
Entropy is a tactical turn-based RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path towards an expedition into hell to stop the demonic incursion. Choices you make along the way will determine the fate of your world.
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About
In this dying age, only pockets of humanity remain. There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants.
Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now, gather the troupe and defend yourselves!
Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.
Embark on a quest across the lands to stop the demonic incursion.
Control your party of up to 6 characters.
Hire Mercenaries to replace your fallen party members.
Tactical Turn-Based Combat.
Explore a world full of unique characters, creatures, challenges, and treasure.
Level up your characters, increase your stats, and unlock new perks.
A beautiful retro 3D aesthetic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved the demo and now that I have the full game I wasn't disappointed. Looking forward to part 2 of the story.
I thoroughly enjoyed this game. It's world design is very macabre. It's tone is what you'd expect from dark fantasy and just as conceptually grotesque at times as you'd expect from the theme. I loved the old school feel provided by the depth of the mechanics- from different weapon types doing different stat effects, to the perk system allowing your characters specializations, targeting and removing limbs from problem enemies. I enjoyed the demo, and replaying through the first act to see differences between builds. Definitely excited for the devs to continue. I will say that the game can be seen as having some difficulty spikes. Building is open ended and it may not be obvious to everyone how to optimize your characters. With potentially permanent cons to having your companions fall in battle(ranging from some inconvenient nerfs that can be removed for a fee and scaling to permanent death and losing a party member) this will definitely throw some people off on it's own but with autosave being the default it leaves little room for trial and error for builds. On my playthrough I was able to enjoy a sizeable power spike when my magic based characters hit level 3 (The game allows you to pick your perks here.) I opted to make both mages have access to higher level magic which turned previously single targeted spells into AOE's. -I appreciate the mechanic that allows spells to be learned and collected by your character, giving any party member with access to the respective magic types access to any spells of the type; with their perks and stats being the deciding factor of potency. -This was especially useful when I failed and got wiped in a (close!) Boss fight and one of my precious mage "Tozeur" suffered a permanent injury. I returned to one of the towns and recruited another mage character from the mercenary board with the intention to level them to be as close to competent as the injured. I succeeded in this in somewhat vain as I did effectively make the new mage a stylistic clone of Tozeur after grinding. Returning to the boss with my new 5th party member, the boss attacked our 5th man first leaving him critically wounded. I gambled and decided to use the 5th mans turn to use a healing spell on himself: which didn't work out in my favor. In what i assume is an attempt to balance magics power (spells get powerful early on and require very little resources to effectively use.) Spells have a chance not to resolve and instead hurt the caster. This happened to our 5th man who effectively died a martyr and whose only utility in said boss fight was being attacked instead of our allstars. Upon completing the battle, I got notified that he succumbed to his injuries and died, losing him to my party. 10/10 experience for me.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $90K | 275 | 81% | $19.99 | |
| $90K | 181 | 81% | $9.99 | |
| $90.1K | 934 | 94% | $6.99 | |
| $90K | 1.7K | 95% | $2.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $90.1K | 465 | 69% | $6.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $1.00 | |
| $888 | 3 | 100% | $9.99 | |
| — | 0 | — | — | |
| $0 | 23 | 43% | Free |
Languages: English**languages with full audio support
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a neat game. Lowfi graphics and text descriptions can often offer more immersion than games aiming toward photorealism. I would highly encourage the devs to implement a save transfer feature from the demo to the paid release
Un jeu dont je suis tomber amoureux avec la démo, j'ai jouer à l'autre jeu DREAD DELUSION pour attendre et même si j'adorer celui-là je suis tellement heureux de jouer à ENTROPY. Avec des graphiques PS1, ils arrivent à donner une ambiance formidable de gameplay. Je recommande énormément !
hell yeah, its cooking
yes
Act I is solid Very cool world-building I like the limb-loss mechanics (similar to Fear & Hunger). The first act is like 3-4 hours on Hard Mode (at least that's how long it took me). There's snails, mushrooms, and gods playing tricks, oh and demons too looking forward to the 2nd act coming out when it does
Great jrpg with cool music and artstyle. Waiting for epsode 2
Tried the demo version out, and really liked how the game presented itself, so it was a no-hesitation purchase for me. The visuals are great, just enough to give everything a unique impression. Yet another win for solid sense of art direction. Fixed camera and such evoke a nice old school feel, and low poly 3D combined with more intricate 2D portrait splashes create a lasting impression. The game’s world feels whimsical and exciting to explore. Visuals, however, aren’t the only thing carrying the game, because combat is solid as well and meshes perfectly with the overall style, turn-based is really appreciated as it allows you to set your own pace and doesn’t overwhelm. Level design combines traversing the world map and the locations scattered around it, and man do I love seeing the character under my control shuffle around the world map... However, I really wish the soundtrack received more polish and variety, because as of now, it gets quite repetitive. With the game currently in early access, there isn’t an awful lot to do, but I have faith the developer is going to deliver, as what’s already present got me hooked. Entropy is there to satiate all your PSX era crunch crave!
Gud. Wood play again
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