
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.8Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | #247 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another CRPG heavily influenced by Fallout (1997) I think this game fares a lot better between two other CRPGs from the same cloth: ATOM RPG and UnderRail. The one thing this game absolutely succeeds at is it's world-building. It's the 1970s. There's this mystery dome with "alien" tech inside. Once you enter you can never leave. There's different classes of people who enter the dome for different reasons and it's color coordinated and built into the society of the dome and the character creator its self. I freakin' love this sh!t, and have no clue why this game has a mixed rating on Steam. If you like CRPGs and Fallout don't sleep on this one. Highly recommended.
很有老辐射那股味道 真的很香 听说开发和发行闹翻了,期待开发商下一作
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 23.1K | 74% | $5.99 | |
| $3.8M | 16.4K | 96% | $9.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 2.7K | 74% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 10.6K | 85% | $14.99 | |
| $6.7M | 8.1K | 83% | $29.99 | |
| $999.1K | 1.6K | 79% | $19.99 | |
| $231.8K | 4.4K | 83% | $3.29 | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $5.6M | 25.2K | 94% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Controls are messed up, and the first text screen was in russian when everything was set to English. When i move my mouse to click a character to talk to, my entire screen is turning around erraticly. I really want to like this and play this, but the game just makes it impossible for me.
번역기 돌리면 하는대 지장없음 재밌으니간 ㄱㄱ
Love me some turn based RPG, especially post-apocalyptic Sci-Fi ones.
'just avoid the combat, it's possible if you have future vision and know exactly what skills to pick to ace every dialogue option' is not a decent substitute for having terrible combat.
After over 40 years of playing games, I'm tired of reading. Please hire voice actors or stop writing several books worth of reading in your games.
It's nice to get a pleasant unexpected surprise from an indie game every once in a while. This is a cRPG love letter to the likes of Fallout 1&2, Jagged Alliance 1&2, Gorky 17 etc. I found the gameplay to be exactly up my alley. You explore, you loot (a lot), you have tons of quests, dialogue, world-map travel (like in Fallout 1/2) with a ton of random events. I've seen complaints about the fatigue system and that some people find the combat not fun. That doesn't make any sense to me. Fatigue simply means your character gets tired as time passes and/or through certain actions/attacks so you have to either rest in a bed or pop an energy drink and that's it. You also have to eat and drink. All of that is not a nuisance at all. If anything I find it helps with the immersion. Also food, drinks and beds are plentiful. As far as the combat goes, I'm loving it. The weapons are fun, the skill tree/advancement is well-thought. In my opinion they absolutely nailed it with the gameplay in every way. Anything I disliked is minor and not even worth mentioning. There is stealth, stealing, sneaking, different types of weapon systems, contraptions, special "relics" that will buff some of your attributes and nerf others. I think the story and the world-building is where it could have been better. It's not bad at all but it could have been great. It is still enough to immerse you in the world and it's a good concept. If you compare the intro cinematics for the Fallout 1&2 games they actually tell you everything you need to know in a few seconds and their impact is strong. It may be a budget-related issue but I felt this game could have done a similar job with a short intro-cinematic briefly describing what this universe is about. There's actual voice acting for a lot of NPCs and all of your companions which was a very pleasant surprise. It's also a massive game if you want to explore everything. I'm 43 hours in and I haven't finished it yet. Overall it is a fantastic game if you are coming from old-school cRPGs. A lot of time and work was put into it and I absolutely love it.
Realized I never reviewed this. Admittedly I didn't finish it, but loved what I did play> I plan to go back and replay it soon.
3/10 Fatigue mechanic sucks Combat did not seem that deep or interesting, low amount of skills UI was meh, you have a huge amount of skills and actions but you can only have 1 hotbar for them so you have to constantly cycle them The writing just didn't grab me, too much text that doesn't matter make it seem like everyone just yapping for no reason and im reading walls of text that lead to nowhere 50 empty container per zone, why have so many objects that have nothing of interesting to give All of this in the first 5h of the game, and people say the 2nd half is the worst part..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.