
Endhall is a byte-sized roguelike. Become an artificial intelligence and combine tactical actions to defeat your enemies and reach the end of the hallway.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Tiny, solid tactical rogue-lite[/h1] I like [b][i]Endhall[/i][/b] a lot. It may be tiny, but it works extremely well. The main idea is simple: use your ability points to move around, attack and generally manipulate the objects and enemies on the field. Then it's turn for the enemies. Repeat until all threats are gone. You have to plan your moves carefully. The game does has a lot of information available to you to make the perfect decision (enemy movement and damage, ability costs and effects, even [b]the order in which the enemies will take their action[/b]). If this sounds like a tiny version of [b]Into The Breach[/b] it's because they have a similar flavor. The main draw, as others mention, is that there's relatively little replay value. Your character is always the same and even though you get different "upgrades" every run, you'll have seen most (or all) of them within a few runs. I would recommend this as a great game to keep when your boss isn't looking and you have 5 minutes to burn. Maybe not so much if you're looking for something to sink your teeth---and hours---in. The full price is justified in my opinion, but as always that depends on what you're looking to get out of the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Endhall is a tiny turn-based tactical rogue-like with fun skill mechanics, cute pixel art, and a surprisingly great soundtrack. Unfortunately, despite being a rogue-like, there's little incentive to go back and play again after your first half-hour run, as there's only one boss, one ending, a minimal amount of upgrades, no run records or achievements, and no extra modes or difficulty options, which really would have helped because the default is just too easy. Even just having the capability to lower your maxmimum HP or moves would have given this game a lot more longevity than its current state. I'm going to lean toward giving this a thumbs up, because it's cheap and the base game design is quality, but considering the scarcity of content on offer here if you can get any other well-received roguelike on sale for the same price I'd recommend you spend your money on that instead.
It's very short, but given the low pricetag I'm not sure I consider that a downside per se. Perhaps wait to pick it up until it's on sale. It IS however, very good, and quite fun. Definitely recommend, even if you're not usually into roguelikes.
i really enjoyed the look and feel of this bite-sized strategy roguelike! the pixel art is very appealing, and i really love the music-- which has heavy Disasterpeace vibes, but still feels very original! the turn-based strategy kept me engaged the whole way through. my only complains are that some of the UI elements and game mechanics were a little opaque, and the game is very very short. however, those are both forgivable for such a small price tag. the final boss was a good challenge, but beating it just made me want more. i would love to see the game expanded on at some point!
You know what? For this dev's first ever game, I liked it. It's like a free trial of Into the Breach, but it's cute and the small soundtrack is nice. I hope I see more from them in the future. Something more original and a little longer though.
Fun little strategy game for folks who like games like Into the Breach. It's short, but at only $3, its well worth the experience; I still revisit it from time to time.
Fun game for a few hours, random level gen makes it pretty replayable.
Very enjoyable bite-sized game. The mechanics are simple but well designed and consistent. The further you get, the greater the complexity due to the number of skill options you collect. I really liked it.
Español: En los enigmáticos dominios de Endhall, emerge un pequeño juego de puzles, donde lo roguelike se entrelaza con gracia en un baile cósmico de desafíos. Esta fusión mágica desata una jugabilidad por turnos, donde cada movimiento puede sellar tu destino eterno. Permíteme guiarte a través de los velos de esta experiencia y desvelar sus secretos ocultos. El sabio desarrollador ha bautizado esta creación como un "roguelike de tamaño de bytes", una descripción que se ajusta como un guante tejido por los hilos del destino. En Endhall, una partida auspiciosa puede deleitarte durante unos escasos 20 minutos, permitiéndote saborear la dulce victoria en un fugaz instante. Sin embargo, no te engañes, querido aventurero, pues un par de movimientos insensatos pueden truncar tu intento con violencia, dejando tu gloriosa empresa en la penumbra. Más allá de sus aparentes virtudes, este juego trasciende las fronteras de un RPG convencional. Se despliega ante ti una danza de puzles, donde cada nivel alcanzado otorga nuevas habilidades a tu disposición. No obstante, debes discernir entre el destello de la victoria y la sombra del engaño, pues Endhall no se confunde con un verdadero RPG. Una vez adentrado en este efímero reino, descubrirás que la dificultad del desafío es justa, aunque no exenta de obstáculos. Quizás encuentres la muerte varias veces, hasta que finalmente domines las habilidades de tus enemigos. Sin embargo, la culpa recae únicamente en ti, pues el juego te brinda descripciones de tus adversarios y revela su rango de movimiento. Lamento que no prestes atención a estas señales divinas y me responsabilizo por no haberlas leído con detenimiento. Tras cada escalón de esta intrincada escalera, te aguarda una elección crucial. Debes seleccionar una de las tres mejoras de poder, como en los anales de cualquier roguelike genérico. Pero lo que cautiva, noble viajero, es el diseño tras las habilidades activas, donde algunos destellos de poder esconden un enigma de "riesgo versus recompensa". No obstante, no te hagas ilusiones, pues en esta dimensión, su número es limitado. Los senderos de Endhall se entrelazan en una danza aleatoria, donde cada nivel es forjado al azar. No obstante, debo revelarte un inquietante secreto. Aunque los senderos difieren, la variedad visual es escasa y los tipos de enemigos se reducen a un par. Sin embargo, esta falta de diversidad se eclipsa por una estética cautivadora, donde cada píxel cobra vida con un encanto irresistible. Acompañando esta visión sublime, se encuentra una banda sonora que susurra melodías capaces de tocar el alma. English: In the enigmatic realms of Endhall, a small puzzle game emerges, where roguelike elements intertwine gracefully in a cosmic dance of challenges. This magical fusion unleashes a turn-based gameplay, where each move can seal your eternal destiny. Allow me to guide you through the veils of this experience and unveil its hidden secrets. The wise developer has baptized this creation as a "byte-sized roguelike," a description that fits like a glove woven by the threads of destiny. In Endhall, a promising playthrough can delight you for a mere 20 minutes, allowing you to savor sweet victory in a fleeting moment. However, do not deceive yourself, dear adventurer, for a couple of reckless moves can violently thwart your attempt, leaving your glorious endeavor in the shadows. Beyond its apparent virtues, this game transcends the boundaries of a conventional RPG. It presents before you a dance of puzzles, where each reached level bestows new abilities at your disposal. Nevertheless, you must discern between the gleam of victory and the shadow of deceit, for Endhall is not to be confused with a true RPG. Once immersed in this ephemeral realm, you will discover that the challenge's difficulty is fair, albeit not without obstacles. You may encounter death multiple times until you finally master the skills of your enemies. However, the blame rests solely on you, as the game provides descriptions of your adversaries and reveals their range of movement. I regret that you do not pay heed to these divine signals, and I take responsibility for not having read them attentively. After each step on this intricate staircase, a crucial choice awaits you. You must select one of the three power upgrades, as in the annals of any generic roguelike. But what captivates, noble traveler, is the design behind the active abilities, where some flashes of power conceal an enigma of "risk versus reward." However, do not indulge in illusions, for in this dimension, their number is limited. The paths of Endhall intertwine in a random dance, where each level is forged by chance. However, I must reveal to you a disquieting secret. Although the paths differ, visual variety is scarce, and the types of enemies are reduced to a few. Nevertheless, this lack of diversity is overshadowed by a captivating aesthetic, where each pixel comes to life with irresistible charm. Accompanying this sublime vision is a soundtrack that whispers melodies capable of touching the soul.
A small game about a program wanting to see the outside world. has that nice into the breach feel that i so carve for. shame it's a pretty short game.
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Players by region
Where this game's players are, estimated from review languages.
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