we lost an act or something? It's so quick from the 3rd flower to superb man's turn that it almost gives whiplash lmao.[/spoiler] I think a couple puzzles are a bit odd in how they want you to solve them, I had one that acted like the goal was to make sure there's less than nine flowers, but for some reason it wouldn't take 8 flowers, only 7. But most of the game's puzzles are good. I also don't like the QTEs, they go on really long, especially after the 3rd main objective. But it's a neat little game to play in an afternoon for sure.
Very witty game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, French
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
esta op
good.
I only wish it were longer. This is a very cute game with very fun gameplay :)
A clear passion project and a banger.
Hmm, I suppose overall the puzzles weren't excessively hard, and maybe there were one or two of them where I never really "figured them out" in that sense but rather just stumbled onto the solution by accident trying random stuff and then afterwards even after seeing what I did had no idea what the logic behind the solution was even supposed to be, but the point is I DID stumble onto it, so that's good, and that was only a minority of cases and most of the puzzles made sense, but my point is I only ever got stuck in the game one time (Well, technically twice, but the second time the problem was actually a bug and I had solved the puzzle correctly but the game simply failed to register it as solved, and naturally this was on a puzzle where it was heavily implied you needed to think outside the box to complete it, and so I simply assumed that must not have been the intended unorthodox solution, then, and stumbled around looking for some other solution that wasn't there for an extended period, and the problem only resolved itself when I exited the game and started it up again, but my point is since that was a bug and not a puzzle design problem, I'm not counting it here), and even then that wasn't on a "puzzle" per se but you can only walk from room to room at certain access points and one of them was partly obscured and my mind simply did not register it as an access point even when looking right at it, and so my point is, the puzzles were never [i]too[/i] hard, and some of them hit that sweet spot where you think about it for a few minutes and the have that "ah ha!" moment, so that was neat. Also, honestly, I was really really worried based on how the game started that it was going to sink into just a bunch of whiny angsty stuff the whole way through and just be really annoying to play, but, hey, it didn't, and at no point did it feel like the devs were trying to force some allegedly deep message about mental health down my throat or something, so that was nice. Also, I did kind of like the part near the end around 90% to 95% of the way through the game, say, where everything escalates and stuff starting from when [spoiler]Superb Man turns evil,[/spoiler] but then 95% to 100% just felt off. Personally I feel they were undermining half the point of the game by having [spoiler]your character suddenly get physically stronger and go around kicking butt,[/spoiler] and weren't we supposed to not need that sort of thing? What about what makes us special and unique and stuff? Didn't we say at the start of the game that [spoiler]you don't get new abilities but we just enhance the abilities you already have? Our hero was very specifically not supposed to be big and strong like Superb Man, and it makes no sense for her to suddenly be able to fight him head on. She should have gained the ability to defeat him through art or something, I don't know.[/spoiler] Also, personally I have no idea how it's supposed to work out if [spoiler]we let Superb Man live at the end,[/spoiler] and it's not like any [spoiler]jail[/spoiler] on Earth can [spoiler]hold him.[/spoiler] Is he expected to just willingly [spoiler]stay locked up[/spoiler] because if he doesn't our hero will [spoiler]hunt him down and beat him up again?[/spoiler] It sounds like a huge pain to have do that constantly, honestly. Also, maybe it's just me, but I was kind of left worried about what's going to happen to [spoiler]the main bad guy's son, and his dad is dead now, I don't think any mention was ever made of his mom during the game but I would be HEAVILY surprised if she was just at the office or something knowing full well that her husband and son were off being supervillains and not having a problem with that, so I can only assume she's out of the picture and the kid has nowhere really to go,[/spoiler] but I guess we don't worry about that but instead we all just go off and eat ice cream at the end of the game instead? Okay, then. Anyway, most of that's not really important and the plot of the game isn't supposed to be all deep and stuff but it's just a fun little story to have fun with so maybe I shouldn't think about it it too deeply, so that's not really the problem here or the reason I'm giving this a thumbs down, and the actual reason for that is, well, I keep on saying "Oh, this part of the game was nice" or it was "neat" or whatever, and that's the thing is that this game is neat, it's okay, it's not bad, it's whatever you want to call it, but in the end ten years from now I'm not going to remember it existed, and it's just not good enough for me to recommend, and would I recommend [i]against[/i] this game? No, but I wouldn't recommend [i]for[/i] it (or however you say that grammatically) either.
Интересный геймплей, хорошая история
6/10
I enjoyed the game. It was very short and some of the puzzles felt kind of cheap, but it was overall a fun game. I got it on sale for $1 so I can't complain about the price. I would have preferred if there were more puzzles and less of the quick time event combat towards the end. The game ends pretty abruptly and I would like it if there was more game to play. The story is nice at the start but takes a back seat after the initial cutscenes. There is next to no world building and if you want more story then you need to go to their website that is no longer maintained. Overall I recommend the game and had a good time playing the puzzles.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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