
Battle baddies and foster interplanetary diplomacy in an epic space colony sim!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 64reviews | 89% | — | $11.7K |
| $13.99 | 41ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
體感與流程上有點卡
这是一款开拓外星领域的模拟经营游戏,一起建造银河第一行星吧!《宇宙探险物语》是一款像素风格模拟经营策略游戏,也是备受好评的开罗系列作品之一。作为开罗系列的作品,本作继承了系列的经典像素画风和经营管理模式,同时在探索战斗玩法上做出创新,一旦开始玩就无法自拔。 [h1]探索未知土地,在行星上发展业务?[/h1] 虽然系列模式大差不差,但开罗总能给玩家带来惊喜。本作是一款在行星上工作发展的模拟游戏,不同于以往以经营为主的开罗游戏,本作主打探索未知土地,同时包含简单的自动战斗。可以探索洞窟、发展土地来发现新居民,为他们建造房屋。 要探索就需要探索队,升级小队队员的属性以及特殊能力,能在战斗中发挥关键作用。本作的战斗是简单的阵容一对一对战,战斗时每位队员负责一个敌人,战败后剩余队员顶上,战斗难度不大,取决于队员们的属性值。每当完成一次探索后,会获得装备与新居民,惊喜不断。 [h1]随心所欲建设太空基地[/h1] 随着居民数量的增多,等级高的居民会自发将自家房屋改造地更豪华,改建完成后,居民可以在田地和工厂长时间工作。一些特殊的土地能开发出特殊的矿物,矿物可以用来发展建造。太空基地建筑增多后,会吸引来大量游客,建造观光酒店、太空港等观光设施,来为游客提供居住地,提高收益。 [h1]结语[/h1] 本作作为开罗系列作品,延续了以往作品的优秀之处,对模拟经营感兴趣的小伙伴来说,体验开罗游戏只有一或全部,质量优秀的作品让人不由得沉浸其中,一玩就是一整天,简单却快乐。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 27ratings |
| 85% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I actually enjoyed this Kairosoft game. That's a rare exception lol, it actually reminded me of pre Beastie Bay which is true since this was before Beastie Bay! It was fun to play and I'm glad they took everything good about it and pushed it into Beastie Bay with some good RPG mechanics... still is the same price on mobile, no optimization and slow gameplay but hey... its a Kairosoft game lol
Kairosoft’s "Final Frontier" that perfectly blends colony management with surprisingly fun RPG combat. Epic Astro Story is a fascinating entry in the Kairosoft library because it was one of the first times the studio successfully mashed their city-building formula with an active RPG battle system. You aren't just managing a cozy planet; you’re pioneering a literal frontier. The game does a fantastic job of making you feel like a space explorer—building up your colony, researching futuristic tech, and sending out away teams to uncover secrets in mysterious caves. It’s got all the charm of a classic Kairosoft title but with an added layer of "Space Race" excitement that keeps the pacing feeling much more adventurous than your average business sim. The combat system is where this game really shines and distinguishes itself. Unlike their purely economic sims, here you have to actually care about your residents' stats and equipment. Watching your tiny pixelated colonists line up to take on waves of space chickens or giant octopi is endlessly entertaining. It feels like a simplified precursor to Dungeon Village or Beastie Bay, striking a great balance where the battles are deep enough to be engaging but simple enough that you don't need a spreadsheet to win. Plus, the Star Trek inspired resident names and the ability to attract alien tourists from across the galaxy give the game a witty, sci-fi personality that is absolutely infectious. While it might lack some of the massive QoL features of the newer "2" sequels (like Dungeon Village 2), there is a tight, focused quality to Epic Astro Story that makes it a perfect "no-brainer" classic. It’s the ultimate "one more expedition" game; you’ll find yourself saying you’ll stop after you finish exploring one more cave, only to realize you’ve spent the last hour perfecting your interplanetary export routes and upgrading your spaceport. It’s a delightful, relaxing, and slightly goofy journey into the stars that proves Kairosoft was ahead of its time with the "Sim-meets-RPG" genre. 9/10 — I came to build a space colony, but I stayed to watch my residents punch space chickens in the face.
好游戏 就是一周目通关后有点无聊
HAOWAN
完全クリアしました。サクサク遊べる!宇宙人さん買いすぎ!在庫すぐなくなっちゃうよ!
面白くなくはないけど、勧めめられるかといえば否。 地味。
开罗游戏,永远的经典
買って数日ですが、プレイ時間50時間を超えそうで自分でも驚いてます。 始めると辞め時が分からなくなるので本当に注意です。 集中してやったわけではありませんが、1周目は10時間くらいで終わりました
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Players by region
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