
Build and manage an electric grid ! At the start of the day, build new infrastructure and plan your day. Once ready, start the day then watch electricity production / consumption in real time to adjust your buildings settings. The growth of the islands depends on you !
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Ein Spiel das hungrig auf mehr macht. Die Kampagne ist leider recht kurz, was für den Preis aber ok ist. (6 € für 6 Stunden Spielspaß) Via Sandbox spielen oder den eigenen High-score knacken kann den Spielspaß verlängern. Schade, dass es keine Möglichkeit via Workshop zum Erstellen eigener Karten gibt. Alles in allem kann ich das Spiel empfehlen.
Excelente
Fun game, wish it took off more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 35 reviews with recorded playtime.
Got it on sale for $4 USD. Played it for 14 straight hours ... lost the last level, will have to go back and re-do that level. 10/10, would bargain binge again.
A rare theme for the game (electric grid menagement), so not much competition here :) Graphics 6/10 Sound 4/10 Gameplay 7/10. 1. There is annoying micromenagement with repairs (buildings wear out to quickly too), much better would be to have global repair rate with the need to build more repair teams and priority setting (for repairs). 2. Game need some more balancing with prices of buildings and their productivity (eg. batteries). 3. More scenarios and buildings would be also nice :) 4. Add labs and research This game is a unpolished gem, it`s really good, but could be much better :)
Short it is indeed. Hope to see more gameplay. So far this a great demo!
This is a good game that sorely deserves a refresh for the 2026 energy market. Please give this game a short play through if you have a couple hours to spare and want to learn about energy generation. Thank you for making this game. If the developer is reading comments from new 2026 players I will put a request for a new Energy Island 2 game here. The potential that a new game has is enormous. Here are a few of my ideas. -a Technology Research tab (Once new tech is researched newer generators are available. etc) -long term energy contracts/bidding market for industrial/technology power needs. (Data/AI/Crypto/Military/Recycling Center contracts etc) -The ability for homeowners to sell power/energy credits from solar energy on their roofs. (Adjustable market for energy buyback with the goal of energy conservation education etc.) -There could be a story mode that looks at the past energy infrastructure challenges. (earthquakes, hurricanes, flooding) -Another option is a triumphal story focusing on modern technology innovations. -Lastly old nuclear vs. Thorium vs. fusion energy research etc. The possibilities are endless.
Although the number of campaigns is small, I enjoyed playing it. 1. Do I have to repair everything?: Prepare a lot of repairmen (at least two buildings, each fully upgraded) and select enable in the building options and leave it alone. Buildings with 0% maintenance will be repaired and operated quickly, so the power supply is surprisingly stable. 2. Dams can fill the reservoir with water if they are turned off, but they will start operating before the desired water level is reached after repairs are completed. Until a patch that can improve this is released, try to push the dam's power generation priority back. Also, the relationship between the two parameters of the dam is: approximately 3.5*(max power)=(water reserve)+40.5. 3. Wind power is OP. Solar-related power generation buildings are inefficient. Therefore, use wind power as the main power and generators, coal power, and hydro power as auxiliary power. 4. Other: Game needs an auto-speed option or hotkey. / needs a screen zoom-out function so that I can see the entire map. / Building upgrades should all be visible on one screen. / We need a results sheet that shows daily stats (total income, total expenditure, wood usage, coal usage, factory income, etc.). / The text could be bigger. / Some buildings need more explanation, and it's hard to tell how efficient some features are. / Is it really necessary to only allow one building/upgrade per day?
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I don't recommend because of constant clicking to fix buildings.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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