
Award Winner: PAX 10 2019 | Winner, Momocon 2018 Indie Games Awards | "A fascinating reverse-RPG" - PC Gamer | "A cross between The Sims and a rousing game of Dungeons and Dragons" - Geek & Sundry
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 347reviews | 58% | — | $213.6K |
| $14.99−40% | 62ratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game, especially the concept of managing heroes and sending them out on quests instead of fighting myself (in my opinion not enough of these kind of games available). The RNG is killing it a bit unfortunately. All default "attacks" are maximum 85% (or is it 80%) chance to hit....yeah, easy to lose some fights which should be winnable by raw stats. @DEV: if you read this, maybe have 100% check-strength as default, and only risk a 60% or something for power-attacks, when you realize you dont have enough otherwise. Also in the tavern - start of with 100% and gradually lower down as more people are served. Should battle some of the frustration. Deeper equipment management would also be cool, but maybe thats just me. Edit: well as it seems unfortunately game is dead...sad, had much potential
If you can't win in the tutorial, kinda makes me feel like this game is 100% random chance, and that it's not that random. Losing so many times in a row on 75% odds? Ech. I can't see my way to enjoying a game this stacked. Pity, the concept is really cool, and otherwise had a good feel to it. But I'm not very lucky, and you gotta be really lucky to have a chance here. I suppose it's possible you're not meant to win in the tutorial, but that seems like a way to turn off prospective players. If so, success. I tried twice and the dice were just fail fail fail.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 13K | 88% | $19.99 | |
| $237.4K | 511 | 95% | $18.99 | |
| $1.2K | 6 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 109 | 43% | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $213.6K | 1.7K | 97% | $9.99 | |
| $213.6K | 243 | 89% | $29.99 | |
| $213.7K | 1K | 85% | $9.99 | |
| $213.5K | 310 | 87% | $19.99 | |
| $213.7K | 879 | 82% | $12.49 | |
| $213.5K | 889 | 69% | $9.99 |