
Craft a party of diverse characters, each with customizable skills and looks. Explore a living world with dynamic day-night cycles, changing seasons, and diverse biomes. Embark on an epic journey where you shape your destiny as the director of your unique story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Procedurally Generated World
Fully Customizable Characters
No Class Constraints – Play Your Way
Animated combat
Shape your characters exactly as you envision them with unparalleled creative freedom. Choose from diverse races and aesthetics, and develop their skills as they grow through their journey. Equip them with gear that defines unique combat styles, ensuring no two characters play alike. With no rigid class systems, your team reflects your strategy. Beyond individuality, foster bonds between characters, creating meaningful connections that enrich your adventure.
Rock-Paper-Scissors attack and defense system
300+ unique skills to mix and match
Tactical yet fast-paced turn-based battles
Every fight is a chance to experiment and outsmart foes
With the power to generate multiple unique realms, it transports you to an open world of infinite possibilities. Witness the dynamic transformation of multiple realms, where your choices can usher in dramatic changes or let nature take its course. Navigate through diverse biomes that mirror the intricate tapestry of nature. Engage with a day-and-night cycle. Immerse yourself in a weather system, embracing the dance of rain and fog that adds an atmospheric touch to your journey. Towns evolve, trade, wage wars, and even strike alliances, painting a canvas of political intrigue. Encounter Evil Centers that spawn formidable adversaries, threatening the world's equilibrium. Explore the enigmatic Ruins, face the challenge of Obelisks, and delve into the mysteries of The Infinite Caves.
The world adapts, changing before your eyes, it presents a living, evolving environment that serves as a testament to your journey's impact, ensuring your adventures remain dynamic and utterly unique.
Meticulous care has been taken to ensure that every skill and item is finely tuned, creating an equilibrium that allows for diverse strategies and approaches. This meticulous balance not only guarantees fair and engaging gameplay but also cultivates a sense of agency, empowering you to overcome any obstacle that crosses your path. And yet the rules are also pretty simple and straightforward.
As the director of your own story, you'll navigate a world where every decision you make holds the potential to shape the course of events. In this dynamic realm, there are no rails to confine your choices. Forge alliances, shape destinies, and embrace consequences as you venture forth, seamlessly intertwining your personal narrative with the universe around you. Each quest, every encounter, and all pivotal moments are yours to shape, ensuring that no two players experience the same journey.
🐧 The game does not have a native Linux build, but it runs great via Proton on SteamOS and most Linux distros.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is extremely cool & ambitious. I always wanted this approach to sandbox RPG. Just the idea of it is exactly the direction I want: I'll list a few things that, in combination, make this great for me: - a big dynamic world map where units move around, towns can change over time, offer quests, send out patrols of troops and stuff just feels "alive," reminding me of Mount & Blade. It gives the impression that things are happening organically and independently of the player, and I hope it continues to explore that idea. - a variety of races & classes, customizable player characters & party members, reminding me of a DRPG like Etrian Odyssey or Wizardry. simulations of dialog & relationship building makes you care more for the characters, too. - turnbased SRPG tactical RPG, the best kind of turnbased RPG combat. Flesh this out further! Let's get elevation and more stuff going on, like Age of Wonders, Our Adventurer Guild or other more fancy Tactics RPG games. - interesting cave & ruins system where you can find surprising things in generated dungeons. I'm assuming much of the content is in places like these I don't love the art style - I'd prefer slightly smaller heads, haha. But that's just a taste thing and it's not that important. Fancier effects for skills and creature animations would go a long way, too - but the game does a lot with what it has so I should not complain. Hopefully I've only scratched the surface so far. This is the kind of framework for a sandbox RPG that I believe is the foundation for what could be my ideal game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Actually really good.
What a really fun and exciting game. The procedural maps are great for replay. Along with the classes charaters meaning you can mix and match any combo of skills you want. The dungeon crawlling is really interesting with a variety of events as you explore, so not just battles to move through the dungeon/ruins/caves. The game is super stable, no bugs and perfomance is smooth. I recommend this game for any rpg, dungeon crwalling, battle brother lite fans out there.
This is a solid sandbox game with lots to do and a tonne of character customization. I rank it up next to Battle Brothers, but with the fantasy aestetic.
Exactly what we mean when we call something a "hidden gem".
Fun indy game. I am waiting for something that is a final boss. Something past defeating the seal challenges. Goblins rule. Every member should have their own wolf.
MAPうろうろ系のターン制2DオープンワールドRPG 英語オンリーなのでツールとかで翻訳しながらのプレイです。 キャラメイク後にMAP生成、MAPが気に入らなければ後でMAPだけ作り直すこともできます。 売りの一つであるオープンワールドとしては正直淡白すぎて面白みはありません。 バトルメインなターン制RPGとしては悪くないと思います。 ただし敵が手厚い遅延行動をして来ます。 蜘蛛の子を散らすように逃げ回る弓使い、 視認性が著しく悪くなる広範囲の遠距離妨害&移動妨害、 盾持ちの投擲兵が遠距離からヘイトを取って間に更にタンクを置くなど、 戦闘がダラダラと長引く戦術を使って来ます。 キャラが育てば対策は取れますが、敵の遅延行動が絶対許せない人はやらない方が良いでしょう。 装備の種類は多くないですが装備の見た目がすべて反映されるのでトレハンは中々楽しいです。 ただレジェンダリー装備を拾う方法がワンパターンな遺跡探索しかないので、 遺跡に飽きてしまうと途端に作業になってしまうのが残念でした。 全体的に淡白なゲームで飽きるまでは楽しいけど割と飽きやすい作りなきがします。 逆に言えば余計な要素は少ないので、 延々うろうろしてキャラを育てるのが好きな人にはオススメできると思います。
What you've got here is a nice indie tactics game with heart. If you love games like Battle Brothers, this game should be in your library.
Endless RPG – Untold Tales is a procedurally driven open-world RPG developed and published by Kezarus that embraces sandbox freedom and tactical depth over tightly scripted storytelling. Rather than guiding players through a fixed narrative arc, it places them in a dynamically generated world where events unfold organically and choices shape the flow of each campaign. The game positions itself as a living simulation where kingdoms shift, towns evolve, and conflicts emerge without relying solely on prewritten quest chains. This approach immediately distinguishes it from more linear role-playing experiences. At the heart of the game is its procedural world generation. Every new playthrough constructs a fresh map populated with diverse biomes, settlements, dungeons, and roaming factions. Environmental systems such as day-night cycles and weather effects add texture to exploration, subtly influencing encounters and travel. The world does not remain static; towns can grow stronger or fall into decline, alliances may form or dissolve, and conflicts between factions can escalate without direct player intervention. This dynamic structure creates a sense that the world exists independently, allowing players to act within it rather than simply follow a predetermined path. Character creation and progression are among the game’s most ambitious features. Players build an entire party, customizing appearance, race, and skill focus with remarkable flexibility. The absence of rigid class restrictions allows for hybrid builds and experimental combinations. With a vast array of skills available, characters can specialize in heavy frontline combat, ranged precision, magical support, or intricate tactical synergies. The breadth of customization encourages experimentation and replayability, as no two parties need to function the same way. This freedom aligns with the sandbox philosophy at the core of the game’s design. Combat unfolds in turn-based tactical battles where positioning, terrain awareness, and skill coordination determine success. Each encounter requires careful planning, especially in early stages when resources are limited and characters lack advanced abilities. The system rewards strategic thinking rather than brute force, making preparation just as important as execution. Battles can become challenging quickly, particularly against well-equipped enemies or organized factions, reinforcing the need to adapt strategies to different scenarios. While the difficulty curve may feel steep at times, it underscores the importance of thoughtful party composition and skill synergy. Exploration and questing operate within the game’s emergent framework. Rather than following a singular main storyline, players encounter dynamically generated tasks, faction requests, and environmental discoveries that gradually shape their personal narrative. Whether delving into ancient ruins, mediating disputes between rival settlements, or defending a town under threat, each action contributes to the evolving state of the world. This emergent storytelling approach offers variety but can also feel less guided compared to story-heavy RPGs, requiring players to actively define their own goals. Visually, the game favors clarity and functionality over spectacle. The art style is modest, prioritizing readable interfaces and clear battlefield layouts. While it does not aim for cinematic presentation, the simplicity ensures that strategic elements remain easy to interpret during combat. Sound design complements the atmosphere without overshadowing gameplay, maintaining focus on tactical decisions and exploration. As a whole, Endless RPG – Untold Tales succeeds in delivering a sandbox RPG experience centered on player agency and systemic depth. Its procedural world, flexible character development, and tactical combat create a foundation that supports extensive replayability. While its presentation remains understated and its difficulty may challenge newcomers, the game rewards patience and experimentation. For players who appreciate emergent storytelling, open-ended exploration, and strategic party building, it offers a compelling journey shaped not by scripted destiny but by the decisions made within its ever-shifting world. Rating: 8/10
I was skeptical at first glance, but played it for three hours and didn't look up once. An amazing labor of love and a fantastic game. Give it a try.
Players by region
Where this game's players are, estimated from review languages.
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