
EMPTY SHELL will throw you in a dark industrial environment, a secret facility on a Japanese island. Each volunteer has signed a contract for a "recovery operation" without being privy to too many details. A tense roguelite survival horror with a top down perspective.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 860reviews | 88% | — | $181.1K |
| $15.99 | 96ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great concept and aesthetic, lovecraftian Battle Royale
Si EMPTY SHELL fuese comida, la escogería para comerla todos los días.
Fajny styl wizualny, ale gameplay'owo robi się zbyt nudno zbyt szybko.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Russian, French, Spanish - Spain, Japanese, Simplified Chinese
| $4.89−59% |
| 75ratings |
| 86% |
| — |
| not modelled |
| $15.99 | 74ratings | 88% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best Alien franchise videogame ever.
Great little atmospheric roguelite. The optional modifiers like gun jamming and randomized starting stats are really fun for creating your own level of challenge too.
8分,氛围阴森恐怖的俯视角射击游戏,开滤镜后感觉更佳 优点:1.5元key,战斗手感优秀,局内武器和道具丰富 缺点:第一次玩经常找不到路 推荐玩法:CE2两倍速,改金钱和锁血,子弹也能,甚至还可以改分数···
I enjoyed this way more than I thought I would. The setting was surprisingly immersive, not too hard, but challenging enough to be fun. A little on the pricey side but I recommend.
EMPTY SHELL is a wonderfully bleak, atmospheric, and surprisingly brutal top-down survival horror that blends roguelite mechanics, old-school survival horror, monochrome cassette futurist aesthetic, and tactical shooter elements into something considerably more distinctive than its humble presentation might suggest. The roguelite structure is cleverly integrated into the premise. You play as a disposable volunteer, and when one dies, another takes their place. Equipment is randomized, levels are procedurally generated, and death can mean losing much of what you've accumulated. It is a simple concept, but it is executed perfectly and works remarkably well with the game's themes. Combat is straightforward and challenging yet satisfying. The atmosphere, however, is where EMPTY SHELL truly shines. The sterile corridors, oppressive monochrome, industrial environments, disturbing creatures, and increasingly strange discoveries create a wonderfully oppressive sense of isolation. Help is coming...but its not coming for you. The roguelite structure isn't perfect. The game can be brutally difficult and tedious, and replaying sections after death can become frustrating, while procedural generation doesn't always make each attempt feel meaningfully different and sometimes has the opposite effect instead. Such is the nature of games like this. Nevertheless, *EMPTY SHELL succeeds far more often than it doesn't. It has a fantastic sense of identity (e.g. one of those games that you can recognize from a single screenshot), genuinely oppressive atmosphere, satisfying combat, an interesting premise, and enough mechanical depth to remain engaging. It isn't perfect, but if you're a fan of atmospheric survival horror, tactical shooters, or odd little indie games, EMPTY SHELL is is well worth the investment! (don't let my brief playtime fool you, i have dozens of hours clocked in this game on my since retired ps4)
На сложном уровне играть в неё становится нереально скучно после смерти, ведь ты все задания вынужден делать заново, а твой персонаж становится заведомо слабее потерянного, из-за чего рогалик превращается не в рогалик, а в унылую беганину по заданиям с механикой стрельбы, ближнего боя и уклонения. Графика очень странная - на неё приятно смотреть, но она не играбельна, ничего в ней интуитивно не понятно. Когда ты в одной комнате хоронишь по 10 белых никитосиков, то увидеть какого-то ползущего или медленно идущего противника просто невозможно, из-за чего ты получаешь несправедливый урон, которого при адекватной видимости ты бы в жизни не получил. В общем, я получил фрустрирующий опыт и наигрался за 2 часа, жаль не могу вернуть. Уверен, на средней и легкой сложностях в ней можно получить какой-то позитивный вайб, поскольку сюжет там занятен и вызывает интерес
only just started this game but its already making itself up as one of my favorites, the gameplay itself feels amazing the guns feel heavy and hard hitting and the enemy's are diverse and actually fun to fight, and the story is also amazing the game doesn't force the story down your throat but lets you learn about it piece by piece using documents. All and all empty shell is an amazing game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.4K | 94% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $995K | 2.9K | 85% | $12.99 | |
| $15.2K | 57 | 58% | $14.99 | |
| $6.9K | 15 | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $181.1K | 339 | 60% | $14.99 | |
| $180.9K | 3.2K | 74% | $2.39 | |
| $181.2K | 892 | 89% | $13.99 | |
| $180.9K | 284 | 87% | $19.99 | |
| $181.2K | 859 | 93% | $9.99 | |
| $181.2K | 269 | 76% | $29.99 |